IRIX 6.5 » Books » Developer »
OpenGL Performer Programmer's Guide
(document number: 007-1680-100 / published: 2004-12-07)
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- 2D tiles
- How the Compositor Functions
- 3D characters
- Rendering 3D Text
- 3D text
- Rendering 3D Text
- 3DS format. See formats
- AutoDesk 3DS Format
- accessing GL
- Immediate Mode
- acreate()
- Allocating Memory With pfMalloc()
- Creating and Deleting OpenGL Performer Objects
- Glossary
- activation of traversals
- Database Traversal
- active database
- billboards
- pfBillboard Nodes
- active scene graph. See application traversal
- Application Traversal
- active surface definition
- Active Surface Definiton (ASD)
- Active Surface Definition
- addChild()
- Creating a pfCompositor
- Creating a pfCompositor
- adding surfaces
- Building Topology Incrementally: A Single-Traversal Build
- addQueryArray
- Adding a Q
uery Array
- addQueryGeoSets
- Adding a Q
uery Array
- adjacency information
- Adjacency Information: pfEdge
- adjacent surfaces
- tessellation
- Creating and Maintaining Surface Topology
- affine transformations
- Matrix Operations
- alias, definition
- Glossary
- align geometry
- Aligning a Geometry With a pfASD Surface Example
- allocating memory. See memory
- Allocating Memory With pfMalloc()
- alpha function
- Alpha Function
- animation
- pfSequence Nodes
- Animating a Geometry
- using quaternions for
- Quaternion Operations
- anisotropic filtering
- Texture Management
- antialiasing
- Antialiasing
- APP
- The Functional Stages of a Pipeline
- application areas
- rapid rendering
- Why Use OpenGL Performer?
- simulation-based design
- Why Use OpenGL Performer?
- virtual reality
- Why Use OpenGL Performer?
- virtual sets
- Why Use OpenGL Performer?
- visual simulation
- Why Use OpenGL Performer?
- application buffer
- pfBuffer
- defined
- Glossary
- application traversal
- Application Traversal
- ARB fragment programs
- Texture Memory and Hardware Support Checking
- ArchVision RPC database format
- ArchVision RPC Format
- arenas
- Allocating Memory With pfMalloc()
- defined
- Glossary
- See also shared memory
- Allocating Memory With pfMalloc()
- arithmetic, precision of
- Special Coding Tips
- ASD
- Active Surface Definiton (ASD)
- Active Surface Definition
-
A Very Complex ASD
- and pfEngine
- Aligning Light Points Above a pfASD Surface Example
- cliptexture
- Combining pfClipTex
ture and pfASD
- flow chart
- ASD Solution Flow Chart
- paging
- Paging
- simple example
- A Very Simple ASD
- vertices
- Vertices
- aspect ratio matching
- Setting Up a Viewing Frustum
- assembly mock-up
- Why Use OpenGL Performer?
- assignment operators
- Math Operators
- asynchronous database paging, definition
- Glossary
- asynchronous database processing
- Asynchronous Database Processing
- asynchronous deletion
- pfAsyncDelete
- asynchronous I/O
- Asynchronous I/O (IRIX only)
- atmospheric effects
- enabling
- Atmospheric Effects
- attribute binding, definition
- Glossary
- attribute data structure
- Attributes
- attributes
- Data Structures
- Attributes
- bindings
- Attribute Bindings
- libpr Databases
- flat-shaded
- Attribute Bindings
- global
- Global Attributes
- overview
- Attributes
- traversals
- Database Traversal
- AutoCAD
- AutoCAD DXF Format
- automatic type casting
- Base Classes
- autoSetup()
- Creating a pfCompositor
- average statistics
- The pfStats Data Structure
- See also statistics
- The pfStats Data Structure
- avoiding cracks
- Creating and Maintaining Surface Topology
- axes, default
- Setting Up a Viewpoint
- axially aligned boxes
- Axially Aligned Boxes
- backface culling
- CULL Sidekick Processes
- Cull Sidekick Processes
- CULL Sidekick Optimization Mask
- base classes
- Base Classes
- base geometry
- Decals
- definition
- Glossary
- basic-block counting
- Using pixie, prof, and gprof to Measure Performance
- behaviors
- Application Traversal
- bezel, definition
- Glossary
- Bezier curves
- Features of NURBS and Bezier Curves
- bilinear interpolation
- Ruled Surfaces
- billboards
- pfBillboard Nodes
- Graphics and Modeling Techniques to Improve Performances
- defined
- Glossary
- implementation using sprites
- Sprite Transformations
- BIN format. See formats
- SGI BIN Format
- binary operators
- Math Operators
- binning, definition
- Glossary
- bins
- Sorting the Scene
- definition
- Glossary
- blended transparency
- Transparency
- blur
- Dynamic Texture Resolution
- blur margin
- Changing Levels
- Glossary
- bottlenecks
- CULL Process Optimizations
- Graphics Pipeline Tuning Tips
- fill
- Fill Bottlenecks
- host
- Host Bottlenecks
- transform
- Transform Bottlenecks
- bounding volumes
- defined
- Glossary
- example code
- Bounding Volumes
- See also volumes
- Bounding Volumes
- b-reps
- Summary of Scene Graph Topology: pfTopo
- B-splines See NURBS
- NURBS Overview
- buffer scope
- pfBuffer
- defined
- Glossary
- BYU format. See formats
- Brigham Young University BYU Format
- C++, See OpenGL Performer C++ API
- Programming with C++
- caching
- intersections
- Efficient Intersection and Traversals
- state changes
- Draw Stage and Graphics Pipeline Optimizations
- CAD applications
- higher-order primitives
- Higher-Order Geometric Primitives
- moving viewpoint
- Spatial Curves
- CAD data
- NURBS
- NURBS Overview
- callbacks
- culling
- Paths through the Scene Graph
- pfNode Cull and Draw Callbacks
- customized culling
- Cull Traversal
- discriminators for intersections
- Discriminator Callbacks
- draw
- pfNode Cull and Draw Callbacks
- function
- pfNode Cull and Draw Callbacks
- node
- pfNode Cull and Draw Callbacks
- post-cull
- pfNode Cull and Draw Callbacks
- post-draw
- pfNode Cull and Draw Callbacks
- pre-cull
- pfNode Cull and Draw Callbacks
- pre-draw
- pfNode Cull and Draw Callbacks
- process
- Process Callbacks
- calligraphic light point
- Calligraphic Light Points
- calligraphic lights, number of
- Maximum Number of Calligraphic Lights
- calligraphic vs. raster displays
- Calligraphic Versus Raster Displays
- calligraphic, color correction
- Color Correction
- calligraphic, simulating
- Debugging Calligrap
hic Lights on Non-Calligraphic Systems
- CASEVision
- Performance Measurement Tools
- Catmull-Clark subdivision
- Creating a Subdivision Surface
- Loop and Catmull-Clark Subdivisions
- The libpfsubdiv Pseudo Loader
- channels
- Channels
- channel share group
- Using Channel Groups
- definition
- Glossary
- configuring
- Using Channels
- Creating and
Configuring a pfChannel
- creating
- Creating and
Configuring a pfChannel
- definition
- Glossary
- multiple, rendering
- Using Multiple Channels
- share mask, definition
- Glossary
- children, of a node, definition
- Glossary
- circles
- in space
- Circles in Space
- in the plane
- Circles in the Plane
- class hierarchy, definition
- Glossary
- class inheritance
- Base Classes
- Base Classes
- definition
- Glossary
- classes
- libpf
- pfBillboard
- pfNode
- pfBillboard Nodes
- Header Files
- pfBuffer
- Header Files
- Asynchronous Database Processing
- pfChannel
- Setting Up the Display Environment
- Creating and
Configuring a pfChannel
- Header Files
- Header Files
- Configuring pfPipeWindows and pfChannels
- pfCompositor
- The pfCompositor Class
- pfDCS
- pfNode
- pfDCS Nodes
- pfDoubleDCS Nodes
- State Inheritance
- Header Files
- pfDoubleDCS
- pfNode
- Header Files
- pfDoubleFCS
- pfNode
- Header Files
- pfDoubleSCS
- pfNode
- Header Files
- pfEarthSky
- Setting Up a Scene
- Header Files
- Using pfEarthSky
- pfFrameStats
- Statistics
- pfGeode
- pfNode
- pfGeode Nodes
- Header Files
- pfGroup
- pfNode
- Header Files
- pfIBRnode
- Creating a pfIBRnode
- ArchVision RPC Format
- pfIBRtexture
- Creating a pfIBRtexture
- ArchVision RPC Format
- pfLayer
- pfNode
- pfLayer Nodes
- Header Files
- pfLightPoint
- Header Files
- pfLightSource
- pfNode
- Header Files
- pfLoadBalance
- Load Balancing
- pfLOD
- pfNode
- pfLOD Nodes
- Header Files
- Header Files
- pfLODState
- Header Files
- pfMPClipTexture
- Header Files
- Pipes
- pfNode
- Nodes
- pfNode
- pfNode Attributes
- pfNode Operations
- Header Files
- pfPartition
- pfNode
- pfPartition Nodes
- Header Files
- pfPath
- Header Files
- pfPipe
- Setting Up the Display Environment
- Creating and Configuring a pfPipe
- Header Files
- Using the Default Hyperpipe Mapping to Graphic Pipes
- pfPipeVideoChannel
- Header Files
- pfPipeWindow
- Setting Up the Display Environment
- Header Files
- Configuring pfPipeWindows and pfChannels
- Configuring pfPipeWindows and pfChannels
- Using pfPipeWindows
- pfRotorWash
- Header Files
- pfScene
- Setting Up the Display Environment
- pfNode
- pfScene Nodes
- Header Files
- pfSCS
- pfNode
- pfSCS Nodes
- pfDoubleSCS Nodes
- State Inheritance
- Header Files
- pfSequence
- pfNode
- pfSequence Nodes
- Header Files
- pfShaderObject
- Header Files
- pfShaderProgram
- Header Files
- pfShadow
- Creating a pfShadow
- Header Files
- pfSwitch
- pfNode
- pfSwitch Nodes
- Header Files
- pfText
- pfNode
- Header Files
- pfTraverser
- Header Files
- pfVolFog
- Header Files
- Patchy Fog and Layered Fog
- libpfdu
- pfdBuilder
- Creating an OpenGL Performer Database Converter using libpfdu
- pfdGeom
- Creating an OpenGL Performer Database Converter using libpfdu
- pfdPrim
- Creating an OpenGL Performer Database Converter using libpfdu
- libpfv
- pfvDisplayMngr
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfvInteractor
- Picking, Selection, and Interaction
- pfvPicker
- Picking, Selection, and Interaction
- pfvSelector
- Picking, Selection, and Interaction
- pfvViewer
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Overview
- libpr
- pfBox
- Header Files
- Axially Aligned Boxes
- pfClipTexture
- Header Files
- Pipes
- pfColortable
- Header Files
- pfCycleBuffer
- Header Files
-
CycleBuffers
- pfCycleMemory
- Header Files
-
CycleBuffers
- pfCylinder
- Header Files
- Cylinders
- pfDataPool
- Header Files
- Datapools
- pfDispList
- Header Files
- Draw Stage and Graphics Pipeline Optimizations
- pfFBState
- Header Files
- pfFile
- Header Files
- pfFog
- Header Files
- pfFont
- Header Files
- pfFont
- pfFrustum
- Header Files
- pfGeoArray
- pfGeoArray (Geometry Array)
- pfGeoSet
- Header Files
- pfGeoSet (Geometry Set)
- Draw Stage and Graphics Pipeline Optimizations
- pfGeoState
- Header Files
- pfHighlight
- Header Files
- Header Files
- pfHit
- Header Files
- Intersecting with pfGeoSets
- pfLight
- Header Files
- pfLightModel
- Header Files
- pfList
- Header Files
- pfLPointState
- Header Files
- pfMaterial
- Header Files
- pfMatrix
- Matrix Operations
- Header Files
- pfMatStack
- Matrix Stack Operations
- Header Files
- pfMemory
- Header Files
- pfObject
- Header Files
- pfPassList
- Header Files
- pfPlane
- Half-spaces (Planes)
- pfPolytope
- Header Files
- pfQuat
- Quaternion Operations
- Header Files
- pfQueue
-
libpr Support
- pfSeg
- Header Files
- Creating and Working with Line Segments
- pfSegSet
- Intersection Requests: pfSegSets
- Header Files
- pfShaderObject
- The pfShaderObject Class
- pfSphere
- Header Files
- Spheres
- pfSprite
- Header Files
- Sprite Transformations
- pfState
- Header Files
- pfStats
- Statistics
- The pfStats Data Structure
- Header Files
- pfString
- Header Files
- pfString
- pfTexEnv
- Header Files
- pfTexGen
- Header Files
- pfTexture
- Header Files
- Configuring a
pfTexture
- pfType
- Header Files
- pfVec2
- Vector Operations
- Header Files
- pfVec3
- Vector Operations
- Header Files
- pfVec4
- Vector Operations
- Header Files
- pfWindow
- Header Files
- clearTessellation()
- Reading and Writing Topology Information: Using Pseudo Loaders
- clip center
- Overview
- Updating the Clipce
nter
- clip center node
- Clipcenter Node
- clip region
- Overview
- clip size
- Overview
- clip_size
-
virt_size and
clip_size
- clipfly application
- Sample Applications
- clipped level
- Why Do These Assumptions Work?
- clipped, definition
- Glossary
- clipping planes, definition
- Glossary
- cliptexture
- ClipTextures
- Load-Time Configuration
- Glossary
- and ASD
- Combining pfClipTex
ture and pfASD
- center
- Centering
- configuration
- Cliptexture Configuration
- Cliptexture Configuration
- inset
- Cliptexture Insets
- invalidating
- Invalidating Cliptextures
- load control
- Cliptexture Load Control
- loaders
- Loaders that Support Cliptextures
- manipulating
- Manipulating Cliptextures
- multipipe applications
- Using Cliptextures in Multipipe Applications
- multiprocessing
- MPClipTextures
- preprocessing
- Cliptexture API
- read queue
- Read Queue Sorting
- sample code
- Cliptexture Sample Code
- slave
- Slave Cliptextures with Offset Centers
- slave and master
- Making Masters and Slaves
- When to Make Master/Slave Cliptexture Groups
- test and demo programs
- Test and Demo Pro
grams
- utility code
- Cliptexture Utility Code
- virtual
- Virtual Cliptextures on InfiniteReality Systems
- Virtual ClipTextures
- Virtualizing Cliptextures
- with multiple pipes
- Using Cliptextures with Multiple Pipes
- clocks
- high-resolution
- High-Resolution Clocks
- cloned instancing
- Cloned Instancing
- definition
- Glossary
- clones
- Clones
- cloning, definition
- Glossary
- close()
- Asynchronous I/O (IRIX only)
- closed loop control system
- Dynamic Load Management
- code examples. See example code
- An Example of Scene Creation
- color correction
- Color Correction
- compiled mode
- pfGeoSet Draw Mode
- definition
- Glossary
- complex pixels, definition
- Glossary
- composite curves
- Curves on Surfaces: pfCompositeCurve3d
- compositors
- Using Scalable Graphics Hardware
- How the Compositor Functions
- computer aided design
- Why Use OpenGL Performer?
- cones
- pfConeSurface
- configuration
- cliptexture
- Cliptexture Configuration
- Cliptexture Configuration
- cliptexture files
- Configuration Files
- cliptexture utilities
- Configuration Utilities
- default tile
- Configuring the Default Tile
- files
- cliptextures
- Configuration Files
- MPK
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- XML
- More Sample Programs, Configuration Files, and Source Code
- Reading XML Configuration Files
- image cache
- Configuring an Image Cache
- Image Cache Configuration
- Image Cache Configuration File Details
- Configuration Fields
- Image Cache Configuration File Description
- image cache levels
- Configuring an Image Cache Level
- image cache proto tile
- Configuring an Image Cache Proto Tile
- image tile
- Configuring Image Tiles
- load time
- Load-Time Configuration
- optional image cache
- Optional Image Cache Configuration Files
- pfChannel
- Creating and
Configuring a pfChannel
- pfFrustum
- Setting Up a Viewing Frustum
- pfPipe
- Creating and Configuring a pfPipe
- pfPipeWindow
- Using pfPipeWindows
- pfScene
- Setting Up a Scene
- pfTexture
- Configuring a
pfTexture
- viewpoint
- Setting Up a Viewpoint
- viewport
- Setting Up a Viewport
- configuration file
- creating
- Creating Configuration Files
- connecting surface patches
- Collecting Connected Surfaces: pfSolid
- containment, frustum
- Visibility Testing
- control hull, NURBS
- Control Hull
- control parameters for NURBS
- NURBS Elements That Determine the Control Parameters
- conventions
- typographical
- Conventions
- Coons patch
- Coons Patches
- coordinate mismatches
- Overview of Topology Tasks
- coordinate systems
- Setting Up a Viewpoint
- dynamic. See pfDCS nodes
- pfDCS Nodes
- pfDoubleDCS Nodes
- static. See pfSCS nodes
- pfSCS Nodes
- pfDoubleSCS Nodes
- coplanar geometry
- pfLayer Nodes
- Decals
- Decals
- copying pfObjects
- Copying Objects with pfCopy()
- core dump
- from aggregate pfObject allocation
- Creating and Deleting OpenGL Performer Objects
- from mixing malloc() and pfFree()
- Allocating Memory With pfMalloc()
- from mixing pfMalloc() and free()
- Allocating Memory With pfMalloc()
- from static pfObject allocation
- Creating and Deleting OpenGL Performer Objects
- from unshared pfObject allocation
- Creating and Deleting OpenGL Performer Objects
- Coryphaeus
- DWB format
- libpfdu - Utilities for Creating Efficient OpenGL Performer Run-Time Structures
- cost tables
- Cost Tables
- Glossary
- counter, video
- Video Refresh Counter (VClock)
- counting, basic-block
- Using pixie, prof, and gprof to Measure Performance
- CPU statistics
- CPU Statistics
- cracks
- avoiding
- Creating and Maintaining Surface Topology
- possible reasons
- Overview of Topology Tasks
- critically damped, definition
- Glossary
- .csb files
- Reading and Writing Topology Information: Using Pseudo Loaders
- cube map textures
- Texture Formats
- Texture Formats
- CULL
- The Functional Stages of a Pipeline
- backface culling
- CULL Sidekick Processes
- Cull Sidekick Processes
- CULL Sidekick Optimization Mask
- sidekick processes
- CULL Sidekick Processes
- Cull Sidekick Processes
- cull programs
- Cull Programs
- cull volume visualization, definition
- Glossary
- culling
- callbacks
- Cull Traversal
- definition
- Glossary
- efficient
- Organizing a Database for Efficient Culling
- multithreading
- Multithreading
- See also traversals
- Database Traversal
- traversal
- Cull Traversal
- cull-overlap-draw multiprocessing model
- Cull-Overlap-Draw Mode
- cumulative statistics
- The pfStats Data Structure
- See also statistics
- The pfStats Data Structure
- current statistics
- The pfStats Data Structure
- See also statistics
- The pfStats Data Structure
- curves
- and trim loops
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- composite
- Curves on Surfaces: pfCompositeCurve3d
- discrete curves in space
- Discrete Curves in Space
- discrete curves in the plane
- Discrete Curves in the Plane
- Hermite spline
- Hermite Spline Curves in Space
- in space
- Spatial Curves
- in the plane
- Planar Curves
- NURBS
- Trimmed NURBS
- NURBS curve
- NURBS Surfaces
- superquadric
- Superquadrics in Space
- trim curve
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- using splines
- Hermite-Spline Curves in the Plane
- cut-ins
- How the Compositor Functions
- cycle buffers
- Passthrough Data
-
CycleBuffers
- cylinders
- pfCylinderSurface
- as bounding volumes
- Cylinders
- bounding
- Efficient Intersection and Traversals
- data fusion
- defined
- Glossary
- data structures
- Data Structures
- database loaders
- Initialization and Type Definition
- database paging
- Organizing a Database for Efficient Culling
- Asynchronous Database Processing
- definition
- Glossary
- databases
- importing
- Importing Databases
- optimization
- Balancing Cull and Draw Processing with Database Hierarchy
- organization
- Database Organization
- Organizing a Database for Efficient Culling
- traversals
- Database Traversal
- datapools. See pfDataPool data structures
- Datapools
- dbx
- See debugging
- Use the Simplest Process Model
- DCS. See pfDCS nodes
- pfDCS Nodes
- pfDoubleDCS Nodes
- debug libraries, definition
- Glossary
- debugging
- dbx
- Use the Simplest Process Model
- guidelines
- Guidelines for Debugging
- ogldebug
- Using ogldebug to Observe Graphics Calls
- shared memory and
- Shared Memory
- decal geometry, definition
- Glossary
- decals
- Generating Decals
- See also coplanar geometry
- Decals
- decomposition
- hardware decomposition
- How the Compositor Functions
- spatial
- Hyperpipe Concepts
- temporal
- Hyperpipe Concepts
- default tile
- configuration
- Configuring the Default Tile
- deleting objects
- pfDelete() and Reference Counting
- depth complexity, definition
- Glossary
- detail texture
- Graphics and Modeling Techniques to Improve Performances
- device, streaming
-
num_streams,
s_streams,
t_streams, and
r_streams
- disabling graphics modes
- Enable / Disable
- discrete curves
- in space
- Discrete Curves in Space
- in the plane
- Discrete Curves in the Plane
- discriminator callbacks
- for intersections
- Discriminator Callbacks
- displace decaling
- Decals
- defined
- Glossary
- display list
- Display Lists
- Draw Stage and Graphics Pipeline Optimizations
- definition
- Glossary
- display list mode
- pfGeoSet Draw Mode
- display, raster vs. calligraphic
- Calligraphic Versus Raster Displays
- display, stereo
- One Window per Pipe, Multiple Channels per Window
- displaying statistics. See statistics
- Statistics
- DLL (dynamic link library) files
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- dlopen()
- Loading Process Internals
- Finding and initializing a Converter
- dlsym()
- Loading Process Internals
- Finding and initializing a Converter
- double-precision arithmetic
- Special Coding Tips
- double-precision matrices
- pfDoubleSCS Nodes
- pfDoubleDCS Nodes
- pfDoubleFCS Nodes
- download time
- cliptexture
- Download Time
- DPLEX (Video Digital Multiplexer)
- Using Scalable Graphics Hardware
- DRAW
- The Functional Stages of a Pipeline
- DRaW Computing Associates
- WRL Format
- draw mask
- pfNode Draw Mask
- draw mask, definition
- Glossary
- draw traversals. See traversals
- Database Traversal
- drop, definition
- Glossary
- DSO (dynamic shared object) files
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- DTR
- Load Cont
rol
- Dynamic Texture Resolution
- DVR
- Maintaining Frame Rate Using D
ynamic Vid
eo Res
olution
- DWB format. See formats
- Designer's Workbench DWB Format
- DXF format. See formats
- AutoCAD DXF Format
- dynamic coordinate systems. See pfDCS nodes
- pfDCS Nodes
- pfDoubleDCS Nodes
- dynamic link library (DLL) files
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- dynamic shared object (DSO) files
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- Glossary
- Dynamic Texture Resolution
- Cliptexture Load Control
- dynamic video resolution
- Maintaining Frame Rate Using D
ynamic Vid
eo Res
olution
- dynamic, definition
- Glossary
- earth/sky model
- Setting Up a Scene
- edges
- defining
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- effective levels
- Virtual Cliptextures on InfiniteReality Systems
- effects, atmospheric, enabling
- Atmospheric Effects
- elastomeric propulsion system
- Setting Up a Viewpoint
- enabling
- atmospheric effects
- Atmospheric Effects
- fog
- Atmospheric Effects
- graphics modes
- Enable / Disable
- statistics classes
- Statistics Rules of Use
- engine, and ASD
- Aligning Light Points Above a pfASD Surface Example
- enterView()
- Extending a pfvViewer—Module Entry Points
- enterWorld()
- Extending a pfvViewer—Module Entry Points
- environment variables
- DISPLAY
- Communicating with the Window System
- LD_LIBRARY_PATH
- Shell Environment Variables
- Using pixie, prof, and gprof to Measure Performance
- Using pixie, prof, and gprof to Measure Performance
- PFHOME
- Shell Environment Variables
- PFLD_LIBRARY_PATH
- Shell Environment Variables
- PFNFYLEVEL
- Error Handling and Notification
- PFPATH
- File Search Paths
- File Search Paths
- File Search Paths
- PFTMPDIR
- Shared Arenas
- PROFDIR
- Using pixie, prof, and gprof to Measure Performance
- environmental model
- Setting Up a Scene
- error handling
- floating-point operations
- Avoid Floating-Point Exceptions
- notification levels
- Error Handling and Notification
- Euler angles
- Setting Up a Viewpoint
- defined
- Glossary
- evaluation function
- Evaluation Function
- default
- Default Evaluation Function
- overriding
- Overriding the Default Evaluation Function
- timing
- ASD Evaluation Function Timing
- evaluator functions
- Mathematical Description of a Planar Curve
- evanalyzer program
- Viewing Events—evanalyzer
- EventView performance analyzer
- EventView—A Performance Analyzer
- evgraph program
- Using EventView Tools
- evhist program
- Using EventView Tools
- evmerge program
- Using EventView Tools
- evpp program
- Using EventView Tools
- example code
- bounding volume
- Bounding Volumes
- C++
- invalid creation of objects
- Creating and Deleting OpenGL Performer Objects
- valid creation of objects
- Creating and Deleting OpenGL Performer Objects
- calligraphic lights
- Calligraphic Light Example
- converting to pfFlux
- Converting to pfFlux
- convex polyhedrons
- Intersecting with Volumes
- creating cloned instances
- Cloned Instancing
- cull-process callbacks
- Process Callbacks
- database loaders
- Initialization and Type Definition
- default stress function
- Dynamic Load Management
- fill statistics
- Fill Statistics
- frame control
- Sample Code
- graphics state
- Pushing and Popping State
- hierarchy construction
- pfGroup
- highlighting
- Highlights
- hyperpipes
- Establishing the Number of Graphic Pipes
- Using Nondefault Hyperpipe Mappings to Graphics Pipes
- Using Nondefault Hyperpipe Mappings to Graphics Pipes
- intersection routines
- General Math Routine Example Program
- libpf
- Defining Virtual Functions
- libpfutil
- Process Pipeline Tuning Tips
- Draw Process Tips
- light point process
- How the Light Point Process Works
- LOD
- Level-of-Detail Range Processing
- matrices and vectors
- Matrix Operations
- MIPmap
- Texture
- Motif
- Motif
- passthrough data
- Process Callbacks and Passthrough Data
- Perfly
- Glossary
- pfASD
- Aligning Light Points Above a pfASD Surface Example
- pfBillboard
- pfBillboard Nodes
- pfCalligraphic
- Frame to Frame Control
- pfChannel
- One Window per Pipe, Multiple Channels per Window
- Using Channel Groups
- Example of Channel Use
- pfCopy()
- Copying Objects with pfCopy()
- pfDecal
- Decals
- pfDelete()
- pfDelete() and Reference Counting
- pfEarthSky()
- Using pfEarthSky
- pfFont
- pfFont
- pfGeoSet
- Fluxed Geosets
- pfGeoSets
- pfGeode Nodes
- pfGeoStates
- Applying pfGeoStates
- pfLayer
- pfLayer Nodes
- pfNode
- pfNode Cull and Draw Callbacks
- pfOverride
- State Override
- pfPartition
- pfPartition Nodes
- pfPipe
- Clones
- pfPipe use
- Example of pfPipe Use
- pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPipeWindows in Action
- pfPipeWindows
- Clones
- pfScene
- An Example of Scene Creation
- pfSequence
- pfSequence Nodes
- pfString
- pfString
- pfString
- pfStrings
- pfText Nodes
- pfSwitch
- pfSequence Nodes
- pfTexture
- Texture
- pfWindow
- Creating a pfWindow
- More pfWindow Examples
- More pfWindow Examples
- More pfWindow Examples
- More pfWindow Examples
- raster callback
- Callbacks
- scene graph traverser
- Determining Ob
ject Type
- static member data
- Static Member Data
- statistics
- Displaying Statistics Simply
- Setting Statistics Class Enables and Modes
- transformation inheritance
- Sample Program
- user data
- User Data
- X input
- Draw Process Tips
- exceptions, floating-point
- Avoid Floating-Point Exceptions
- exec()
- Shared Memory
- exitView()
- Extending a pfvViewer—Module Entry Points
- exitWorld()
- Extending a pfvViewer—Module Entry Points
- ext_format
-
ext_format,
int_format, and
img_format
-
ext_format,
int_format, and
img_format
- extending bounding volumes
- Creating Bounding Volumes
- extensibility
- callback functions
- Defining Virtual Functions
- subclassing
- Subclassing pfObjects
- user data
- User Data
- face culling
- Frontface / Backface
- fade count
- Changing Levels
- Glossary
- field of view
- Setting Up a Viewing Frustum
- field, video
- Stage Timing Graph
- file formats
- conversions
- Reading and Writing Topology Information: Using Pseudo Loaders
- files
- database formats
- Supported Database Formats
- loading. See databases
- Importing Databases
- fill statistics
- Fill Statistics
- See also statistics
- Fill Statistics
- filter
- stress filter
- Customizing DVR
- finite-precision coordinate mismatches
- Overview of Topology Tasks
- fixed frame rates
- Frame Rate Management
- defined
- Glossary
- flat-shaded line strip
- Primitive Connectivity
- flat-shaded primitives
- pfGeoSet Draw Mode
- flatten, definition
- Glossary
- FLIGHT format. See formats
- MultiGen OpenFlight Format
- flimmering
- Decals
- Glossary
- floating phase, definition
- Glossary
- floating-point exceptions
- Process Pipeline Tuning Tips
- Avoid Floating-Point Exceptions
- flux sync groups
- Synchronizing pfFluxes with
Flux Sync Groups
- fog
- Patchy Fog and Layered Fog
- atmospheric effects
- Atmospheric Effects
- configuring
- Fog
- data structures
- Fog
- Atmospheric Effects
- enabling
- Atmospheric Effects
- performance cost
- Transform Bottlenecks
- fork()
- Multiprocessing and Memory
- Shared Memory
- Initializing Shared Memory
- formats
- 3DS
- AutoDesk 3DS Format
- BIN
- SGI BIN Format
- BYU
- Brigham Young University BYU Format
- DWB
- Designer's Workbench DWB Format
- DXF
- AutoCAD DXF Format
- FLIGHT
- MultiGen OpenFlight Format
- GDS
- McDonnell-Douglas GDS Format
- GFO
- SGI GFO Format
- IM
- SGI IM Format
- IRTP
- AAI/Graphicon IRTP Format
- list of
- Supported Database Formats
- LSA
- Lightscape Technologies LSA and LSB Formats
- LSB
- Lightscape Technologies LSA and LSB Formats
- Maya databases
- The Maya Database Exporter
- MEDIT
- Medit Productions MEDIT Format
- NFF
- NFF Neutral File Format
- OBJ
- Wavefront Technology OBJ Format
- Open Inventor
- SGI Open Inventor Format
- PHD
- SGI PHD Format
- POLY
- Side Effects POLY Format
- PTU
- SGI PTU Format
- RPC
- ArchVision RPC Format
- SGF
- USNA Standard Graphics Format
- SGO
- SGI SGO Format
- SPF
- USNA Simple Polygon File Format
- SPONGE
- Sierpinski Sponge Loader
- STAR
- Star Chart Format
- STL
- 3D Lithography STL Format
- SV
- SuperViewer SV Format
- TRI
- Geometry Center Triangle Format
- UNC
- UNC Walkthrough Format
- VRML
- SGI Open Inventor Format
- FOV. See field of view
- Setting Up a Viewing Frustum
- fragment programs
- Rendering Modes
- Enable / Disable
- Rendering Attributes
- Using OpenGL Performer with GPUs
- Texture Memory and Hardware Support Checking
- frame accurate, definition
- Glossary
- frame rate
- Maintaining Frame Rate Using D
ynamic Vid
eo Res
olution
- frame()
- Extending a pfvViewer—Module Entry Points
- frames
- definition
- Glossary
- management
- Frame Rate Management
- overrun
- Fixing the Frame Rate
- synchronization
- Frame Synchronization
- free()
- Allocating Memory With pfMalloc()
- free-store management
- pfDelete() and Reference Counting
- Frenet frame
- pfFrenetSweptSurface
- frustum
- Setting Up a Viewing Frustum
- Setting Up a Viewing Frustum
- as camera. See channel
- Frusta
- as culling volume
- Frusta
- definition of
- Glossary
- FSAA (See full-scene antialiasing.)
- How the Compositor Functions
- full-scene antialiasing (FSAA)
- How the Compositor Functions
- function callbacks
- pfNode Cull and Draw Callbacks
- functions
- naming
- Naming in C and C++
- polynomials
- Polynomials
- scalar
- Classes for Scalar Functions
- See also routines and OpenGL functions.
- Naming in C and C++
- trigonometric
- Trigonometric Functions
- Trigonometric Functions
- gaze vector, definition
- Glossary
- GDS format. See formats
- McDonnell-Douglas GDS Format
- genlock
- Video Refresh Counter (VClock)
- geometric primitives
- Higher-Order Geometric Primitives
- Geometric Primitives: The Base Class pfRep and the Application repTest
- geometry
- coplanar. See coplanar geometry
- pfLayer Nodes
- nodes
- pfGeode Nodes
- rotating
- pfBillboard Nodes
- Graphics and Modeling Techniques to Improve Performances
- volumes. See volumes
- Defining a Volume
- getAntialiasJitter()
- Managing Screen Space, Channel Clipping, and Antialiasing
- getChan()
- Querying pfCompositors
- getChannelClipped()
- Managing Screen Space, Channel Clipping, and Antialiasing
- getChildCompositor()
- Querying pfCompositors
- getChildPipe()
- Querying pfCompositors
- getChildPipeId()
- Querying pfCompositors
- getChildPipeName()
- Querying pfCompositors
- getChildType()
- Querying pfCompositors
- getChildViewport()
- Managing Screen Space, Channel Clipping, and Antialiasing
- getCompositor()
- Querying pfCompositors
- getenv()
- File Search Paths
- getHWCompositorInputNetworkId()
- Querying the System for Hardware Compositors
- getHWCompositorInputPipeName()
- Querying the System for Hardware Compositors
- getHWCompositorInputType()
- Querying the System for Hardware Compositors
- getHWCompositorNetworkId()
- Querying the System for Hardware Compositors
- getHWCompositorNumInputs()
- Querying the System for Hardware Compositors
- getHWCompositorPfCompositor()
- Querying the System for Hardware Compositors
- getLoadBalancer()
- Load Balancing
- getMasterPipe()
- Querying pfCompositors
- getMasterPipeId()
- Querying pfCompositors
- getMode()
- Querying Compositor Modes
- getNetworkId()
- Creating a pfCompositor
- getNumActiveChildren()
- Querying pfCompositors
- getNumChildren()
- Querying pfCompositors
- getNumCompositedPipes()
- Querying pfCompositors
- getNumCompositors()
- Querying pfCompositors
- getNumHWCompositors()
- Querying the System for Hardware Compositors
- getNumPipes()
- Querying pfCompositors
- getParent()
- Querying pfCompositors
- getPipe()
- Querying pfCompositors
- getPWin()
- Querying pfCompositors
- getRoot()
- Querying pfCompositors
- getting started
- About This Guide
- getVal()
- Load Balancing
- getViewport()
- Managing Screen Space, Channel Clipping, and Antialiasing
- GFO format. See formats
- SGI GFO Format
- global attribute
- Global Attributes
- global state
- Local and Global State
- glVertexAttribPointerARB()
- pfGeoArray Attribute Types
- GLXFBConfigSGIX
- Configuring the Framebuffer of a pfWindow
- GPUs (graphics processing units)
- Rendering Attributes
- Using Scalable Graphics Hardware
- Using OpenGL Performer with GPUs
- graph
- defined
- Glossary
- stage timing. See stage timing graph
- Interpreting Statistics Displays
- graphics
- attributes
- Immediate Mode
- load. See load management
- Load and
Stress
- modes
- Immediate Mode
- Rendering Modes
- pipelines. See pipelines
- Using Pipes
- state
- Immediate Mode
- state elements, definition
- Glossary
- statistics
- Rendering Statistics
- See also statistics
- Rendering Statistics
- values
- Immediate Mode
- Rendering Values
- graphics context, definition
- Glossary
- graphics libraries
- database sorting
- Cull Process Tips
- input handling
- Draw Process Tips
- Draw Process Tips
- objects
- Balancing Cull and Draw Processing with Database Hierarchy
- OpenGL
- About This Guide
- See also OpenGL
- Cull Process Tips
- graphics pipe
- Hyperpipe Concepts
- graphics processing units (GPUs). See GPUs.
- Using Scalable Graphics Hardware
- grout, digital
- Active Surface Definiton (ASD)
- half-spaces
- Half-spaces (Planes)
- handleEvent()
- Extending a pfvViewer—Writing Custom Modules
- Extending a pfvViewer—Module Entry Points
- handling flimmering
- pfLayer Nodes
- hardware composition schemes
- How the Compositor Functions
- header file
- Header Files
- Header Files
- header_offset
-
header_offset,
tiles_in_file, and
tile_size
- heading
- Setting Up a Viewpoint
- defined
- Glossary
- heap
- Glossary
- defined
- Glossary
- help
- accessing the mailing list
- Internet and Hardcopy Reading for the OpenGL Performer Series
- C++ argument passing
- Typedefed Arrays Versus Structs
- channel groups
- Using Channel Groups
- channels
- Using Channels
- clearing a channel
- Process Callbacks and Passthrough Data
- database formats
- Supported Database Formats
- database paging
- Asynchronous Database Processing
- default shared arena size
- Shared Arenas
- display lists
- pfGeoSet Draw Mode
- drawing a background
- What This Guide Contains
- Creating Visual Effects
- drawing text
- pfText Nodes
- flimmering
- Glossary
- frame rates
- Frame Rate Management
- geometry specification
- Geometry
- graphics attributes
- Immediate Mode
- inheriting transformations
- Sample Program
- instancing
- Instancing
- interfacing C and C++ code
- Interface Between C and C++ API Code
- level of detail
- Level-of-Detail Management
- morphing
- PFENG_MORPH Engines
- multiple pipelines
- The Functional Stages of a Pipeline
- multiprocess configuration
- Creating and Configuring a pfPipe
- node callback functions
- pfNode Cull and Draw Callbacks
- overview of chapter contents
- What This Guide Contains
- performance tuning
- Performance Tuning Overview
- pipes
- Using Pipes
- scene graph structure
- Organizing a Database for Efficient Culling
- scene graphs
- Scene Graph Hierarchy
- shared memory
- Memory Allocation
- traversals
- Database Traversal
- understanding process models
- Comparative Structure of Models
- understanding statistics
- Interpreting Statistics Displays
- view specification
- Setting Up a Viewpoint
- viewports
- Setting Up a Viewport
- where to start
- About This Guide
- windows
- Using pfPipeWindows
- writing a loader
- Creating an OpenGL Performer Database Converter using libpfdu
- help process callback functions
- Process Callbacks
- Hermite spline
- Hermite-Spline Curves in the Plane
- curves in space
- Hermite Spline Curves in Space
- curves in the plane
- Hermite-Spline Curves in the Plane
- surfaces
- Hermite-Spline Surfaces
- higher-order geometric primitives
- Higher-Order Geometric Primitives
- Geometric Primitives: The Base Class pfRep and the Application repTest
- class hierarchy
- Geometric Primitives: The Base Class pfRep and the Application repTest
- high-resolution clocks
- High-Resolution Clocks
- horizontal stripes
- How the Compositor Functions
- Hull parameterization
- Indexing Knot Points and the Control Hull
- hyperpipe
- Hyperpipe Concepts
- Configuring Hyperpipes
- Configuring pfPipeWindows and pfChannels
- programming with
- Programming with Hyperpipes
- hyperpipes
- multiple
- Establishing the Number of Graphic Pipes
- I3DM modeler
- SuperViewer SV Format
- icache_files
-
icache_files,
icache_format and
icache_params
-
icache_files
- icache_format
-
icache_files,
icache_format and
icache_params
- icache_params
-
icache_files,
icache_format and
icache_params
- icache_size
-
icache_size,
mem_region_size, and
tex_region_size
- identity matrix, definition
- Glossary
- IM format. See formats
- SGI IM Format
- image cache
- Cliptexture Levels
- Configuring an Image Cache Level
-
icache_files,
icache_format and
icache_params
- configuration
- Configuring an Image Cache
- Image Cache Configuration
- Creating Configuration Files
- Image Cache Configuration File Details
- Image Cache Configuration File Description
- levels
- libpr Functionality
- Configuring an Image Cache Level
-
icache_files,
icache_format and
icache_params
- proto tile
- Configuring an Image Cache Proto Tile
- image data, formatting
- Formatting Im
age Data
- image tile
- libpr Functionality
- Configuring Image Tiles
- image, tiling
- Tiling an Im
age
- image-based rendering
- Image-Based Rendering
- img_format
-
ext_format,
int_format, and
img_format
-
ext_format,
int_format, and
img_format
- immediate mode rendering, definition
- Glossary
- immediate-mode
- pfGeoSet Draw Mode
- include files
- Header Files
- index attributes
- When to Index Attributes
- indexed pfGeoSets
- pfGeoSet (Geometry Set)
- industrial simulation
- Why Use OpenGL Performer?
- INF (infinite value) exception
- Avoid Floating-Point Exceptions
- info-performer
- Internet and Hardcopy Reading for the OpenGL Performer Series
- inheriting
- attributes
- Attribute Inheritance
- classes
- Base Classes
- state
- State Inheritance
- initializing
- C++ virtual functions
- Initializing Shared Memory
- pfType system
- Initializing Shared Memory
- inline
- Vector Operations
- in-lining math functions
- Special Coding Tips
- input handling
- Draw Process Tips
- Draw Process Tips
- inset
- Insets
- adding to cliptexture
- Adding Ins
ets to Cliptextured Data
- and DTR
- Ins
ets and DTR
- boundary
- In
set Boundaries
- building
- Building Insets
- cliptexture
- Cliptexture Insets
- multiple
- Multiple Insets
- inset views
- One Window per Pipe, Multiple Channels per Window
- instancing
- Instancing
- cloned
- Cloned Instancing
- definition
- Glossary
- shared
- Shared Instancing
- int_format
-
ext_format,
int_format, and
img_format
-
ext_format,
int_format, and
img_format
- Interest Area
-
Interest Area
- internal API
- Overview
- interpolation, MIPmap
- Graphics and Modeling Techniques to Improve Performances
- intersections
- caching
- Efficient Intersection and Traversals
- masks
- Intersection Masks
- Intersection Masks
- performance
- Efficient Intersection and Traversals
- pipeline, definition
- Glossary
- See also discriminator callbacks
- Discriminator Callbacks
- tests
- geometry sets
- Intersecting with pfGeoSets
- planes
- Intersecting with Planes and Triangles
- point-volume
- Point-Volume Intersection Tests
- segments
- Creating and Working with Line Segments
- segment-volume
- Intersecting with Volumes
- triangles
- Intersecting with Planes and Triangles
- volume-volume
- Volume-Volume Intersection Tests
- traversals. See traversals
- Database Traversal
- invalid border
- Invalid Borders
- Invalid Border
-
invalid_border
- I/O
- asynchronous
- Asynchronous I/O (IRIX only)
- handling
- Draw Process Tips
- Draw Process Tips
- IRIS IM
- Motif
- IRIS Image Vision Library
- SGI PTU Format
- IRIS Inventor. See Open Inventor
- SGI Open Inventor Format
- IRIX kernel
- Shared Memory
- IRTP format. See formats
- AAI/Graphicon IRTP Format
- .iv files
- Reading and Writing Topology Information: Using Pseudo Loaders
- Kaleido , polyhedron generator
- SGI PHD Format
- kernel
- Shared Memory
- keyframing
- using quaternions for
- Quaternion Operations
- knot points
- Hermite-Spline Curves in the Plane
- Hermite spline
- Hermite-Spline Curves in the Plane
- NURBS
- Knot Points
- latency
- controlling
- Process Pipeline Tuning Tips
- defined
- Glossary
- latency-critical
- definition
- Glossary
- updates
- Process Pipeline Tuning Tips
- layer geometry
- Decals
- Decals
- definition
- Glossary
- layered fog
- Patchy Fog and Layered Fog
- level of detail
- Building a MIPmap
- Overview
- blended transitions
- Level-of-Detail Transition Blending
- cannonical channel resolution
- Level-of-Detail Range Processing
- cannonical field of view
- Level-of-Detail Range Processing
- defined
- Glossary
- stress management
- Load and
Stress
- switching
- pfLOD Nodes
- use in optimization
- Cull and Intersection Optimizations
- libpf
-
libpf Functionality
- cliptextures
-
libpf Support
- defined
- Glossary
- display environment
- Setting Up the Display Environment
- objects
- libpr and libpf Objects
- libpfbreakup pseudo loader
- Database Operators with Pseudo Loaders
- libpfcliptile pseudo loader
- Database Operators with Pseudo Loaders
- libpfclosest pseudo loader
- Database Operators with Pseudo Loaders
- libpfct demo loader
-
libpfdb Support
- Cliptexture Loaders
- libpfctol pseudo loader
- Retessellating a Scene Graph
- libpfdb
- Overview of OpenGL Performer Database Creation and Conversion
- cliptextures
-
libpfdb Support
- libpfdu
- Overview of OpenGL Performer Database Creation and Conversion
- libpfdu - Utilities for Creating Efficient OpenGL Performer Run-Time Structures
- cliptextures
-
libpfdu Support
- defined
- Glossary
- libpfgeoa pseudo loader
- Database Operators with Pseudo Loaders
- Converting pfGeoSets to pfGeoArrays
- libpfgopt pseudo loader
- Database Operators with Pseudo Loaders
- Using the libpfgopt Pseudo Loader
- libpfim cliptexture loader
-
libpfdb Support
- Cliptexture Loaders
- libpfmpk library
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- libpfrot pseudo loader
- Database Operators with Pseudo Loaders
- libpfscale pseudo loader
- Database Operators with Pseudo Loaders
- libpfsphere pseudo loader
- Database Operators with Pseudo Loaders
- libpfspherepatch loader
-
libpfdb Support
- Cliptexture Loaders
- libpfsubdiv pseudo loader
- Database Operators with Pseudo Loaders
- The libpfsubdiv Pseudo Loader
- libpftrans pseudo loader
- Database Operators with Pseudo Loaders
- libpfutil
- Overview of OpenGL Performer Database Creation and Conversion
- cliptextures
-
libpfutil Support
- libpfv library
- Setting Up the Display Environment
- Building a Visual Simulation Application Using libpfv
- libpfvct pseudo loader
- Database Operators with Pseudo Loaders
-
libpfdb Support
- Cliptexture Loaders
- libpr
- classes
-
libpr Classes
- Glossary
- cliptextures
-
libpr Support
- libpr Functionality
- defined
- Glossary
- graphics state
- Immediate Mode
- objects
- libpr and libpf Objects
- Light Point Board
- LPB Hardware Configuration
- light points
- Predefined Cull Program Instructions
- definition
- Glossary
- light shafts
- Light Shafts
- lighting
- overview
- Lighting
- lights, bright
- Calligraphic Light Points
- Lightscape Technologies
- Lightscape Technologies LSA and LSB Formats
- line segments
- Creating and Working with Line Segments
- See also pfSegSet data structures
- Creating and Working with Line Segments
- lines
- in space
- Lines in Space
- in the plane
- Lines in the Plane
- load balancing
- Load Balancing
- load control, cliptextures
- Load Cont
rol
- load management
- level-of-detail scaling
- Dynamic Load Management
- statistics
- Load and
Stress
- load, definition
- Glossary
- loaders
- Creating an OpenGL Performer Database Converter using libpfdu
- loading files. See databases
- Importing Databases
- LoadLibrary()
- Finding and initializing a Converter
- load-time configuration
- Load-Time Configuration
- local state
- Local and Global State
- locked phase, definition
- Glossary
- locks, allocating
- Allocating Locks and Semaphores
- LOD
- Rendering Higher-Order Primitives: Tessellators
- LOD (level of detail)
- Overview
- managing
- Level-of-Detail Management
- range
- Hierarchical Structure
- reduction
- LOD Reduction
- See also level of detail
- Load and
Stress
- See also load management
- Load and
Stress
- user control over evaluation
- Run-Time User Control Over LOD Evaluation
- lookahead cache
- Cliptexture Levels
- Image Cache
- Loop subdivision
- Subdivision Surfaces
- Creating a Subdivision Surface
- Loop and Catmull-Clark Subdivisions
- The libpfsubdiv Pseudo Loader
- loops
- Coons patch
- Coons Patches
- trim loop
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- trim loops
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- LPB
- Calligraphic Light Points
- LPB Hardware Configuration
- LSA. See formats
- Lightscape Technologies LSA and LSB Formats
- LSB. See formats
- Lightscape Technologies LSA and LSB Formats
- macros
- Special Coding Tips
- PFADD_SCALED_VEC3
- Vector Operations
- PFADD_VEC3
- Vector Operations
- PFALMOST_EQUAL_MAT
- Matrix Operations
- PFALMOST_EQUAL_VEC3
- Vector Operations
- PFCOMBINE_VEC3
- Vector Operations
- PFCONJ_QUAT
- Quaternion Operations
- PFCOPY_MAT
- Matrix Operations
- PFCOPY_VEC3
- Vector Operations
- PFDISTANCE_PT3
- Vector Operations
- PFDIV_QUAT
- Quaternion Operations
- PFDOT_VEC3
- Vector Operations
- PFEQUAL_MAT
- Matrix Operations
- PFEQUAL_VEC3
- Vector Operations
- PFGET_MAT_COL
- Matrix Operations
- PFGET_MAT_COLVEC3
- Matrix Operations
- PFGET_MAT_ROW
- Matrix Operations
- PFGET_MAT_ROWVEC3
- Matrix Operations
- PFLENGTH_QUAT
- Quaternion Operations
- PFLENGTH_VEC3
- Vector Operations
- PFMAKE_IDENT_MAT
- Matrix Operations
- PFMAKE_SCALE_MAT
- Matrix Operations
- PFMAKE_TRANS_MAT
- Matrix Operations
- PFMATRIX
- Interface Between C and C++ API Code
- PFMULT_QUAT
- Quaternion Operations
- PFNEGATE_VEC3
- Vector Operations
- PFQUAT
- Interface Between C and C++ API Code
- PFSCALE_VEC3
- Vector Operations
- PFSET_MAT_COL
- Matrix Operations
- PFSET_MAT_COLVEC3
- Matrix Operations
- PFSET_MAT_ROW
- Matrix Operations
- PFSET_MAT_ROWVEC3
- Matrix Operations
- PFSET_VEC3
- Vector Operations
- PFSQR_DISTANCE_PT3
- Vector Operations
- PFSUB_VEC3
- Vector Operations
- PFVEC2
- Interface Between C and C++ API Code
- PFVEC3
- Interface Between C and C++ API Code
- PFVEC4
- Interface Between C and C++ API Code
- mailing list
- Internet and Hardcopy Reading for the OpenGL Performer Series
- makeIBRimages program
- Creating Images of an Object with makeIBRimages
- makeProxyImages program
- Creating Images of an Object with makeProxyImages
- malloc()
- Shared Memory
- Shared Memory
- See also memory, pfMalloc()
- Shared Memory
- manifolds
- Vertex Neighbors
- Binary Flags
- masks, intersection
- Intersection Masks
- Intersection Masks
- master cliptexture
- Making Masters and Slaves
- materials
- Materials
- math routines
- Vector Operations
- in-lining
- Special Coding Tips
- matrices
- Matrix Class: pfRMatrix
- 4 by 4
- Matrix Operations
- affine
- Matrix Operations
- composition order
- Matrix Operations
- double-precision
- pfDoubleSCS Nodes
- pfDoubleDCS Nodes
- pfDoubleFCS Nodes
- manipulating
- Graphics Library Matrix Routines
- stack functions
- Matrix Stack Operations
- matrix routines
- transformations
- Matrix Operations
- matrix. See transformation
- State Inheritance
- matrix stack
- Matrix Stack Operations
- maxlod
- Virtual Cliptextures on InfiniteReality Systems
- Maya databases
- The Maya Database Exporter
- measuring performance
- Performance Measurement Tools
- MEDIT format. See formats
- Medit Productions MEDIT Format
- MEL (Maya Embedded Language)
- Exporting a Scene Using the Maya Embedded Language (MEL)
- mem region
- Cliptexture Levels
- mem_region_size
-
icache_size,
mem_region_size, and
tex_region_size
- member functions
- Overview
- overloaded
- Subclassing pfObjects
- memory
- allocating
- Allocating Memory With pfMalloc()
- Shared Memory
- multiprocessing
- Multiprocessing and Memory
- shared. See shared memory
- Memory Allocation
- memory footprint
- and reps
- Features and Uses of Higher-Order Geometric Primitives
- memory mapping, for shared arena
- Shared Arenas
- memory requirements
- System Memory Estimation
- Menger sponge
- Sierpinski Sponge Loader
- mesh
- Active Surface Definition
- ASD Elements
- methods (See routines.)
- Extending a pfvViewer—Module Entry Points
- Microsoft Developer Studio
- Use the Simplest Process Model
- minification
- Graphics and Modeling Techniques to Improve Performances
- MIPmap
- Overview
- building
- Building a MIPmap
- filtering
- Texture Management
- interpolation functions
- Graphics and Modeling Techniques to Improve Performances
- level
- Cliptexture Levels
- mode changes
- Transform Bottlenecks
- modelers
- AutoCAD
- AutoCAD DXF Format
- Designer's Workbench
- Designer's Workbench DWB Format
- EasyScene
- Designer's Workbench DWB Format
- EasyT
- Designer's Workbench DWB Format
- I3DM
- SuperViewer SV Format
- Imagine
- SGI Open Inventor Format
- Kaleido
- SGI PHD Format
- Model
- Wavefront Technology OBJ Format
- ModelGen
- MultiGen OpenFlight Format
- MultiGen
- MultiGen OpenFlight Format
- morph attribute, definition
- Glossary
- morphing
- PFENG_MORPH Engines
- defined
- Glossary
- morphing vector
- Morphing Vector
- Vertices
- Motif
- Motif
- MPK (See OpenGL Multipipe SDK.)
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- MPK configuration files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- MPKConfig class
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- multibuffering
- Multiprocessing and libpf Objects
- Multi-Channel Option
- One Window per Pipe, Multiple Channels per Window
- multipass rendering
- The pfCullProgram Class
- multiple channels
- One Window per Pipe, Multiple Channels per Window
- Using Channel Groups
- Setting Up a Viewpoint
- and ASD
- Using ASD for Multiple Channels
- rendering
- Using Multiple Channels
- multiple hardware pipelines
- The Functional Stages of a Pipeline
- multiple inheritance
- avoidance of
- Inheritance Graph
- definition
- Glossary
- multiple pipelines. See pipelines
- Video Refresh Counter (VClock)
- multiplexers
- Using Scalable Graphics Hardware
- multiprocess, cliptexture
- MPClipTextures
- multiprocessing
- display-list generation, forcing
- Forcing Display List Generation
- functions, invoking during
- Rules for Invoking Functions While Multiprocessing
- memory management
- Multiprocessing and Memory
- models of
- Choosing a Multiprocessing Model
- cull-overlap-draw
- Cull-Overlap-Draw Mode
- timing diagrams
- Comparative Structure of Models
- order of calls
- Order of Calls
- pipelines
- Process Callbacks
- pipelines, multiple
- Multiple Rendering Pipelines
- uses for
- Successful Multiprocessing with OpenGL Performer
- multisampling
- Multisampling
- multi-texture support
- Multitexture Support in pfGeoState
- multithreading
- Multithreading
- defined
- Glossary
- mutual exclusion, definition
- Glossary
- NaN (Not a Number) exception
- Avoid Floating-Point Exceptions
- neighborhood array
- Vertex Data Structure
- NFF format. See formats
- NFF Neutral File Format
- node draw mask
- pfNode Draw Mask
- nodes
- callbacks
- pfNode Cull and Draw Callbacks
- defined
- Glossary
- pruning
- Traversal Order
- sequences
- pfSequence Nodes
- types
- pfNode
- nonblocking access, definition
- Glossary
- nonblocking file interface
- Asynchronous I/O (IRIX only)
- non-clipped level
- Why Do These Assumptions Work?
- non-degrading priorities, definition
- Glossary
- notification levels for errors
- Error Handling and Notification
- num_streams
-
num_streams,
s_streams,
t_streams, and
r_streams
- numEffectiveLevels
- Per-Frame Setting of Virtual Cliptexture Parameters
- NURBS
- and Bezier curves
- Features of NURBS and Bezier Curves
- control hull
- Control Hull
- control hull indexing
- Indexing Knot Points and the Control Hull
- control parameters
- NURBS Elements That Determine the Control Parameters
- curves
- Trimmed NURBS
- curves in space
- NURBS Curves in Space
- curves in the plane
- NURBS Curves in the Plane
- equation for curve
- Equation Used to Calculate a NURBS Curve
- equation for surface
- Equation Used to Calculate a NURBS Surface
- introduction to
- NURBS Overview
- knot points
- Knot Points
- OpenGL Performer classes
- OpenGL Performer NURBS Classes
- surfaces
- Trimmed NURBS
- NURBS Surfaces
- weights for control points
- Weights for Control Points
- OBJ format. See formats
- Wavefront Technology OBJ Format
- object creation
- O
bject Creation
- object derivation
- Base Classes
- object type
- Determining Ob
ject Type
- determining
- Determining Ob
ject Type
- occlusion culling
- definition
- Glossary
- using cull programs
- Occlusion Culling Using Cull Programs
- ogldebug
- Performance Measurement Tools
- Using ogldebug to Observe Graphics Calls
- Using ogldebug to Observe Graphics Calls
- Using ogldebug to Observe Graphics Calls
- utility
- Using ogldebug to Observe Graphics Calls
- Onyx RealityEngine. See RealityEngine graphics
- Multiple Rendering Pipelines
- opcodes
- Predefined Cull Program Instructions
- Open Inventor
- Application Traversal
- Database Loading Details
- SGI Open Inventor Format
- loader, C++ implementation
- Initialization and Type Definition
- open()
- Asynchronous I/O (IRIX only)
- OpenGL
- About This Guide
- functions
- glAlphaFunc()
- Alpha Function
- glBlendFunc()
- Multisampling
- Transparency
- glColorMaterial()
- Draw Stage and Graphics Pipeline Optimizations
- Transform Bottlenecks
- Other Tips
- glFinish()
- Collecting and Accessing Statistics in Your Application
- glFog()
- Fog
- Layered Fog
- glLight()
- Lighting
- glMaterial()
- Materials
- glShadeModel()
- Transform Bottlenecks
- glStencilOp()
- Decals
- glTexEnv()
- Texture
- glTexGen()
- Automatic Texture Coordinate Generation
- Automatic Texture Coordinate Generation
- glTexImage2D()
- Texture
- Texture
- glXCreateContext()
- pfWindows and GL Windows
- glXQueryHyperpipeNetworkSGIX()
- Using Nondefault Hyperpipe Mappings to Graphics Pipes
- glXSwapBuffers()
- Frame Synchronization
- Programming with Hyperpipes
- Using ogldebug to Observe Graphics Calls
- OpenGL Multipipe SDK (MPK) product
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- OpenGL Performer
- applications of
- Why Use OpenGL Performer?
- C API
- Overview
- C++ API
- Programming with C++
- Programming with C++
- accessor functions
- Overview
- header files
- Header Files
- member functions
- Overview
- new
- Creating and Deleting OpenGL Performer Objects
- object creation
- Creating and Deleting OpenGL Performer Objects
- object deletion
- Creating and Deleting OpenGL Performer Objects
- public structs
- Class Taxonomy
- reserved functions
- Overview
- static class data
- Static Member Data
- subclassing
- Subclassing pfObjects
- using both C and C++ API
- Porting from C API to C++ API
- using the C API with C++
- Porting from C API to C++ API
- differences between C and C++
- Programming with C++
- error handling
- Error Handling and Notification
- getting started
- What This Guide Contains
- introduction
- About This Guide
- mailing list
- Internet and Hardcopy Reading for the OpenGL Performer Series
- type system
- Determining Ob
ject Type
- Class Taxonomy
- pfType Class
- Initialization and Type Definition
- OpenGL Performer API
- General Naming Conventions
- OpenGL Shading Language (GLSL)
- Shaders
- opera lighting
- defined
- Glossary
- operator
- delete
- Creating and Deleting OpenGL Performer Objects
- new
- Creating and Deleting OpenGL Performer Objects
- Creating and Deleting OpenGL Performer Objects
- optimization
- database parameters
- Balancing Cull and Draw Processing with Database Hierarchy
- organization of databases. See databases
- Database Organization
- orthogonal transformations
- Matrix Operations
- orthonormal transformations
- Matrix Operations
- Transforming Bounding Volumes
- overlay()
- Extending a pfvViewer—Module Entry Points
- overload, definition
- Glossary
- overrun, definition
- Glossary
- overrun, frame
- Fixing the Frame Rate
- paging
- in ASD
- Paging
- multi-resolution
- Multi-resolution Paging
- order of in ASD
- Order of Paging
- preprocessing
- Preprocessing for Paging
- parameterization
- cones
- pfConeSurface
- planes
- pfPlaneSurface
- spheres
- pfSphereSurface
- torus
- pfTorusSurface
- parameters,virtual cliptexture
- How to Set Virtual Cliptexture Parameters
- parametric circles in the plane
- Circles in the Plane
- parametric curves
- in space
- Spatial Curves
- parametric lines in the plane
- Lines in the Plane
- parametric surfaces
- Parametric Surfaces
- Parametric Surfaces
- base class
- Base Class for Parametric Surfaces: pfParaSurface
- plane surfaces
- pfPlaneSurface
- stitching
- Creating and Maintaining Surface Topology
- tessallation
- Tessellating Parametric Surfaces
- parent, of a node, defined
- Glossary
- parser
- Using Configuration Files
- partitions
- pfPartition Nodes
- passthrough data
- Process Callbacks and Passthrough Data
- Passthrough Data
- defined
- Glossary
- patchy fog
- Patchy Fog and Layered Fog
- paths
- definition
- Glossary
- search paths
- File Search Paths
- through scene graph
- Paths through the Scene Graph
- perfly
- Sample Code
- Interpreting Statistics Displays
- Fill Statistics
- definition
- Glossary
- sample programs
- Shell Environment Variables
- Perfly application
- The Simplify Graphical User Interface (GUI)
- performance
- costs
- lighting
- Transform Bottlenecks
- multisampling
- Multisampling
- EventView performance analyzer
- EventView—A Performance Analyzer
- intersection
- Efficient Intersection and Traversals
- measurement
- Performance Measurement Tools
- Performance Measurement Tools
- tuning
- database structure
- Database Concerns
- graphics pipeline
- Graphics Pipeline Tuning Tips
- guidelines, specific
- Specific Guidelines for Optimizing Performance
- optimizations, built-m
- How OpenGL Performer Helps Performance
- overview
- Performance Tuning Overview
- process pipeline
- Process Pipeline Tuning Tips
- RealityEngine graphics
- Notes on Tuning for RealityEngine Graphics
- Performance Co-Pilot
- Performance Measurement Tools
- Performer Terrain Utilities
- SGI PTU Format
- PF_DTR_MEMLOAD
- Load Control API
- PF_DTR_READSORT
- Load Control API
- PF_DTR_TEXLOAD
- Load Control API
- PF_MAX_ANISOTROPY
- Texture Management
- pfAddMPClipTexture()
- Connecting MPcliptextures to pfPipes
- Multipipe Cliptexture API
- pfAddPWinPVChan()
- Controlling the Video Output
- Creating, Configuring and Opening pfPipeWindow
- Creating a pfPipeVideoChannel
- Creating a pfPipeVideoChannel
- pfAppFrame()
- Stage Timing Graph
- Stage Timing Graph
- pfApplyDecalPlane()
- Decals
- pfApplyTLOD()
- Controlling Texture LOD with pfTexLOD
- pfApplyTMat()
- Video Texturing
- pfASD
- Triangle Strips
- and pfEngine
- Aligning Light Points Above a pfASD Surface Example
- queries
- pfASD Queries
- PFASD_COLORS
- Setting the Attributes
- PFASD_NORMALS
- Setting the Attributes
- PFASD_TCOORDS
- Setting the Attributes
- pfASDFace
- Vertices
- pfASDLODRange
- Default Evaluation Function
- pfASDVert
- Vertex and Reference Point Arrays
- pfAttachPWinSwapGroup()
- Multiple pfPipeWindows and Multiple pfPipes
- pfAttachWin()
- Window Share Groups
- pfAttachWinSwapGroup()
- Manipulating a pfWindow
- Synchronization of Buffer Swap for Multiple Windows
- PFB file format
- Maximizing Database Loading and Paging Performance with PFB and PFI Formats
- pfBillboard
- pfBillboard Nodes
- pfBillboard nodes
- Graphics and Modeling Techniques to Improve Performances
- pfBindPVChan()
- Configuring a pfPipeVideoChannel
- pfBindPWinPVChans
- Configuring a pfPipeVideoChannel
- pfBoundary class
- Summary of Scene Graph Topology: pfTopo
- pfBox
- Axially Aligned Boxes
- pfChannel data structures. See channels
- Using Channels
- pfChanPixScale
- The Channel in DVR
- pfChanPWinPVChanIndex()
- Controlling the Video Output
- Customizing DVR
- pfChanTravMode()
- Cull Traversal
- pfChoosePWinFBConfig()
- Creating, Configuring and Opening pfPipeWindow
- pfCircle2d class
- declared
- Class Declaration for pfCircle2d
- pfCircle3d class
- Circles in Space
- pfClipTexture
- ClipTextures
- and ASD
- Combining pfClipTex
ture and pfASD
- Combining pfClipTex
ture and pfASD
- pfCompositeCurve3d class
- declared
- Class Declaration for pfCompositeCurve3d
- pfCompositeScalar class
- Class Declaration for pfScalar
- pfCompute()
- Compute Process
- pfComputeFunc()
- Compute Process
- pfCone class
- declared
- Class Declaration for pfConeSurface
- pfConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Controlling the Collection of OpenGL Performer Internal Events
- Extending a pfvViewer—Module Entry Points
- pfconv
-
pfconv
- pfconv command
- Reading and Writing Topology Information: Using Pseudo Loaders
- pfCoons class
- declared
- Class Declaration for pfCoonsSurface
- pfCosScalar class
- Trigonometric Functions
- pfctol pseudo loader
- Reading and Writing Topology Information: Using Pseudo Loaders
- pfCull()
- Extending a pfvViewer—Module Entry Points
- pfCullProgramAddBinParent()
- User-Defined Cull Program Instructions
- pfCullProgramAddPgmInstruction()
- Predefined Cull Program Instructions
- pfCullProgramAddPgmOpcode()
- Predefined Cull Program Instructions
- pfCullProgramIsSubbinOf()
- User-Defined Cull Program Instructions
- pfCullProgramResetBinParents()
- User-Defined Cull Program Instructions
- pfCullProgramResetPgm()
- Predefined Cull Program Instructions
- pfCullProgramTestPolytope()
- User-Defined Cull Program Instructions
- pfCurve2d class
- Planar Curves
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- Adjacency Information: pfEdge
- declared
- Class Declaration for pfCurve2d
- pfCurve2d evaluator functions
- Mathematical Description of a Planar Curve
- pfCurve3d class
- Spatial Curves
- pfCylinder
- Cylinders
- pfCylinder class
- declared
- Class Declaration for pfCylinderSurface
- pfDataPool data structures
- Datapools
- multiprocessing with
- pfDataPools
- pfdBreakup()
- Database Operators with Pseudo Loaders
- pfdBuilder
- SGI GFO Format
- pfdBuildTopologyTraverse()
- Main Features of the Methods in pfTopo
- Main Features of the Methods in pfTessellateAction
- pfdConverterAttr_rpc()
- ArchVision RPC Format
- ArchVision RPC Format
- pfdConverterMode_rpc()
- ArchVision RPC Format
- pfdConverterVal_rpc()
- ArchVision RPC Format
- pfdConvertNodeGeoSetsToGeoArrays()
- Converting pfGeoSets to pfGeoArrays
- pfDCS nodes
- Cull and Intersection Optimizations
- pfDelete()
- Creating New Shader Objects
- pfDeleteGLHandle()
- Texture Management
- pfdGetConverterAttr_rpc()
- ArchVision RPC Format
- pfdGetConverterMode_rpc()
- ArchVision RPC Format
- pfdGetConverterVal_rpc()
- ArchVision RPC Format
- pfdInitConverter()
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- pfDisCurve2d class
- declared
- Class Declaration for pfDisCurve2d
- pfDisCurve3d class
- Discrete Curves in Space
- Example of Using pfDisCurve3d and pfHsplineCurve3d
- example
- Example of Using pfDisCurve3d and pfHsplineCurve3d
- pfDispList
- Display Lists
- pfDispList data structures
- Display Lists
- pfdLoadClipTexture
-
libpfdu Support
- pfdLoadClipTextureState
-
libpfdu Support
- pfdLoadFile()
- Reading and Writing Topology Information: Using Pseudo Loaders
- pfdLoadImageCache
-
libpfdu Support
- pfdLoadImageCacheState
-
libpfdu Support
- pfdLoadNeededDSOs()
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- pfdLoadNeededDSOs_EXT()
- Finding and initializing a Converter
- pfdMergeGraph()
- Function pfdMergeGraph()
- pfDoubleDCS nodes
- pfDoubleDCS Nodes
- pfDoubleFCS nodes
- pfDoubleFCS Nodes
- pfDoubleSCS nodes
- pfDoubleSCS Nodes
- pfdProcessASDTiles
- Multi-resolution Paging
- pfDraw()
- Extending a pfvViewer—Module Entry Points
- pfdSpatializeGraph()
- Function pfdSpatializeGraph()
- pfdStripGraph()
- Function pfdStripGraph()
- pfdTessellateGeometry()
- Base Class pfTessellateAction
- Main Features of the Methods in pfTessParaSurface
- pfdWriteFile
- Multi-resolution Paging
- pfEdge class
- Adjacency Information: pfEdge
- pfTessParaSurfaceAction
- declared
- Class Declaration for pfEdge
- pfEngine
-
Replacing pfCycleBuffer with pfFlux
- and ASD
- Aligning Light Points Above a pfASD Surface Example
- pfEvaluateLOD()
- Run-Time User Control Over LOD Evaluation
- pfEventSampleOff()
- Controlling the Collection of OpenGL Performer Internal Events
- pfEventSampleOn()
- Controlling the Collection of OpenGL Performer Internal Events
- pfFilePath()
- File Search Paths
- pfFilePathv()
- File Search Paths
- File Search Paths
- pfFlux
-
pfFlux
-
pfFlux
- pfFog data structures
- Fog
- Atmospheric Effects
- See also fog
- Fog
- pfFont
- pfFont
- pfFrame()
- Using pfPipeWindows
- pfFrame Events
- Extending a pfvViewer—Module Entry Points
- pfFrameStats data structures
- Statistics
- See also pfStats data structures
- Statistics
- pfFrenetSweptSurface class
- Example of Using pfDisCurve3d and pfHsplineCurve3d
- pfFrenetSweptSurface
- Details of Figure 11-2
- declared
- Class Declaration for pfFrenetSweptSurface
- example
- Example of Using pfDisCurve3d and pfHsplineCurve3d
- Making a Modulated Torus With pfFrenetSweptSurface
- pfGArrayAddAttrType()
- pfGeoArray Attribute Types
- pfGeoArray
- pfGeoArray (Geometry Array)
- pfGeode
- pfGeode Nodes
- Retessellating a Scene Graph
- pfGeoSet
- pfGeoSet (Geometry Set)
- adding to pfGeode nodes
- pfDelete() and Reference Counting
- pfGeode Nodes
- and bounding volumes
- Creating and Transforming Volumes
- compilation
- pfGeoSet Draw Mode
- connectivity
- Primitive Connectivity
- draw modes
- pfGeoSet Draw Mode
- intersection mask
- Intersection Masks
- intersections with segments
- Intersecting with pfGeoSets
- optimal size
- Draw Stage and Graphics Pipeline Optimizations
- primitive types
- Primitive Types
- pfGeoState data structures
- applying
- Applying pfGeoStates
- attaching to pfGeoSets
- pfGeoSets and pfGeoStates
- overview
- pfGeoState
- pfGetChanOrigin()
- The Channel in DVR
- pfGetChanOutputOrigin()
- The Channel in DVR
- pfGetChanOutputSize()
- The Channel in DVR
- pfGetChanPixScale
- The Channel in DVR
- pfGetChanPWinPVChanIndex
- Customizing DVR
- pfGetChanSize()
- The Channel in DVR
- pfGetCurCalligraphic()
- Light Point Process and Calligraphic
- pfGetGSetClassType()
- pfGeoArray Primitive Types
- pfGetGSetPrimLength()
- pfGeoSet (Geometry Set)
- pfGetIBRnodeProxyTexCoords()
- Creating a pfIBRnode Using a Proxy
- pfGetIBRtextureDefaultTexture()
- Creating a pfIBRnode
- pfGetMPClipTexture()
- Connecting MPcliptextures to pfPipes
- pfGetNumMPClipTextures()
- Connecting MPcliptextures to pfPipes
- pfGetNumScreenPVChans()
- Multiple pfPipeVideoChannels in a pfPipeWindow
- pfGetPFChanStressFilter()
- Understanding the Stre
ss Filter
- pfGetPVChanId
- Customizing DVR
- pfGetPVChanInfo()
- Configuring a pfPipeVideoChannel
- pfGetPWinNumPVChans()
- Multiple pfPipeVideoChannels in a pfPipeWindow
- pfGetPWinPVChanId
- Multiple pfPipeVideoChannels in a pfPipeWindow
- pfGetPWinPVChanIndex
- Multiple pfPipeVideoChannels in a pfPipeWindow
- pfGetShaderObjectClassType()
- Allocating Memory for a Shader Program
- Creating New Shader Objects
- pfGetShaderObjectCompileStatus()
- Specifying the Object Type
- pfGetShaderObjectHandle()
- Compiling Shader Objects
- pfGetShaderObjectShaderType()
- Specifying the Object Type
- pfGetShaderObjectSource()
- Specifying Shader Objects
- pfGetSProgClampMode()
- Clamping Uniform Variables (optional)
- pfGetSProgHandle()
- Applying Shader Programs
- pfGetSProgNormalizeFlag()
- Normalizing Uniform Variables (optional)
- pfGetSProgNumShaders()
- Adding pfShaderObjects to a Shader program
- pfGetSProgShader()
- Adding pfShaderObjects to a Shader program
- pfGetTexMultiName()
- Texture Formats
- pfGetTGenMode()
- Automatic Texture Coordinate Generation
- pfGetType()
- pfGeoArray Primitive Types
- Allocating Memory for a Shader Program
- Creating New Shader Objects
- PFGS_FLAT_TRIFANS
- Attribute Bindings
- PFGS_PACKED_ATTRS
- Packed Attributes
- pfGSetDecalPlane()
- Decals
- pfGSetMultiAttr()
- pfGeoSet (Geometry Set)
- Attributes
- pfGSetOptimize()
- Marking pfGeoSets for Optimization
- pfGSetQuickAttr()
- Modifying Attributes of Cloned pfGeoSets
- pfGSetQuickMultiAttr()
- Modifying Attributes of Cloned pfGeoSets
- pfGSetQuickPrimLengths()
- Modifying Attributes of Cloned pfGeoSets
- pfHit
- Intersecting with pfGeoSets
- pfHsplineCurve2d class
- Class Declaration for pfHsplineCurve2d
- Hermite Spline Curves in Space
- pfHsplineCurve3 class
- Example of Using pfDisCurve3d and pfHsplineCurve3d
- pfHsplineCurve3d class
- Hermite Spline Curves in Space
- example
- Example of Using pfDisCurve3d and pfHsplineCurve3d
- pfHsplineSurface
- declared
- Class Declaration for pfHsplineSurface
- pfHyperpipe
- Configuring pfPipeWindows and pfChannels
- PFI image format
- Maximizing Database Loading and Paging Performance with PFB and PFI Formats
- pfIBRnode class
- Creating a pfIBRnode
- ArchVision RPC Format
- pfIBRnodeAngles()
- Creating a pfIBRnode
- pfIBRnodeFlags()
- Creating a pfIBRnode Using a Proxy
- pfIBRnodeIBRtexture()
- Creating a pfIBRnode
- pfIBRnodeProxyTexCoords()
- Creating a pfIBRnode Using a Proxy
- pfIBRtexture class
- Creating a pfIBRtexture
- ArchVision RPC Format
- pfIBRtextureDirection()
- Creating a pfIBRtexture
- pfIBRtextureFlags()
- Creating a pfIBRtexture
- Parameters Controlling Drawing of a pfIBRnode
- pfIBRtextureIBRdirections()
- Creating a pfIBRtexture
- pfIBRtextureIBRtextures()
- Creating a pfIBRtexture
- Creating a pfIBRtexture
- Creating a pfIBRtexture
- pfIBRtextureLoadIBRtexture()
- Creating a pfIBRtexture
- Creating a pfIBRtexture
- pfIBRtextureNumRings()
- Creating a pfIBRtexture
- pfIBRtextureRing()
- Creating a pfIBRtexture
- pficonv
-
pficonv
- pfiInit()
- Initializing Shared Memory
- pfImageCache
-
libpr Support
- pfInitBoard()
- Customizing LPB Initialization
- pfInitializeEvents()
- Controlling the Collection of OpenGL Performer Internal Events
- pfIsBoardInit()
- Customizing LPB Initialization
- pfIsOfType()
- pfGeoArray Primitive Types
- Allocating Memory for a Shader Program
- Creating New Shader Objects
- pfIsPVChanActive()
- Creating a pfPipeVideoChannel
- pfLayer
- pfLayer Nodes
- pfLine2d class
- declared
- Class Declaration for pfLine2d
- pfLine3d class
- Lines in Space
- pfLoadGState()
- Local and Global State
- pfLoadMultiTexFile()
- Texture Formats
- pfLOD nodes
- pfLOD Nodes
- pfLODRangeFlux()
- Arbitrary Morphing
- pfLODUserEvalFunc
- Run-Time User Control Over LOD Evaluation
- pfMatrix
- Matrix Operations
- pfMatrix4d
- pfDoubleSCS Nodes
- pfDoubleDCS Nodes
- pfMatStack
- Matrix Stack Operations
- pfMPClipTexture
- MPClipTextures
- connecting to pfPipes
- Connecting MPcliptextures to pfPipes
- pfMPKImportConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMPKImportFile()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMPKPostConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMPKPostDMConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMPKPreConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMQueryWin()
- Creating, Configuring and Opening pfPipeWindow
- pfMultithread()
- CULL Sidekick Processes
- Configuring CULL_SIDEKICK Processes
- pfMultithreadParami()
- CULL Sidekick Optimization Mask
- CULL Sidekick Synchronization Policy
- CULL Sidekick User Functions
- pfNewLModel()
- Lighting
- pfNewPVChan()
- Controlling the Video Output
- Creating a pfPipeVideoChannel
- pfNewShaderObject()
- Allocating Memory for a Shader Program
- Creating New Shader Objects
- PFNFYLEVEL environment variable
- Error Handling and Notification
- pfNode
- pfNode Attributes
- and bounding volumes
- Creating and Transforming Volumes
- pfNode data structures
- Nodes
- attributes
- pfNode Attributes
- operations
- pfNode Operations
- pfNurbCurve2d class
- OpenGL Performer NURBS Classes
- NURBS Curves in the Plane
- declared
- Class Declaration for pfNurbCurve2d
- pfNurbCurve3d class
- OpenGL Performer NURBS Classes
- NURBS Curves in Space
- pfNurbSurface class
- OpenGL Performer NURBS Classes
- NURBS Surfaces
- declared
- Class Declaration for pfNurbSurface
- pfObject data structures
- Base Classes
- actual type of
- Determining Ob
ject Type
- pfOpenPWin()
- Creating, Configuring and Opening pfPipeWindow
- pfOrientedLine3d class
- pfOrientedLine3d
- pfParaSurface
- Retessellating a Scene Graph
- pfParaSurface class
- Base Class for Parametric Surfaces: pfParaSurface
- pfTessParaSurfaceAction
- declared
- Class Declaration for pfParaSurface
- pfPartition
- pfPartition Nodes
- pfPath data structures
- Paths through the Scene Graph
- PFPATH environment variable
- File Search Paths
- File Search Paths
- File Search Paths
- pfPieceWisePolyCurve2d class
- declared
- Class Declaration for pfPieceWisePolyCurve
- pfPipe
- configuration
- Creating and Configuring a pfPipe
- data structures. See pipelines
- Using Pipes
- pfPipeScreen()
- Controlling the Video Output
- Creating a pfPipeVideoChannel
- pfPipeSwapFunc()
- Creating, Configuring and Opening pfPipeWindow
- pfPipeVideoChannel
- Controlling Video Displays
- pfPlane
- Half-spaces (Planes)
- pfPlaneSurface class
- declared
- Class Declaration for pfPlaneSurface
- pfPolyScalar class
- Trigonometric Functions
- Polynomials
- pfPrint
- Printing Objec
ts with
pfPrint()
- Printing Objec
ts with
pfPrint()
- Printing Objec
ts with
pfPrint()
- pfProcessHighestPriority
- Placing Multiple OpenGL Performer Processes on a Single CPU
- pfProcessPriorityUpgrade
- Placing Multiple OpenGL Performer Processes on a Single CPU
- pfPVChanDVRMode()
- Maintaining Frame Rate Using D
ynamic Vid
eo Res
olution
- pfPVChanId()
- Controlling the Video Output
- Creating a pfPipeVideoChannel
- Creating a pfPipeVideoChannel
- pfPVChanMaxDecScale
- Customizing DVR
- pfPVChanMaxIncScale
- Customizing DVR
- pfPVChanMinDecScale
- Customizing DVR
- pfPVChanMinIncScale
- Customizing DVR
- pfPVChanMode()
- DVR Scaling
- pfPVChanOutputAreaScale()
- Use pfPipeVideoChannels to Control Frame Rate
- pfPVChanOutputOrigin()
- Use pfPipeVideoChannels to Control Frame Rate
- pfPVChanOutputSize()
- Use pfPipeVideoChannels to Control Frame Rate
- pfPVChanStress
- Customizing DVR
- pfPVChanStress()
- Understanding the Stre
ss Filter
- pfPVChanStressFilter
- Customizing DVR
- pfPVChanStressFilter()
- Understanding the Stre
ss Filter
- pfPWinAddPVChan
- Multiple pfPipeVideoChannels in a pfPipeWindow
- pfPWinAttach()
- Multiple pfPipeWindows and Multiple pfPipes
- pfPWinRemovePVChan
- Multiple pfPipeVideoChannels in a pfPipeWindow
- pfPWinRemovePVChanIndex()
- Multiple pfPipeVideoChannels in a pfPipeWindow
- pfPWinShare()
- Multiple pfPipeWindows and Multiple pfPipes
- pfPWinType()
- Multiple pfPipeWindows and Multiple pfPipes
- pfQueryWin()
- Creating, Configuring and Opening pfPipeWindow
- pfQueue
- Handling Queues
- pfQuickCopyGSet()
- Modifying Attributes of Cloned pfGeoSets
- pfQuickResetGSet()
- Modifying Attributes of Cloned pfGeoSets
- pfRemoveMPClipTexture()
- Connecting MPcliptextures to pfPipes
- pfRep class
- declared
- Class Declaration for pfRep
- moving from default position
- Geometric Primitives: The Base Class pfRep and the Application repTest
- pfRep<Default class
- Geometric Primitives: The Base Class pfRep and the Application repTest
- pfResetEvents()
- Controlling the Collection of OpenGL Performer Internal Events
- pfRuled class
- declared
- Class Declaration for pfRuledSurface
- pfSaveMultiTexFile()
- Texture Formats
- pfScalar class
- Classes for Scalar Functions
- pfScene nodes
- Setting Up a Scene
- pfSCS
- pfSCS Nodes
- pfDoubleSCS Nodes
- pfSCS nodes
- Cull and Intersection Optimizations
- pfSeg
- Creating and Working with Line Segments
- and bounding volumes
- Creating and Transforming Volumes
- pfSegSet
- data structure, definition
- Intersection Requests: pfSegSets
- intersection with
- Intersecting with pfGeoSets
- pfSelectWin()
- Manipulating a pfWindow
- Synchronization of Buffer Swap for Multiple Windows
- pfSequence
- pfSequence Nodes
- pfsFace
- Triangle Data Structure
- pfShaderObjectCompile()
- Compiling Shader Objects
- pfShaderObjectLoad()
- Specifying Shader Objects
- pfShaderObjectName()
- Specifying Shader Objects
- pfShaderObjectShaderType()
- Specifying the Object Type
- pfShaderObjectSource()
- Specifying Shader Objects
- pfShaderProgramApply()
- Applying Shader Programs
- pfShadow class
- Creating a pfShadow
- pfSharedMalloc()
- evpp—Event Pre-Processor
- pfSinScalar class
- Trigonometric Functions
- pfSolid class
- methods
- Class Declaration for pfSolid
- pfSphere
- Spheres
- pfSphere class
- declared
- Class Declaration for pfSphereSurface
- pfSphereSurface class
- pfSphereSurface Example
- pfSProgAddShader()
- Adding pfShaderObjects to a Shader program
- pfSprogAddUniform()
- Adding Uniform Variables to Shader Programs
- pfSProgClampMode()
- Clamping Uniform Variables (optional)
- pfSProgForceRelink()
- Applying Shader Programs
- pfSProgLink()
- Applying Shader Programs
- pfSProgNormalizeFlag()
- Normalizing Uniform Variables (optional)
- pfSProgRemoveShader()
- Adding pfShaderObjects to a Shader program
- pfSProgReplaceShader()
- Adding pfShaderObjects to a Shader program
- pfSProgUniformMax()
- Clamping Uniform Variables (optional)
- pfSProgUniformMin()
- Clamping Uniform Variables (optional)
- pfSProgValidate()
- Applying Shader Programs
- pfState data structures
- State Management
- pfString
- pfString
- pfSubloadMultiTex()
- Texture Formats
- pfSubloadTexMultiLevel()
- Texture Formats
- pfSuperQuad3d class
- Superquadrics in Space
- pfSuperQuadCurve2d class
- Superquadric Curves: pfSuperQuadCurve2d
- declared
- Class Declaration for pfSuperQuadCurve2d
- pfSweptSurface class
- Swept Surfaces
- declared
- Class Declaration for pfSweptSurface
- pfSwitch
- pfSwitch Nodes
- pfSwitchValFlux()
- Arbitrary Morphing
- pfSync()
- Stage Timing Graph
- pfSync() Events
- Extending a pfvViewer—Module Entry Points
- pfTEnvMode()
- Setting the Texture Environment with pfTexEnv
- pfTerrainAttr()
- Setting the Attributes
- Global Attributes
- pfTessellateAction class
- declared
- Class Declaration for pfTessellateAction
- pfTessParaSurface
- Main Features of the Methods in pfTessParaSurface
- pfTessParaSurface class
- pfTessParaSurfaceAction
- pfTessParaSurfaceAction class
- declared
- Class Declaration for pfTessParaSurfaceAction
- pfTexAnisotropy()
- Texture Management
- pfTexEnv data structures. See texturing
- Texture
- pfTexFormat()
- Texture Formats
- pfTexGen
- Attributes
- pfTexImage()
- Texture Formats
- pfTexLOD
- Controlling Texture LOD with pfTexLOD
- pfTexMultiImage()
- Texture Formats
- pfTexMultiName()
- Texture Formats
- pfTexture
- Configuring a
pfTexture
- pfTexture data structures. See texturing
- Texture
- pfTGenPoint()
- Automatic Texture Coordinate Generation
- pfTopo class
- Adjacency Information: pfEdge
- Summary of Scene Graph Topology: pfTopo
- declared
- Class Declaration for pfTopo
- pfTorus class
- declared
- Class Declaration for pfTorusSurface
- pfttol pseudo loader
- Reading and Writing Topology Information: Using Pseudo Loaders
- pfuAddMPClipTexturesToPipes
-
libpfutil Support
- pfuAddMPClipTextureToPipes
-
libpfutil Support
- Post-Load-Time Configuration
- pfuCalcSizeFinestMipLOD
- How to Choose Virt
ual Cliptexture Parameters
- pfuCalcVirtualClipTexParams
- How to Choose Virt
ual Cliptexture Parameters
- pfuChooseFBConfig()
- Configuring the Framebuffer of a pfWindow
- pfuClipCenterNode
- Clipcenter Node
- pfuClipTexConfig structure
- Filling in the Structures
- pfuDownloadTexList()
- Texture Management
- pfuFindClipTextures
-
libpfutil Support
- pfuFreeClipTexConfig
-
libpfutil Support
- pfuFreeImgCacheConfig
-
libpfutil Support
- pfuImgCacheConfig
- Filling in the Structures
- pfuInit()
- Initializing Shared Memory
- pfuInitClipTexConfig
-
libpfutil Support
- pfuInitImgCacheConfig
-
libpfutil Support
- pfuMakeClipTexture
-
libpfutil Support
-
libpfdu Support
- pfuMakeImageCache
-
libpfutil Support
-
libpfdu Support
- pfuMakeSceneTexList()
- Texture Management
- pfUnbindPWinPVChans
- Configuring a pfPipeVideoChannel
- pfuNewClipCenterNode
- Clipcenter Node
- pfuProcessClipCenters
-
libpfutil Support
- Post-Load-Time Configuration
- pfMPClipTexture Utilities
- pfuProcessClipCentersWithChannel
-
libpfutil Support
- Post-Load-Time Configuration
- pfMPClipTexture Utilities
- pfVAttrDataType()
- pfGeoArray Attributes
- pfVAttrName()
- pfGeoArray Attributes
- pfVAttrPtr()
- pfGeoArray Attributes
- pfVAttrSize()
- pfGeoArray Attributes
- pfVAttrStride()
- pfGeoArray Attributes
- pfvDisplayMngr class
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfVec2
- Vector Operations
- pfVec2 class
- New Types Required for Reps
- New Types Required for Reps
- pfVec3
- Vector Operations
- pfVec3 class
- New Types Required for Reps
- pfVec4
- Vector Operations
- pfVec4 class
- New Types Required for Reps
- pfVideoChannel
- Controlling the Video Output
- pfVideoChannelInfo()
- Controlling the Video Output
- pfview program
- Reading XML Configuration Files
- pfvInteractor class
- Picking, Selection, and Interaction
- pfvmDrawStyle module
- More Sample Programs, Configuration Files, and Source Code
- pfvmEarthSky module
- More Sample Programs, Configuration Files, and Source Code
- pfvmLoader module
- More Sample Programs, Configuration Files, and Source Code
- pfvmLogo module
- More Sample Programs, Configuration Files, and Source Code
- pfvmNavigator module
- More Sample Programs, Configuration Files, and Source Code
- Adding Interaction to a pfvViewer Program
- pfvmPicker module
- More Sample Programs, Configuration Files, and Source Code
- Adding Interaction to a pfvViewer Program
- pfvmSnapshot module
- More Sample Programs, Configuration Files, and Source Code
- pfvmStats module
- More Sample Programs, Configuration Files, and Source Code
- pfvmTrackball module
- More Sample Programs, Configuration Files, and Source Code
- pfvmWorldSwitcher module
- More Sample Programs, Configuration Files, and Source Code
- pfVolFog class
- Patchy Fog and Layered Fog
- pfvPicker class
- Picking, Selection, and Interaction
- pfvSelector class
- Picking, Selection, and Interaction
- pfvViewer class
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Overview
- pfWaitForVmeBus()
- Timing Issues
- pfWinShare()
- Window Share Groups
- pfWinSwapBarrier()
- Synchronization of Buffer Swap for Multiple Windows
- pfWriteEvents()
- Controlling the Collection of OpenGL Performer Internal Events
- phase
- defined
- Glossary
- PHD format. See formats
- SGI PHD Format
- PHIGS
- AAI/Graphicon IRTP Format
- picking
- Paths through the Scene Graph
-
Picking
- pipe
- Hyperpipe Concepts
- pipe windows
- Creating, Configuring and Opening pfPipeWindow
- pipe, definition
- Glossary
- pipelines
- functional stages
- The Functional Stages of a Pipeline
- multiple
- Multiple Rendering Pipelines
- Video Refresh Counter (VClock)
- multiprocessing
- Process Callbacks
- overview
- Using Pipes
- pitch
- Setting Up a Viewpoint
- defined
- Glossary
- pixie
- Performance Measurement Tools
- Performance Measurement Tools
- Using pixie, prof, and gprof to Measure Performance
- Using pixie, prof, and gprof to Measure Performance
- planar curves
- Planar Curves
- mathematical description
- Mathematical Description of a Planar Curve
- plane surfaces
- pfPlaneSurface
- planes
- circles in the plane
- Circles in the Plane
- discrete curves
- Discrete Curves in the Plane
- lines in the plane
- Lines in the Plane
- NURBS curves
- NURBS Curves in the Plane
- superquadric curves in the plane
- Superquadric Curves: pfSuperQuadCurve2d
- points
- New Types Required for Reps
- point-volume intersection tests
- Point-Volume Intersection Tests
- POLY format. See formats
- Side Effects POLY Format
- polynomials
- Polynomials
- polytopes
- The pfCullProgram Class
- Polytopes
- popping
- definition
- Glossary
- in LOD transitions
- Level-of-Detail Transition Blending
- positive rotation
- Setting Up a Viewpoint
- postConfig()
- Extending a pfvViewer—Module Entry Points
- postCull()
- Extending a pfvViewer—Module Entry Points
- postDraw()
- Extending a pfvViewer—Module Entry Points
- preConfig()
- Extending a pfvViewer—Module Entry Points
- preCull()
- Extending a pfvViewer—Module Entry Points
- preDraw()
- Extending a pfvViewer—Module Entry Points
- previous statistics
- The pfStats Data Structure
- See also statistics
- The pfStats Data Structure
- primitives
- attributes
- Attributes
- connectivity
- Primitive Connectivity
- flat-shaded
- pfGeoSet Draw Mode
- higher-order geometric primitives
- Geometric Primitives: The Base Class pfRep and the Application repTest
- orienting in reference frame
- Matrix Class: pfRMatrix
- types
- Primitive Types
- printing objects
- Printing Objec
ts with
pfPrint()
- Printing Objec
ts with
pfPrint()
- process callbacks
- Process Callbacks
- defined
- Glossary
- process priority
- Placing Multiple OpenGL Performer Processes on a Single CPU
- Process Pipeline Tuning Tips
- processor isolation
- Process Pipeline Tuning Tips
- prof
- Performance Measurement Tools
- Performance Measurement Tools
- Using pixie, prof, and gprof to Measure Performance
- Using pixie, prof, and gprof to Measure Performance
- Using pixie, prof, and gprof to Measure Performance
- profile of swept surface
- Swept Surfaces
- profiling
- prof
- Using pixie, prof, and gprof to Measure Performance
- program counter sampling
- Using pixie, prof, and gprof to Measure Performance
- programming modules
- Overview
- projective texture
- defined
- Glossary
- proto tile
- libpr Functionality
- Configuring an Image Cache Proto Tile
- prune, definition
- Glossary
- pruning nodes
- Traversal Order
- pseudo loaders
- libpfbreakup
- Database Operators with Pseudo Loaders
- libpfcliptile
- Database Operators with Pseudo Loaders
- libpfclosest
- Database Operators with Pseudo Loaders
- libpfctol
- Retessellating a Scene Graph
- libpfgeoa
- Database Operators with Pseudo Loaders
- Converting pfGeoSets to pfGeoArrays
- libpfgopt
- Database Operators with Pseudo Loaders
- Using the libpfgopt Pseudo Loader
- libpfrot
- Database Operators with Pseudo Loaders
- libpfscale
- Database Operators with Pseudo Loaders
- libpfsphere
- Database Operators with Pseudo Loaders
- libpfsubdiv
- Database Operators with Pseudo Loaders
- The libpfsubdiv Pseudo Loader
- libpftrans
- Database Operators with Pseudo Loaders
- libpfvct
- Database Operators with Pseudo Loaders
-
libpfdb Support
- Cliptexture Loaders
- list of
- Database Operators with Pseudo Loaders
- OpenGL Performer implementation
- Database Operators with Pseudo Loaders
- pfctol
- Reading and Writing Topology Information: Using Pseudo Loaders
- pfttol
- Reading and Writing Topology Information: Using Pseudo Loaders
- PTU format. See formats
- SGI PTU Format
- public structs
- Class Taxonomy
- punch through, definition
- Glossary
- quaternion
- Quaternion Operations
- spherical linear interpolation
- Quaternion Operations
- use in C++ API
- Public Structs
- query array
- Adding a Q
uery Array
- queue
- Handling Queues
- retrieving elements
- Retrieving Elements from the Queue
- r_streams
-
num_streams,
s_streams,
t_streams, and
r_streams
- rapid rendering, for on-air broadcast
- Why Use OpenGL Performer?
- raster displays
- Calligraphic Versus Raster Displays
- REACT
- Process Pipeline Tuning Tips
- Performance Measurement Tools
- read function
- Read Function
- custom
- Custom Read Functions
- Custom Read Functions
- sorting
- Read Queue Sorting
- read queue
- Read Queue Sorting
- Read Queue Sorting
- read()
- Asynchronous I/O (IRIX only)
- ReadDirect
- Custom Read Functions
- ReadNormal
- Custom Read Functions
- RealityEngine graphics
- pipelines, multiple
- Multiple Rendering Pipelines
- tuning
- Notes on Tuning for RealityEngine Graphics
- real-time programming
- Process Pipeline Tuning Tips
- real-time shadows
- Real-Time Shadows
- reference count, definition
- Glossary
- reference counting
- pfDelete() and Reference Counting
- pfDelete() and Reference Counting
- reference counts
- pfDelete() and Reference Counting
- reference frame, orienting primitive
- Matrix Class: pfRMatrix
- reference point array
- Vertex and Reference Point Arrays
- reference position
- Vertices
- reference vertices
- Discontinuous, Neighboring LODs
- refresh rate
- Fixing the Frame Rate
- rendering
- modes
- Rendering Modes
- multiple channels
- Using Multiple Channels
- stages of
- Review of Rendering Stages
- rendering pipelines
- definition
- Glossary
- See pipelines
- Using Pipes
- rendering values
- Rendering Values
- representations
- Features and Uses of Higher-Order Geometric Primitives
- reps
- Features and Uses of Higher-Order Geometric Primitives
- and memory footprint
- Features and Uses of Higher-Order Geometric Primitives
- base class
- Geometric Primitives: The Base Class pfRep and the Application repTest
- using effectively
- Objects Required by Reps
- repTest sample application
- Geometric Primitives: The Base Class pfRep and the Application repTest
- Parametric Surfaces
- pfSphereSurface Example
- pfSphereSurface Example
- Sample of a Trimmed pfNurbSurface From repTest
- Tessellators for Varying Levels of Detail
- reserved functions
- Overview
- right-hand rule
- Setting Up a Viewpoint
- defined
- Glossary
- roll
- Setting Up a Viewpoint
- defined
- Glossary
- rotating geometry to track eyepoint
- pfBillboard Nodes
- Graphics and Modeling Techniques to Improve Performances
- rotations
- quaternion
- Quaternion Operations
- routines
- Vector Operations
- addChild()
- Creating a pfCompositor
- Creating a pfCompositor
- autoSetup()
- Creating a pfCompositor
- enterView()
- Extending a pfvViewer—Module Entry Points
- enterWorld()
- Extending a pfvViewer—Module Entry Points
- exitView()
- Extending a pfvViewer—Module Entry Points
- exitWorld()
- Extending a pfvViewer—Module Entry Points
- for 3-Vectors
- Vector Operations
- for 4x4 Matrices
- Matrix Operations
- for quatermions
- Quaternion Operations
- frame()
- Extending a pfvViewer—Module Entry Points
- getAntialiasJitter()
- Managing Screen Space, Channel Clipping, and Antialiasing
- getChan()
- Querying pfCompositors
- getChannelClipped()
- Managing Screen Space, Channel Clipping, and Antialiasing
- getChildCompositor()
- Querying pfCompositors
- getChildPipe()
- Querying pfCompositors
- getChildPipeId()
- Querying pfCompositors
- getChildPipeName()
- Querying pfCompositors
- getChildType()
- Querying pfCompositors
- getChildViewport()
- Managing Screen Space, Channel Clipping, and Antialiasing
- getCompositor()
- Querying pfCompositors
- getHWCompositorInputNetworkId()
- Querying the System for Hardware Compositors
- getHWCompositorInputPipeName()
- Querying the System for Hardware Compositors
- getHWCompositorInputType()
- Querying the System for Hardware Compositors
- getHWCompositorNetworkId()
- Querying the System for Hardware Compositors
- getHWCompositorNumInputs()
- Querying the System for Hardware Compositors
- getHWCompositorPfCompositor()
- Querying the System for Hardware Compositors
- getLoadBalancer()
- Load Balancing
- getMasterPipe()
- Querying pfCompositors
- getMasterPipeId()
- Querying pfCompositors
- getMode()
- Querying Compositor Modes
- getNetworkId()
- Creating a pfCompositor
- getNumActiveChildren()
- Querying pfCompositors
- getNumChildren()
- Querying pfCompositors
- getNumCompositedPipes()
- Querying pfCompositors
- getNumCompositors()
- Querying pfCompositors
- getNumHWCompositors()
- Querying the System for Hardware Compositors
- getNumPipes()
- Querying pfCompositors
- getParent()
- Querying pfCompositors
- getPipe()
- Querying pfCompositors
- getPWin()
- Querying pfCompositors
- getRoot()
- Querying pfCompositors
- getVal()
- Load Balancing
- getViewport()
- Managing Screen Space, Channel Clipping, and Antialiasing
- glVertexAttribPointerARB()
- pfGeoArray Attribute Types
- handleEvent()
- Extending a pfvViewer—Writing Custom Modules
- Extending a pfvViewer—Module Entry Points
- matrix stack
- Matrix Stack Operations
- overlay()
- Extending a pfvViewer—Module Entry Points
- pfAccumulateStats()
- Statistics Tokens
- pfAddChan()
- Multiple Channels and Multiple Windows
- pfAddChild()
- pfGroup
- pfGroup
- pfBuffer
- Creating an OpenGL Performer Database Converter using libpfdu
- pfAddGSet()
- pfDelete() and Reference Counting
- pfDelete() and Reference Counting
- pfGeode Nodes
- pfText Nodes
- pfAddMat()
- Matrix Operations
- pfAddScaledVec3()
- Vector Operations
- pfAddVec3()
- Vector Operations
- pfAllocChanData()
- Process Callbacks and Passthrough Data
- Passthrough Data
- Process Pipeline Tuning Tips
- pfAllocIsectData()
- Passthrough Data
- pfAlmostEqualMat()
- Matrix Operations
- pfAlmostEqualVec3()
- Vector Operations
- pfAlphaFunc()
- Immediate Mode
- Alpha Function
- Graphics and Modeling Techniques to Improve Performances
- Graphics and Modeling Techniques to Improve Performances
- pfAlphaFunction()
- Transparency
- pfAntialias()
- Overview
- Antialiasing
- Creating, Configuring and Opening pfPipeWindow
- Draw Stage and Graphics Pipeline Optimizations
- Fill Bottlenecks
- pfApp()
- Rules for Invoking Functions While Multiprocessing
- pfAppFrame()
- Application Traversal
- Application Traversal
- Application Traversal
- pfApplyCtab()
- Color Tables
- Rendering Attributes
- pfApplyFog()
- Rendering Attributes
- pfApplyGState()
- Immediate Mode
- Local and Global State
- Applying pfGeoStates
- pfGeoSets and pfGeoStates
- pfGeoSets and pfGeoStates
- pfApplyGStateTable()
- pfGeoSets and pfGeoStates
- pfApplyHlight()
- Highlights
- Rendering Attributes
- pfApplyLModel()
- Rendering Attributes
- pfApplyLPState()
- Rendering Attributes
- pfApplyMtl()
- Rules for Invoking Functions While Multiprocessing
- Rendering Attributes
- Rendering Attributes
- pfApplyTEnv()
- Rendering Attributes
- Texture
- pfApplyTex()
- Rules for Invoking Functions While Multiprocessing
- Immediate Mode
- Rendering Attributes
- Texture Management
- Texture Management
- Local and Global State
- Draw Process Tips
- pfApplyTGen()
- Rendering Attributes
- Automatic Texture Coordinate Generation
- pfApplyVolFog()
- Creating Layered Fog
- Initializing a pfVolFog
- Layered Fog
- pfAsynchDelete()
- pfAsyncDelete
- pfAttachChan()
- Using Channel Groups
- pfAttachDPool()
- Datapools
- pfAttachPWin()
- Configuring pfPipeWindows and pfChannels
- Creating, Configuring and Opening pfPipeWindow
- pfAttachPWinSwapGroup()
- Configuring pfPipeWindows and pfChannels
- pfAttachPWinWin()
- Configuring pfPipeWindows and pfChannels
- pfAttachPWinWinSwapGroup()
- Configuring pfPipeWindows and pfChannels
- pfAttachWin()
- Alternate Framebuffer Configuration Windows
- pfAverageStats()
- Statistics Tokens
- pfBboardAxis()
- pfBillboard Nodes
- pfBboardMode()
- pfBillboard Nodes
- pfBboardPos()
- pfBillboard Nodes
- pfBeginSprite()
- Sprite Transformations
- Sprite Transformations
- pfBindPWinPVChans()
- Configuring pfPipeWindows and pfChannels
- pfBoxAroundBoxes()
- Creating Bounding Volumes
- pfBoxAroundPts()
- Creating Bounding Volumes
- pfBoxAroundSpheres()
- Creating Bounding Volumes
- pfBoxContainsBox()
- Volume-Volume Intersection Tests
- pfBoxContainsPt()
- Point-Volume Intersection Tests
- pfBoxExtendByBox()
- Creating Bounding Volumes
- pfBoxExtendByPt()
- Creating Bounding Volumes
- pfBoxIsectSeg()
- Intersecting with Volumes
- pfBufferAddChild()
- pfBuffer
- Glossary
- pfBufferClone()
- pfBuffer
- pfBuffer
- pfBuffer
- Glossary
- pfBufferRemoveChild()
- pfBuffer
- Glossary
- pfBuildPart()
- pfPartition Nodes
- pfPartition Nodes
- pfCBufferChanged()
-
CycleBuffers
- pfCBufferConfig()
-
CycleBuffers
-
CycleBuffers
- pfCBufferFrame()
-
CycleBuffers
-
CycleBuffers
- pfChanBinOrder()
- Sorting the Scene
- Glossary
- pfChanBinSort()
- Sorting the Scene
- Glossary
- pfChanESky()
- Setting Up a Scene
- Using pfEarthSky
- Atmospheric Effects
- Atmospheric Effects
- pfChanFOV()
- Field–of–View
- pfChanGState()
- Draw Stage and Graphics Pipeline Optimizations
- pfChanLODAttr()
- Fixing the Frame Rate
- pfChanLODLODStateIndex()
- Level-of-Detail States
- pfChanLODStateList()
- Level-of-Detail States
- pfChanNearFar()
- Clipping Planes
- pfChanNodeIsectSegs()
- Testing Line Segment Intersections
- pfChanPick()
-
Picking
- pfChanScene()
- Setting Up a Scene
- Setting Up a Scene
- pfScene Nodes
- pfChanShare()
- Using Channel Groups
- Using Channel Groups
- Application Traversal
- Creating, Configuring and Opening pfPipeWindow
- pfChanStatsMode()
- Displaying Statistics Simply
- pfChanStress()
- Fixing the Frame Rate
- pfChanStressFilter()
- Fixing the Frame Rate
- Dynamic Load Management
- pfChanTravFunc()
- Paths through the Scene Graph
- Process Callbacks and Passthrough Data
- Passthrough Data
- pfChanTravFuncs()
- Using pfEarthSky
- pfChanTravMask()
- pfNode Draw Mask
- pfChanTravMode()
- Visibility Testing
- Visibility Testing
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- Cull Traversal
- Cull and Intersection Optimizations
- libpf Databases
- pfChanView()
- Setting Up a Viewpoint
- Setting Up a Viewpoint
- pfChanViewMat()
- Setting Up a Viewpoint
- Setting Up a Viewpoint
- pfChanViewOffsets()
- Using Channel Groups
- pfChooseFBConfig()
- Configuring the Framebuffer of a pfWindow
- pfChoosePWinFBConfig()
- Configuring pfPipeWindows and pfChannels
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfChooseWinFBConfig()
- Configuring the Framebuffer of a pfWindow
- pfClear()
- Rules for Invoking Functions While Multiprocessing
- pfClearChan()
- Process Callbacks and Passthrough Data
- Using pfEarthSky
- Stage Timing Graph
- Fill Bottlenecks
- pfClearStats()
- Statistics Tokens
- pfClipSeg()
- Creating and Working with Line Segments
- Intersecting with Volumes
- pfClipTextureAllocatedLevels()
- Configuring an Image Cache Level
- pfClipTextureClipSize()
- Configuring an Image Cache Level
- pfClipTextureEffectiveLevels()
- Configuring an Image Cache Level
- pfClipTextureInvalidBorder()
- Configuring an Image Cache Level
- pfClipTextureLevel()
- Configuring an Image Cache Level
- Configuring Image Tiles
- pfClipTextureVirtualSize()
- Configuring an Image Cache Level
- pfClockMode()
- High-Resolution Clocks
- pfClockName()
- High-Resolution Clocks
- pfClone()
- pfBuffer
- pfCloseDList()
- Display Lists
- pfCloseFile()
- Asynchronous I/O (IRIX only)
- pfClosePWin()
- Creating, Configuring and Opening pfPipeWindow
- pfPipeWindows in Action
- pfClosePWinGL()
- Creating, Configuring and Opening pfPipeWindow
- pfCloseWin()
- Manipulating a pfWindow
- pfCloseWinGL()
- Alternate Framebuffer Configuration Windows
- pfCombineVec3()
- Vector Operations
- pfConfig()
- Creating and Configuring a pfPipe
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Order of Calls
- Order of Calls
- Order of Calls
- Order of Calls
- DBASE Process
-
CycleBuffers
- Creating and Deleting a pfFlux
- Shared Memory
- Controlling the Collection of OpenGL Performer Internal Events
- Extending a pfvViewer—Module Entry Points
- Initializing Shared Memory
- Static Member Data
- pfConfigPWin()
- Creating, Configuring and Opening pfPipeWindow
- pfPipeWindows in Action
- pfPipeWindows in Action
- Draw Process Tips
- pfConfigStage()
- Creating and Configuring a pfPipe
- Draw Process Tips
- pfConjQuat()
- Quaternion Operations
- pfCopy()
- Copying Objects with pfCopy()
- pfGeoSet Operations
- Allocating Memory With pfMalloc()
- Copying
- pfCopyFStats()
- Statistics Class Structures
- Copying
- pfCopyGSet()
- pfGeoSet (Geometry Set)
- pfCopyGState()
- pfGeoSets and pfGeoStates
- pfCopyMat()
- Matrix Operations
- pfCopyStats()
- Statistics Class Structures
- Statistics Tokens
- Copying
- pfCopyVec3()
- Vector Operations
- pfCreateDPool()
- Datapools
- Datapools
- pfCreateFile()
- Asynchronous I/O (IRIX only)
- pfCrossVec3()
- Vector Operations
- pfCull()
- Process Callbacks and Passthrough Data
- Forcing Display List Generation
- Rules for Invoking Functions While Multiprocessing
- Stage Timing Graph
- Extending a pfvViewer—Module Entry Points
- pfCullFace()
- Frontface / Backface
- Draw Stage and Graphics Pipeline Optimizations
- pfCullPath()
- Paths through the Scene Graph
- Paths through the Scene Graph
- pfCullProgramAddBinParent()
- User-Defined Cull Program Instructions
- pfCullProgramAddPgmInstruction()
- Predefined Cull Program Instructions
- pfCullProgramAddPgmOpcode()
- Predefined Cull Program Instructions
- pfCullProgramIsSubbinOf()
- User-Defined Cull Program Instructions
- pfCullProgramResetBinParents()
- User-Defined Cull Program Instructions
- pfCullProgramResetPgm()
- Predefined Cull Program Instructions
- pfCullProgramTestPolytope()
- User-Defined Cull Program Instructions
- pfCullResult()
- pfNode Cull and Draw Callbacks
- pfCurCBufferIndex()
-
CycleBuffers
- pfCylAroundSegs()
- Creating Bounding Volumes
- Efficient Intersection and Traversals
- pfCylContainsPt()
- Point-Volume Intersection Tests
- pfdAddExtAlias()
- Database Loading Details
- pfdAddNodeToMesh()
- Meshes
- Creating a Subdivision Surface
- pfDBase()
- pfAsyncDelete
- Rules for Invoking Functions While Multiprocessing
- pfDBaseFunc()
- DBASE Process
- Application Optimizations
- pfdBldrStateAttr()
- Creating an OpenGL Performer Database Converter using libpfdu
- pfdBldrStateMode()
- Creating an OpenGL Performer Database Converter using libpfdu
- pfdBldrStateVal()
- Creating an OpenGL Performer Database Converter using libpfdu
- pfdBreakup()
- Database Operators with Pseudo Loaders
- pfdBuildTopologyTraverse()
- Main Features of the Methods in pfTopo
- Main Features of the Methods in pfTessellateAction
- pfdCleanTree()
- Creating an OpenGL Performer Database Converter using libpfdu
- Cull and Intersection Optimizations
- libpf Databases
- Balancing Cull and Draw Processing with Database Hierarchy
- pfdConverterAttr()
- Database Loading Details
- pfdConverterAttr_rpc()
- ArchVision RPC Format
- ArchVision RPC Format
- pfdConverterMode()
- Database Loading Details
- pfdConverterMode_rpc()
- ArchVision RPC Format
- pfdConverterVal()
- Database Loading Details
- pfdConverterVal_rpc()
- ArchVision RPC Format
- pfdConvertFrom()
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- pfdConvertGeoSetToGeoArray()
- Converting pfGeoSets to pfGeoArrays
- pfdConvertNodeGeoSetsToGeoArrays()
- Converting pfGeoSets to pfGeoArrays
- Converting pfGeoSets to pfGeoArrays
- pfdConvertTo()
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- pfDCSCoord()
- pfDCS Nodes
- pfDCSMat()
- pfDCS Nodes
- pfDCSRot()
- pfDCS Nodes
- PFENG_ANIMATE Engines
- pfDCSScale()
- pfDCS Nodes
- PFENG_MATRIX Engines
- PFENG_ANIMATE Engines
- pfDCSScaleXYZ()
- PFENG_MATRIX Engines
- PFENG_ANIMATE Engines
- pfDCSTrans()
- pfDCS Nodes
- PFENG_MATRIX Engines
- PFENG_ANIMATE Engines
- pfdDefaultGState()
- Draw Stage and Graphics Pipeline Optimizations
- pfDecal()
- Decals
- Local and Global State
- Draw Stage and Graphics Pipeline Optimizations
- Fill Bottlenecks
- Glossary
- pfDelete()
- pfDelete() and Reference Counting
- pfDelete() and Reference Counting
- pfAsyncDelete
- pfGeoSet (Geometry Set)
- pfGeoSet Operations
- pfFont
- pfGeoSets and pfGeoStates
- Creating New Shader Objects
- Allocating Memory With pfMalloc()
- Allocating Memory With pfMalloc()
- Datapools
- datapools
- Datapools
- pfDetachChan()
- Using Channel Groups
- pfDetachPWinSwapGroup()
- Configuring pfPipeWindows and pfChannels
- pfDetachPWinWin()
- Configuring pfPipeWindows and pfChannels
- pfdExitConverter()
- Database Loading Details
- pfdFreezeTransforms()
- Cull and Intersection Optimizations
- libpf Databases
- Balancing Cull and Draw Processing with Database Hierarchy
- pfdGetConverterAttr()
- Database Loading Details
- pfdGetConverterAttr_rpc()
- ArchVision RPC Format
- pfdGetConverterMode()
- Database Loading Details
- pfdGetConverterMode_rpc()
- ArchVision RPC Format
- pfdGetConverterVal()
- Database Loading Details
- pfdGetConverterVal_rpc()
- ArchVision RPC Format
- pfdInitConverter()
- Database Loading Details
- Initializing Shared Memory
- pfDisable()
- Rules for Invoking Functions While Multiprocessing
- Enable / Disable
- pfDistancePt3()
- Vector Operations
- pfDivQuat()
- Quaternion Operations
- pfdLoadBldrState()
- Creating an OpenGL Performer Database Converter using libpfdu
- pfdLoadClipTexture()
- Creating Configuration Files
- pfdLoadClipTextureState()
- Creating Configuration Files
- pfdLoadFile()
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- Shell Environment Variables
- Finding and initializing a Converter
- Creating an OpenGL Performer Database Converter using libpfdu
- Reading and Writing Topology Information: Using Pseudo Loaders
- File Search Paths
- pfdLoadImageCache()
- Filling in the Structures
- pfdLoadImageTileFormat()
- Filling in the Structures
- pfdMakeSceneGState()
- pfScene Default Rendering State
- Draw Stage and Graphics Pipeline Optimizations
- pfdMakeSharedScene()
- pfScene Default Rendering State
- Draw Stage and Graphics Pipeline Optimizations
- libpf Databases
- pfdMergeGraph()
- Function pfdMergeGraph()
- pfdOptimizeGStateList()
- pfScene Default Rendering State
- Draw Stage and Graphics Pipeline Optimizations
- pfDotVec3()
- Vector Operations
- pfDPoolAlloc()
- Datapools
- pfDPoolAttachAddr()
- Datapools
- pfDPoolFind()
- Datapools
- Datapools
- pfDPoolLock()
- Datapools
- Datapools
- pfDPoolUnlock()
- Datapools
- Datapools
- pfdPopBldrState()
- Creating an OpenGL Performer Database Converter using libpfdu
- pfdPushBldrState()
- Creating an OpenGL Performer Database Converter using libpfdu
- pfDraw()
- Process Callbacks and Passthrough Data
- Forcing Display List Generation
- Extending a pfvViewer—Module Entry Points
- Rules for Invoking Functions While Multiprocessing
- Stage Timing Graph
- Stage Timing Graph
- Stage Timing Graph
- Fill Bottlenecks
- Draw Process Tips
- Balancing Cull and Draw Processing with Database Hierarchy
- pfDrawChanStats()
- Statistics
- Statistics
- Displaying Statistics Simply
- Statistics Class Structures
- Application Optimizations
- Balancing Cull and Draw Processing with Database Hierarchy
- Balancing Cull and Draw Processing with Database Hierarchy
- Performance Measurement Tools
- Performance Measurement Tools
- Use the Simplest Process Model
- pfDrawDList()
- pfGeoSet Operations
- Display Lists
- Local and Global State
- pfDrawFStats()
- Statistics
- Statistics
- Displaying Statistics Simply
- Statistics Class Structures
- Statistics Class Structures
- pfDrawGSet()
- Rules for Invoking Functions While Multiprocessing
- pfGeoSet (Geometry Set)
- pfGeoSet Draw Mode
- pfGeoSet Draw Mode
- pfGeoSet Operations
- pfGeoSet Operations
- Local and Global State
- pfGeoSets and pfGeoStates
- pfDrawString()
- Rules for Invoking Functions While Multiprocessing
- pfString
- pfString
- pfDrawVolFog()
- Initializing a pfVolFog
- Drawing a Scene with Fog
- pfdSaveBldrState()
- Creating an OpenGL Performer Database Converter using libpfdu
- pfdSpatializeGraph()
- Function pfdSpatializeGraph()
- pfdStoreFIle()
- pfdLoadFile - Loading Arbitrary Databases into OpenGL Performer
- pfdStripGraph()
- Function pfdStripGraph()
- pfdTessellateGeometry()
- Base Class pfTessellateAction
- Main Features of the Methods in pfTessParaSurface
- pfEarthSky()
- Process Callbacks and Passthrough Data
- pfEnable()
- Rules for Invoking Functions While Multiprocessing
- Enable / Disable
- Local and Global State
- pfEnableStatsHw()
- Collecting and Accessing Statistics in Your Application
- Statistics in libpr and libpf—pfStats Versus pfFrameStats
- Statistics Buffers
- pfEndSprite()
- Sprite Transformations
- Sprite Transformations
- pfEngineDst()
- Setting Engine Sources and Destinations
- pfEngineEvaluate()
- Coordinating pfFlux and Connected pfEngines
- Evaluating pfEngines
- pfEngineEvaluationRange()
- Setting Engine Ranges
- Evaluating pfEngines
- pfEngineIterations()
- Setting Engine Iterations
- pfEngineMask()
- Setting Engine Masks
- pfEngineMode()
- Setting Engine Types and Modes
- PFENG_MATRIX Engines
- PFENG_ANIMATE Engines
- PFENG_TIME Engines
- Setting Engine Ranges
- pfEngineSrc()
- Setting Engine Sources and Destinations
- pfEngineSrcChanged()
- Coordinating pfFlux and Connected pfEngines
- pfEngineUserFunction()
- PFENG_USER_FUNCTION Engines
- pfEqualMat()
- Matrix Operations
- pfEqualVec3()
- Vector Operations
- pfESkyAttr()
- Atmospheric Effects
- pfESkyColor()
- Atmospheric Effects
- pfESkyFog()
- Atmospheric Effects
- pfESkyMode()
- Atmospheric Effects
- Multisampling
- pfEvaluateLOD()
- Run-Time User Control Over LOD Evaluation
- pfEventSampleOff()
- Controlling the Collection of OpenGL Performer Internal Events
- pfEventSampleOn()
- Controlling the Collection of OpenGL Performer Internal Events
- pfExpQuat()
- Quaternion Operations
- pfFCSFlux()
- Animating a Geometry
- pfFeature()
- Fill Bottlenecks
- Graphics and Modeling Techniques to Improve Performances
- pfFilePath()
- File Search Paths
- File Search Paths
- pfFilePathv()
- File Search Paths
- pfFindFile()
- File Search Paths
- pfFlatten()
- pfSCS Nodes
- pfBuffer
- Creating an OpenGL Performer Database Converter using libpfdu
- Cull and Intersection Optimizations
- Cull and Intersection Optimizations
- Transform Bottlenecks
- libpf Databases
- Balancing Cull and Draw Processing with Database Hierarchy
- pfFlattenString()
- pfString
- pfFlushState()
- Applying pfGeoStates
- pfFluxCallDataFunc()
- Initializing the Buffers
- Initializing the Buffers
- pfFluxDefaultNumBuffers()
- Creating and Deleting a pfFlux
- pfFluxDisableSyncGroup()
- Enabling a Flux Sync Group
- pfFluxedGSetInit()
- Fluxed Geosets
- pfFluxEnableSyncGroup()
- Enabling a Flux Sync Group
- pfFluxEvaluate()
- Triggering pfFlux Evaluation
- Evaluating pfEngines
- Evaluating pfEngines
- pfFluxEvaluateEye()
- Triggering pfFlux Evaluation
- pfFluxFrame()
- pfFlux Buffers
- pfFluxInitData()
- Initializing the Buffers
- pfFluxMask()
- Triggering pfFlux Evaluation
- pfFluxMode()
- Reading pfFlux Buffers
- pfFluxSyncComplete()
- Evaluating a Synchronized Flux Group
- pfFluxSyncGroup()
- Synchronizing pfFluxes with
Flux Sync Groups
- pfFluxSyncGroupReady()
- Evaluating a Synchronized Flux Group
- Evaluating a Synchronized Flux Group
- pfFluxWriteComplete()
- Writing to pfFlux Buffers
- Evaluating a Synchronized Flux Group
- pfFogRange()
- Fog
- pfFogType()
- Fog
- pfFontAttr()
- pfFont
- pfFontCharGSet()
- pfFont
- pfFontCharSpacing()
- pfFont
- pfFontMode()
- pfFont
- pfFrame()
- Application Traversal
- Cull Traversal
- Process Callbacks
- Process Callbacks and Passthrough Data
- Process Callbacks and Passthrough Data
- Fixing the Frame Rate
- Intersection Pipeline
- Overview
- Multiple Rendering Pipelines
- DBASE Process
- Passthrough Data
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
-
CycleBuffers
- Stage Timing Graph
- Stage Timing Graph
- Application Optimizations
- pfFrame Events
- Extending a pfvViewer—Module Entry Points
- pfFrameRate()
- Selecting the Frame Rate
- Fixing the Frame Rate
- Status Line
- Status Line
- pfFree()
- Memory Allocation
- Allocating Memory With pfMalloc()
- Allocating Memory With pfMalloc()
- Allocating Memory With pfMalloc()
- pfFrustContainsBox()
- Volume-Volume Intersection Tests
- pfFrustContainsCyl()
- Volume-Volume Intersection Tests
- pfFrustContainsPt()
- Point-Volume Intersection Tests
- pfFrustContainsSphere()
- Volume-Volume Intersection Tests
- pfFSatsClass()
- Statistics Rules of Use
- pfFStatsAttr()
- Setting Update Rate
- pfFStatsClass()
- Fill Statistics
- Enabling Only Statistics of Interest
- pfFStatsCountNode()
- Statistics Class Structures
- Statistics Buffers
- pfFullXformPt3()
- Vector Operations
- pfGArrayAddAttr()
- pfGeoArray Attributes
- pfGeoArray Attributes
- pfGeoArray Attributes
- pfGArrayAddAttrType()
- pfGeoArray Attribute Types
- pfGArrayAllowCache()
- pfGeoArray Attributes
- pfGArrayAttrPtr()
- pfGeoArray Attributes
- pfGeoArray Attributes
- pfGArrayIndexArray()
- pfGeoArray Attributes
- pfGArrayRemoveAttr()
- pfGeoArray Attributes
- pfGArrayUpdateData()
- pfGeoArray Attributes
- pfGeoSetIsectMask()
- Writing to pfFlux Buffers
- pfGetArena()
- Allocating Memory With pfMalloc()
- pfGetBboardAxis()
- pfBillboard Nodes
- pfGetBboardMode()
- pfBillboard Nodes
- pfGetBboardPos()
- pfBillboard Nodes
- pfGetChanFStats()
- Statistics
- Statistics Rules of Use
- pfGetChanLoad()
- Fixing the Frame Rate
- pfGetChanView()
- Setting Up a Viewpoint
- pfGetChanViewMat()
- Setting Up a Viewpoint
- pfGetChanViewOffsets
- Setting Up a Viewpoint
- pfGetCullResult()
- pfNode Cull and Draw Callbacks
- pfGetCurGState()
- pfGeoSets and pfGeoStates
- pfGetCurWSConnection()
- pfWindows and GL Windows
- Communicating with the Window System
- pfGetDCSMat()
- pfDCS Nodes
- pfGetEngineDst()
- Setting Engine Sources and Destinations
- pfGetEngineFunction()
- Creating and Deleting Engines
- pfGetEngineIterations()
- Setting Engine Iterations
- pfGetEngineMask()
- Setting Engine Masks
- pfGetEngineMode()
- Setting Engine Types and Modes
- pfGetEngineNumSrcs()
- Setting Engine Sources and Destinations
- pfGetEngineSrc()
- Setting Engine Sources and Destinations
- pfGetEngineUserFunction()
- PFENG_USER_FUNCTION Engines
- pfGetFFlux()
- pfFlux Buffers
- pfGetFilePath()
- File Search Paths
- pfGetFileStatus()
- Asynchronous I/O (IRIX only)
- pfGetFluxClientEngine()
- Coordinating pfFlux and Connected pfEngines
- pfGetFluxCurData()
- Reading pfFlux Buffers
- Reading pfFlux Buffers
- Fluxed Coordinate Systems
- pfGetFluxDataSize()
- Creating and Deleting a pfFlux
- pfGetFluxDefaultNumBuffers()
- Creating and Deleting a pfFlux
- pfGetFluxEnableSyncGroup()
- Enabling a Flux Sync Group
- pfGetFluxFrame()
- PFENG_TIME Engines
- PFENG_STROBE Engines
- pfGetFluxMask()
- Triggering pfFlux Evaluation
- pfGetFluxMemory()
- pfFlux Buffers
- pfGetFluxNamedSyncGroup()
- Synchronizing pfFluxes with
Flux Sync Groups
- pfGetFluxNumClientEngines()
- Coordinating pfFlux and Connected pfEngines
- pfGetFluxNumNamedSyncGroups()
- Synchronizing pfFluxes with
Flux Sync Groups
- pfGetFluxNumSrcEngines()
- Coordinating pfFlux and Connected pfEngines
- pfGetFluxSrcEngine()
- Coordinating pfFlux and Connected pfEngines
- pfGetFluxSyncGroup()
- Synchronizing pfFluxes with
Flux Sync Groups
- pfGetFluxSyncGroupName()
- Synchronizing pfFluxes with
Flux Sync Groups
- pfGetFluxWritableData()
- Reading pfFlux Buffers
- Writing to pfFlux Buffers
- pfGetGSet()
- pfGeode Nodes
- pfText Nodes
- pfGetGSetClassType()
- pfGeoArray Primitive Types
- pfGetGSetPrimLength()
- pfGeoSet (Geometry Set)
- pfGetIBRnodeProxyTexCoords()
- Creating a pfIBRnode Using a Proxy
- pfGetIBRtextureDefaultTexture()
- Creating a pfIBRnode
- pfGetImageTileMemInfo ()
- Configuring an Image Cache Proto Tile
- pfGetLayerBase()
- pfLayer Nodes
- pfGetLayerDecal()
- pfLayer Nodes
- pfGetLayerMode()
- pfLayer Nodes
- pfGetLODCenter()
- pfLOD Nodes
- pfGetLODRange()
- pfLOD Nodes
- pfGetMatCol()
- Matrix Operations
- pfGetMatColVec3()
- Matrix Operations
- pfGetMatRow()
- Matrix Operations
- pfGetMatRowVec3()
- Matrix Operations
- pfGetMeshBbox()
- Meshes
- pfGetMeshFace()
- Meshes
- pfGetMeshFaceNumVerts()
- Mesh Faces
- pfGetMeshFaceVertex()
- Mesh Faces
- pfGetMeshVertex()
- Meshes
- pfGetMStack()
- Matrix Stack Operations
- pfGetMStackDepth()
- Matrix Stack Operations
- Matrix Stack Operations
- pfGetMStackTop()
- Matrix Stack Operations
- pfGetNumChildren()
- pfGroup
- pfGroup
- pfGetNumGSets()
- pfGeode Nodes
- pfText Nodes
- pfGetOrthoMatCoord()
- Matrix Operations
- pfGetOrthoMatQuat()
- Matrix Operations
- pfGetParent()
- Paths through the Scene Graph
- pfGetParentCullResult()
- pfNode Cull and Draw Callbacks
- pfGetPartAttr()
- pfPartition Nodes
- pfPartition Nodes
- pfGetPartType()
- pfPartition Nodes
- pfGetPipe()
- Creating and Configuring a pfPipe
- Using the Default Hyperpipe Mapping to Graphic Pipes
- pfGetPipeScreen()
- Creating and Configuring a pfPipe
- pfGetPipeSize()
- Creating and Configuring a pfPipe
- pfGetPWinCurOriginSize()
- Creating, Configuring and Opening pfPipeWindow
- pfGetQuatRot()
- Quaternion Operations
- pfGetRef()
- pfDelete() and Reference Counting
- pfGetSCSMat()
- pfSCS Nodes
- pfGetSemaArena()
- Shared Memory and pfInit()
- State Management
- Memory Allocation
- Allocating Locks and Semaphores
- pfGetSeqDuration()
- pfSequence Nodes
- pfGetSeqFrame()
- pfSequence Nodes
- pfGetSeqInterval()
- pfSequence Nodes
- pfGetSeqMode()
- pfSequence Nodes
- pfGetSeqTime()
- pfSequence Nodes
- pfGetShaderObjectClassType()
- Allocating Memory for a Shader Program
- Creating New Shader Objects
- pfGetShaderObjectCompileStatus()
- Specifying the Object Type
- pfGetShaderObjectHandle()
- Compiling Shader Objects
- pfGetShaderObjectShaderType()
- Specifying the Object Type
- pfGetShaderObjectSource()
- Specifying Shader Objects
- pfGetSharedArena()
- Shared Memory and pfInit()
- Attributes
- Memory Allocation
- Allocating Memory With pfMalloc()
- pfGetSize()
- Allocating Memory With pfMalloc()
- Allocating Memory With pfMalloc()
- pfGetSProgClampMode()
- Clamping Uniform Variables (optional)
- pfGetSProgHandle()
- Applying Shader Programs
- pfGetSProgNormalizeFlag()
- Normalizing Uniform Variables (optional)
- pfGetSProgNumShaders()
- Adding pfShaderObjects to a Shader program
- pfGetSProgShader()
- Adding pfShaderObjects to a Shader program
- pfGetSwitchVal()
- pfSwitch Nodes
- pfGetTexMultiName()
- Texture Formats
- pfGetTGenMode()
- Automatic Texture Coordinate Generation
- pfGetTime()
- High-Resolution Clocks
- pfGetType()
- Determining Ob
ject Type
- pfGeoArray Primitive Types
- Allocating Memory for a Shader Program
- Creating New Shader Objects
- pfGetTypeName()
- Determining Ob
ject Type
- pfGetVClock()
- Video Refresh Counter (VClock)
- pfGetVolFogTexture()
- Initializing a pfVolFog
- pfGetWinCurOriginSize()
- Creating a pfWindow
- Creating a pfWindow
- pfGetWinCurScreenOriginSize()
- Creating a pfWindow
- pfGetWinFBConfig()
- pfWindows and GL Windows
- pfGetWinGLCxt()
- pfWindows and GL Windows
- pfGetWinOrigin()
- Creating a pfWindow
- pfGetWinSize()
- Creating a pfWindow
- pfGetWinWSDrawable()
- pfWindows and GL Windows
- pfGetWinWSWindow()
- pfWindows and GL Windows
- pfGPParamsApply()
- Rendering Attributes
- pfGProgramApply()
- Rendering Attributes
- pfGSetAttr()
- pfDelete() and Reference Counting
- pfGeoSet (Geometry Set)
- Attributes
- Allocating Memory With pfMalloc()
- Animating a Geometry
- pfGSetBBox()
- pfGeoSet (Geometry Set)
- pfGSetBound()
- Animating a Geometry
- pfGSetDrawMode()
- pfGeoSet (Geometry Set)
- pfGeoSet Draw Mode
- pfGeoSet Draw Mode
- pfGeoSet Draw Mode
- pfGeoSet Operations
- pfGSetGState()
- pfDelete() and Reference Counting
- pfGeoSet (Geometry Set)
- pfGeoSets and pfGeoStates
- pfGSetGStateIndex()
- pfGeoSet (Geometry Set)
- pfGSetHlight()
- pfDelete() and Reference Counting
- Highlights
- pfGeoSet (Geometry Set)
- pfGSetIsectMask()
- Enabling Caching
- pfGeoSet (Geometry Set)
- Intersection Masks
- pfGSetIsectSegs()
- pfGeoSet (Geometry Set)
- pfGeoSet Operations
- Intersecting with pfGeoSets
- Intersecting with pfGeoSets
- Intersecting with pfGeoSets
- Intersection Masks
- pfGSetLineWidth()
- pfGeoSet (Geometry Set)
- pfGSetMultiAttr()
- pfGeoSet (Geometry Set)
- Attributes
- pfGSetNumPrims()
- pfGeoSet (Geometry Set)
- Primitive Types
- Primitive Types
- Primitive Types
- pfGSetOptimize()
- Marking pfGeoSets for Optimization
- pfGSetPntSize()
- pfGeoSet (Geometry Set)
- pfGSetPrimLengths()
- pfGeoSet (Geometry Set)
- Primitive Types
- Primitive Types
- pfGSetPrimType()
- pfGeoSet (Geometry Set)
- pfGeoArray Primitive Types
- pfGSetQuickAttr()
- Modifying Attributes of Cloned pfGeoSets
- pfGSetQuickMultiAttr()
- Modifying Attributes of Cloned pfGeoSets
- pfGSetQuickPrimLengths()
- Modifying Attributes of Cloned pfGeoSets
- pfGStateAttr()
- pfDelete() and Reference Counting
- Local and Global State
- pfGeoSets and pfGeoStates
- pfGStateFuncs()
- pfGeoSets and pfGeoStates
- pfGStateInherit()
- Local and Global State
- pfGeoSets and pfGeoStates
- pfGStateMode()
- Rendering Modes
- Local and Global State
- pfGeoSets and pfGeoStates
- pfGStateVal()
- Rendering Values
- pfGeoSets and pfGeoStates
- pfHalfSpaceContainsBox()
- Volume-Volume Intersection Tests
- pfHalfSpaceContainsCyl()
- Volume-Volume Intersection Tests
- pfHalfSpaceContainsPt()
- Point-Volume Intersection Tests
- pfHalfSpaceContainsSphere()
- Volume-Volume Intersection Tests
- pfHalfSpaceIsectSeg()
- Intersecting with Volumes
- pfHlightColor()
- Highlights
- pfHlightLineWidth()
- Highlights
- pfHlightMode()
- Highlights
- pfHlightNormalLength()
- Highlights
- pfHlightPntSize()
- Highlights
- pfHyperpipe()
- Rules for Invoking Functions While Multiprocessing
- Establishing the Number of Graphic Pipes
- Establishing the Number of Graphic Pipes
- pfIBRnodeAngles()
- Creating a pfIBRnode
- pfIBRnodeFlags()
- Creating a pfIBRnode Using a Proxy
- pfIBRnodeIBRtexture()
- Creating a pfIBRnode
- pfIBRnodeProxyTexCoords()
- Creating a pfIBRnode Using a Proxy
- pfIBRtextureDirection()
- Creating a pfIBRtexture
- pfIBRtextureFlags()
- Creating a pfIBRtexture
- Parameters Controlling Drawing of a pfIBRnode
- pfIBRtextureIBRdirections()
- Creating a pfIBRtexture
- pfIBRtextureIBRtextures()
- Creating a pfIBRtexture
- Creating a pfIBRtexture
- Creating a pfIBRtexture
- pfIBRtextureLoadIBRtexture()
- Creating a pfIBRtexture
- Creating a pfIBRtexture
- pfIBRtextureNumRings()
- Creating a pfIBRtexture
- pfIBRtextureRing()
- Creating a pfIBRtexture
- pfIdleTex()
- Texture Management
- pfImageCacheFileStreamServer()
- Configuring an Image Cache
- pfImageCacheImageSize()
- Configuring an Image Cache
- pfImageCacheMemRegionOrigin()
- Configuring an Image Cache
- pfImageCacheMemRegionSize()
- Configuring an Image Cache
- Configuring an Image Cache
- pfImageCacheName()
- Configuring an Image Cache
- pfImageCacheProtoTile()
- Configuring an Image Cache
- pfImageCacheTex()
- Configuring an Image Cache
- pfImageCacheTexRegionOrigin()
- Configuring an Image Cache
- pfImageCacheTexRegionSize()
- Configuring an Image Cache
- pfImageCacheTexSize()
- Configuring an Image Cache
- pfImageCacheTileFileNameFormat()
- Configuring an Image Cache
- pfImageTileDefaultTile()
- Configuring the Default Tile
- pfImageTileFileImageFormat()
- Configuring Image Tiles
- pfImageTileFileImageType()
- Configuring an Image Cache Proto Tile
- pfImageTileFileName()
- Configuring an Image Cache Proto Tile
- Configuring the Default Tile
- pfImageTileHeaderOffset()
- Configuring an Image Cache Proto Tile
- Configuring Image Tiles
- pfImageTileMemImageFormat()
- Configuring Image Tiles
- pfImageTileMemImageType()
- Configuring an Image Cache Proto Tile
- Configuring Image Tiles
- pfImageTileMemInfo()
- Configuring an Image Cache Proto Tile
- pfImageTileNumFileTiles()
- Configuring an Image Cache Proto Tile
- pfImageTileReadFunc()
- Configuring an Image Cache Proto Tile
- pfImageTileReadQueue()
- Configuring an Image Cache Proto Tile
- Configuring the Default Tile
- pfImageTileSize()
- Configuring an Image Cache Proto Tile
- Configuring Image Tiles
- pfIndex()
- Stage Timing Graph
- pfInit()
- Order of Calls
- Shared Memory and pfInit()
- Shared Memory and pfInit()
- Shared Arenas
- Initializing Shared Memory
- Initializing Shared Memory
- Glossary
- pfInitArenas()
- Memory Allocation
- Allocating Memory With pfMalloc()
- Shared Arenas
- Shared Arenas
- Shared Arenas
- Allocating Locks and Semaphores
- Initializing Shared Memory
- Glossary
- pfInitCBuffer()
-
CycleBuffers
- pfInitClock()
- High-Resolution Clocks
- pfInitGfx()
- pfWindows and GL Windows
- pfWindows and GL Windows
- Creating, Configuring and Opening pfPipeWindow
- pfInitializeEvents()
- Controlling the Collection of OpenGL Performer Internal Events
- pfInitState()
- State Management
- State Management
- pfInitVClock()
- Video Refresh Counter (VClock)
- pfInsertChan()
- One Window per Pipe, Multiple Channels per Window
- Multiple Channels and Multiple Windows
- Multiple Channels and Multiple Windows
- pfInsertChild()
- pfGroup
- pfGroup
- pfInsertGSet()
- pfDelete() and Reference Counting
- pfDelete() and Reference Counting
- pfGeode Nodes
- pfText Nodes
- pfInvertAffMat()
- Matrix Operations
- pfInvertFullMat()
- Matrix Operations
- pfInvertIdentMat()
- Matrix Operations
- pfInvertOrthoMat()
- Matrix Operations
- pfInvertOrthoNMat()
- Matrix Operations
- pfInvertQuat()
- Quaternion Operations
- pfIsectFunc()
- Intersection Pipeline
- Passthrough Data
- Application Optimizations
- pfIsOfType()
- Determining Ob
ject Type
- pfGeoArray Primitive Types
- Allocating Memory for a Shader Program
- Creating New Shader Objects
- pfIsTexLoaded()
- Texture Management
- pfLayer()
- Glossary
- pfLayerBase()
- pfLayer Nodes
- pfLayerDecal()
- pfLayer Nodes
- pfLayerMode()
- pfLayer Nodes
- pfLengthQuat()
- Quaternion Operations
- pfLengthVec3()
- Vector Operations
- pfLightAtten()
- Lighting
- pfLightOn()
- Lighting
- Rules for Invoking Functions While Multiprocessing
- Rendering Attributes
- pfLoadImageTile()
- Configuring Image Tiles
- pfLoadMatrix()
- Graphics Library Matrix Routines
- pfLoadMStack()
- Matrix Stack Operations
- pfLoadMultiTexFile()
- Texture Formats
- pfLoadState()
- State Management
- pfLoadTex()
- Texture Management
- Texture Management
- pfLoadTexFile()
- Texture
- pfLODCenter()
- pfLOD Nodes
- pfLODLODState()
- Level-of-Detail States
- pfLODLODStateIndex()
- Level-of-Detail States
- pfLODRange()
- pfLOD Nodes
- pfLODTransition()
- Level-of-Detail Transition Blending
- pfLODUserEvalFunc()
- Run-Time User Control Over LOD Evaluation
- pfLogQuat()
- Quaternion Operations
- pfMakeCoordMat()
- Matrix Operations
- pfMakeEulerMat()
- Matrix Operations
- pfMakeOrthoFrust()
- Frusta
- pfMakePerspFrust()
- Frusta
- pfMakePolarSeg()
- Creating and Working with Line Segments
- pfMakePtsSeg()
- Creating and Working with Line Segments
- pfMakeQuatMat()
- Matrix Operations
- pfMakeRotMat()
- Matrix Operations
- pfMakeRotOntoMat()
- Matrix Operations
- pfMakeRotQuat()
- Quaternion Operations
- pfMakeScaleMat()
- Matrix Operations
- pfMakeTransMat()
- Matrix Operations
- pfMalloc()
- pfDelete() and Reference Counting
- Shared Memory and pfInit()
- Attributes
- Memory Allocation
- Allocating Memory With pfMalloc()
- Allocating Memory With pfMalloc()
- Allocating Memory With pfMalloc()
- Shared Arenas
- Datapools
- libpr Databases
- pfMergeBuffer()
- pfBuffer
- pfBuffer
- Glossary
- pfMeshAddFace()
- Meshes
- pfMeshAddGeoSet()
- Meshes
- Meshes
- Meshes
- Meshes
- pfMeshAddTriangle()
- Meshes
- pfMeshFaceNumVerts()
- Mesh Faces
- pfMeshFaceTexCoord()
- Mesh Faces
- pfMeshFaceVertex()
- Mesh Faces
- pfMeshGridBsphere()
- Meshes
- pfMeshNumFaces()
- Meshes
- pfMeshNumVertices()
- Meshes
- pfMeshSplitVertices()
- Meshes
- Vertex Neighbors
- pfMeshUpdateMesh()
- Meshes
- Mesh Faces
- pfMeshVertexCoord()
- Vertex Coordinates
- Vertex Coordinates
- pfMeshVertexCoordPtr()
- Vertex Coordinates
- Vertex Coordinates
- pfMeshVertexNeighbor()
- Vertex Neighbors
- pfMeshVertexNumNeighbors()
- Vertex Neighbors
- pfModelMat()
- Sprite Transformations
- pfMoveChan()
- One Window per Pipe, Multiple Channels per Window
- Multiple Channels and Multiple Windows
- Multiple Channels and Multiple Windows
- Multiple Channels and Multiple Windows
- pfMovePWin()
- pfPipeWindows in Action
- pfMPKImportConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMPKImportFile()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMPKPostConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMPKPostDMConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMPKPreConfig()
- Importing OpenGL Multipipe SDK (MPK) Configuration Files
- pfMQueryFStats()
- Statistics Tokens
- Querying
- pfMQueryHit()
- Intersection Return Data: pfHit Objects
- Intersection Return Data: pfHit Objects
- Intersecting with pfGeoSets
- pfMQueryStats()
- Statistics Tokens
- Querying
- Querying
- pfMtlColorMode()
- Materials
- Draw Stage and Graphics Pipeline Optimizations
- Transform Bottlenecks
- Other Tips
- pfMultipipe()
- Multiple Rendering Pipelines
- Multiple Rendering Pipelines
- Order of Calls
- Establishing the Number of Graphic Pipes
- Establishing the Number of Graphic Pipes
- pfMultiprocess()
- Creating and Configuring a pfPipe
- Choosing a Multiprocessing Model
- Choosing a Multiprocessing Model
- Intersection Pipeline
- Overview
- Order of Calls
- Order of Calls
- DBASE Process
- Creating and Deleting a pfFlux
- Status Line
- Application Optimizations
- Use the Simplest Process Model
- Initializing Shared Memory
- pfMultithread()
- Multithreading
- CULL Sidekick Processes
- Order of Calls
- Configuring CULL_SIDEKICK Processes
- pfMultithreadParami()
- CULL Sidekick Optimization Mask
- CULL Sidekick Synchronization Policy
- CULL Sidekick User Functions
- pfMultMat()
- Matrix Operations
- pfMultMatrix()
- Rules for Invoking Functions While Multiprocessing
- Graphics Library Matrix Routines
- pfMultQuat()
- Quaternion Operations
- pfNegateVec3()
- Vector Operations
- Vector Operations
- pfNewBboard()
- pfBillboard Nodes
- pfNewBuffer()
- pfBuffer
- Glossary
- pfNewCBuffer()
-
CycleBuffers
- pfNewChan()
- Creating and
Configuring a pfChannel
- pfNewClipTexture()
- Configuring an Image Cache Level
- pfNewCtab()
- Color Tables
- pfNewDCS()
- pfDCS Nodes
- pfNewDList()
- Display Lists
- pfNewDPool()
- Datapools
- pfNewESky()
- Atmospheric Effects
- pfNewFlux()
- Creating and Deleting a pfFlux
- pfNewFog()
- Fog
- pfNewFont()
- pfFont
- pfNewFrust()
- Frusta
- pfNewGArray()
- Creating pfGeoArrays
- pfNewGeode()
- pfGeode Nodes
- pfText Nodes
- pfNewGSet()
- pfGeoSet (Geometry Set)
- pfNewGState()
- pfGeoSets and pfGeoStates
- pfNewHlight()
- Highlights
- pfNewImageTile()
- Configuring an Image Cache Proto Tile
- Configuring the Default Tile
- Configuring Image Tiles
- pfNewLayer()
- pfLayer Nodes
- pfNewLight()
- Lighting
- Lighting
- pfNewLModel()
- Lighting
- pfNewLOD()
- pfLOD Nodes
- pfNewMaterial()
- Materials
- pfNewMStack()
- Matrix Stack Operations
- pfNewMtl()
- Materials
- pfNewPart()
- pfPartition Nodes
- pfNewPath()
- Paths through the Scene Graph
- pfNewPWin()
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfNewScene()
- pfScene Nodes
- pfNewSCS()
- pfSCS Nodes
- pfNewSeq()
- pfSequence Nodes
- pfNewShaderObject()
- Allocating Memory for a Shader Program
- Creating New Shader Objects
- pfNewState()
- State Management
- pfWindows and GL Windows
- pfNewString()
- pfString
- pfNewSwitch()
- pfSwitch Nodes
- pfNewTex()
- Texture
- pfNewVolFog()
- Initializing a pfVolFog
- pfNewWin()
- Creating a pfWindow
- pfNextNeighborIndexMeshVertex()
- Vertex Neighbors
- pfNextNeighborMeshVertex()
- Vertex Neighbors
- pfNodeBSphere()
- Bounding Volumes
- pfNodeIsectSegs()
- Testing Line Segment Intersections
- Intersection Requests: pfSegSets
- Intersection Masks
-
Picking
- Intersection Pipeline
- Intersecting with pfGeoSets
- Efficient Intersection and Traversals
- pfNodeTravData()
- Subclassing pfObjects
- pfNodeTravFuncs()
- pfNode Cull and Draw Callbacks
- Subclassing pfObjects
- Defining Virtual Functions
- Multiprocessing and libpf Objects
- pfNodeTravMask()
- pfNode Draw Mask
- Setting the Intersection Mask
- Enabling Caching
- Efficient Intersection and Traversals
- pfNormalizeVec3()
- Vector Operations
- pfNotify()
- Allocating Memory With pfMalloc()
- Error Handling and Notification
- pfNotifyHandler()
- Allocating Memory With pfMalloc()
- Error Handling and Notification
- Error Handling and Notification
- pfNotifyLevel()
- Error Handling and Notification
- Process Pipeline Tuning Tips
- Avoid Floating-Point Exceptions
- pfOpenDList()
- Display Lists
- pfOpenFile()
- Asynchronous I/O (IRIX only)
- Asynchronous I/O (IRIX only)
- pfOpenPWin()
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPipeWindows in Action
- pfOpenScreen()
- Creating a pfWindow
- Communicating with the Window System
- pfOpenStats()
- Statistics Buffers
- pfOpenWin()
- Creating a pfWindow
- Configuring the Framebuffer of a pfWindow
- pfWindows and GL Windows
- pfWindows and GL Windows
- Manipulating a pfWindow
- Manipulating a pfWindow
- Manipulating a pfWindow
- Alternate Framebuffer Configuration Windows
- pfOpenWSConnection()
- Communicating with the Window System
- pfOrthoXformCyl()
- Transforming Bounding Volumes
- pfOrthoXformFrust()
- Transforming Bounding Volumes
- pfOrthoXformPlane()
- Transforming Bounding Volumes
- pfOrthoXformSphere()
- Transforming Bounding Volumes
- pfOverride()
- Rendering Modes
- Rendering Attributes
- State Override
- Fill Bottlenecks
- pfPartAttr()
- pfPartition Nodes
- pfPartition Nodes
- pfPassChanData()
- Process Callbacks and Passthrough Data
- Passthrough Data
- Application Optimizations
- Process Pipeline Tuning Tips
- pfPassIsectData()
- Passthrough Data
- pfPhase()
- Fixing the Frame Rate
- Frame Synchronization
- pfPipeScreen()
- Creating and Configuring a pfPipe
- Using Nondefault Hyperpipe Mappings to Graphics Pipes
- pfPipeWSConnectionName()
- Using Nondefault Hyperpipe Mappings to Graphics Pipes
- pfPlaneIsectSeg()
- Intersecting with Planes and Triangles
- pfPopMatrix()
- pfNode Cull and Draw Callbacks
- Graphics Library Matrix Routines
- pfPopMStack()
- Matrix Stack Operations
- pfPopState()
- Pushing and Popping State
- pfPositionSprite()
- Sprite Transformations
- pfPostMultMat()
- Matrix Operations
- pfPostMultMStack()
- Matrix Stack Operations
- Matrix Stack Operations
- pfPostRotMat()
- Matrix Operations
- pfPostRotMStack()
- Matrix Stack Operations
- pfPostScaleMat()
- Matrix Operations
- pfPostScaleMStack()
- Matrix Stack Operations
- Matrix Stack Operations
- pfPostTransMat()
- Matrix Operations
- pfPostTransMStack()
- Matrix Stack Operations
- pfPreMultMat()
- Matrix Operations
- pfPreMultMStack()
- Matrix Stack Operations
- Matrix Stack Operations
- pfPreRotMat()
- Matrix Operations
- pfPreRotMStack()
- Matrix Stack Operations
- pfPreScaleMat()
- Matrix Operations
- pfPreTransMat()
- Matrix Operations
- pfPreviousNeighborIndexMeshVertex(
- Vertex Neighbors
- pfPreviousNeighborMeshVertex()
- Vertex Neighbors
- pfPrint()
- pfGeoSet (Geometry Set)
- pfGeoSet Operations
- Printing
- pfProcessHighestPriority
- Placing Multiple OpenGL Performer Processes on a Single CPU
- pfProcessPriorityUpgrade()
- Placing Multiple OpenGL Performer Processes on a Single CPU
- pfPushIdentMatrix()
- Graphics Library Matrix Routines
- pfPushMatrix()
- pfNode Cull and Draw Callbacks
- Graphics Library Matrix Routines
- pfPushMStack()
- Matrix Stack Operations
- pfPushState()
- Rules for Invoking Functions While Multiprocessing
- Pushing and Popping State
- Pushing and Popping State
- pfPWinAddPVChan()
- Configuring pfPipeWindows and pfChannels
- pfPWinConfigFunc()
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPWinFBConfig()
- Configuring pfPipeWindows and pfChannels
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPWinFBConfigAttrs()
- Configuring pfPipeWindows and pfChannels
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPWinFBConfigData()
- Configuring pfPipeWindows and pfChannels
- pfPWinFBConfigId()
- Configuring pfPipeWindows and pfChannels
- pfPWinFullScreen()
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPWinGLCxt()
- Configuring pfPipeWindows and pfChannels
- Creating, Configuring and Opening pfPipeWindow
- pfPWinIndex()
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPWinList()
- Configuring pfPipeWindows and pfChannels
- pfPWinMode()
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPWinOriginSize()
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPWinOverlayWin()
- Configuring pfPipeWindows and pfChannels
- pfPWinPVChan()
- Configuring pfPipeWindows and pfChannels
- pfPWinRemovePVChan()
- Configuring pfPipeWindows and pfChannels
- pfPWinRemovePVChanIndex()
- Configuring pfPipeWindows and pfChannels
- pfPWinScreen()
- Configuring pfPipeWindows and pfChannels
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPWinShare()
- Creating, Configuring and Opening pfPipeWindow
- pfPWinStatsWin()
- Configuring pfPipeWindows and pfChannels
- pfPWinSwapBarrier()
- Configuring pfPipeWindows and pfChannels
- pfPWinType()
- Creating, Configuring and Opening pfPipeWindow
- pfPWinWSConnectionName()
- Configuring pfPipeWindows and pfChannels
- pfPWinWSDrawable()
- Configuring pfPipeWindows and pfChannels
- Creating, Configuring and Opening pfPipeWindow
- pfPWinWSWindow(
- Configuring pfPipeWindows and pfChannels
- pfPWinWSWindow()
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfQuatMeanTangent()
- Quaternion Operations
- pfQueryFeature()
- Draw Stage and Graphics Pipeline Optimizations
- pfQueryFStats()
- Statistics Tokens
- Querying
- pfQueryGSet()
- pfGeoSet (Geometry Set)
- pfQueryHit()
- Intersection Return Data: pfHit Objects
- Intersection Return Data: pfHit Objects
- Intersecting with pfGeoSets
- Discriminator Callbacks
- pfQueryStats()
- Statistics Tokens
- Querying
- Querying
- pfQuerySys()
- Configuring the Framebuffer of a pfWindow
- pfQueryWin()
- Configuring the Framebuffer of a pfWindow
- pfWindows and GL Windows
- pfWindows and GL Windows
- pfQuickCopyGSet()
- Modifying Attributes of Cloned pfGeoSets
- pfQuickResetGSet()
- Modifying Attributes of Cloned pfGeoSets
- pfReadFile()
- Asynchronous I/O (IRIX only)
- Asynchronous I/O (IRIX only)
- pfRef()
- pfDelete() and Reference Counting
- pfReleaseDPool()
- Datapools
- Datapools
- pfRemoveChan()
- Multiple Channels and Multiple Windows
- pfRemoveChild()
- pfGroup
- pfGroup
- pfBuffer
- pfRemoveGSet()
- pfGeode Nodes
- pfText Nodes
- pfReplaceGSet()
- pfDelete() and Reference Counting
- pfDelete() and Reference Counting
- pfGeode Nodes
- pfText Nodes
- pfResetDList()
- Display Lists
- pfResetEvents()
- Controlling the Collection of OpenGL Performer Internal Events
- pfResetMStack()
- Matrix Stack Operations
- pfResetStats()
- Statistics Tokens
- pfRotate()
- Graphics Library Matrix Routines
- pfSaveMultiTexFile()
- Texture Formats
- pfScale()
- Graphics Library Matrix Routines
- pfScaleVec3()
- Vector Operations
- pfSceneGState()
- pfScene Default Rendering State
- Draw Stage and Graphics Pipeline Optimizations
- pfSeekFile()
- Asynchronous I/O (IRIX only)
- pfSegIsectPlane()
- Intersecting with Planes and Triangles
- pfSegIsectTri()
- Intersecting with Planes and Triangles
- pfSelectBuffer()
- pfBuffer
- Glossary
- pfSelectPWin()
- Configuring pfPipeWindows and pfChannels
- pfSelectState()
- State Management
- pfSelectWin()
- Creating a pfWindow
- pfSelectWSConnection()
- Communicating with the Window System
- pfSeqDuration()
- pfSequence Nodes
- pfSeqInterval()
- pfSequence Nodes
- pfSeqMode()
- pfSequence Nodes
- pfSeqTime()
- pfSequence Nodes
- pfSetMatCol()
- Matrix Operations
- pfSetMatColVec3()
- Matrix Operations
- pfSetMatRow()
- Matrix Operations
- pfSetMatRowVec3()
- Matrix Operations
- pfSetVec3()
- Vector Operations
- pfShadeModel()
- Shading Model
- pfShaderObjectCompile()
- Compiling Shader Objects
- pfShaderObjectLoad()
- Specifying Shader Objects
- pfShaderObjectName()
- Specifying Shader Objects
- pfShaderObjectShaderType()
- Specifying the Object Type
- pfShaderObjectSource()
- Specifying Shader Objects
- pfShaderProgramApply()
- Applying Shader Programs
- pfShadow routines
- Creating a pfShadow
- pfSharedArenaSize()
- Memory Allocation
- Shared Arenas
- Shared Arenas
- pfSharedMalloc()
- evpp—Event Pre-Processor
- pfSlerpQuat()
- Quaternion Operations
- pfSphereAroundBoxes()
- Creating Bounding Volumes
- pfSphereAroundPts()
- Creating Bounding Volumes
- pfSphereAroundSpheres()
- Creating Bounding Volumes
- pfSphereContainsCyl()
- Volume-Volume Intersection Tests
- pfSphereContainsPt()
- Point-Volume Intersection Tests
- pfSphereContainsSphere()
- Volume-Volume Intersection Tests
- pfSphereExtendByPt()
- Creating Bounding Volumes
- pfSphereExtendBySphere()
- Creating Bounding Volumes
- pfSphereIsectSeg()
- Intersecting with Volumes
- pfSpriteAxis()
- Sprite Transformations
- pfSpriteMode()
- Sprite Transformations
- Sprite Transformations
- pfSProgAddShader()
- Adding pfShaderObjects to a Shader program
- pfSprogAddUniform()
- Adding Uniform Variables to Shader Programs
- pfSProgClampMode()
- Clamping Uniform Variables (optional)
- pfSProgForceRelink()
- Applying Shader Programs
- pfSProgLink()
- Applying Shader Programs
- pfSProgNormalizeFlag()
- Normalizing Uniform Variables (optional)
- pfSProgRemoveShader()
- Adding pfShaderObjects to a Shader program
- pfSProgReplaceShader()
- Adding pfShaderObjects to a Shader program
- pfSProgUniformMax()
- Clamping Uniform Variables (optional)
- pfSProgUniformMin()
- Clamping Uniform Variables (optional)
- pfSProgValidate()
- Applying Shader Programs
- pfSqrDistancePt3()
- Vector Operations
- pfSquadQuat()
- Quaternion Operations
- pfStageConfigFunc()
- Creating and Configuring a pfPipe
- pfStatsClass()
- Fill Statistics
- Statistics Buffers
- pfStatsClassMode()
- Statistics Tokens
- Statistics Buffers
- Enabling Only Statistics of Interest
- pfStatsCountGSet()
- Statistics Buffers
- pfStatsHwAttr()
- Fill Statistics
- Fill Statistics
- Statistics Buffers
- pfStringColor()
- pfString
- pfStringFont()
- pfString
- pfStringMat()
- pfString
- pfStringMode()
- pfString
- pfSubdivSurface()
- Creating a Subdivision Surface
- pfSubdivSurfaceFlags()
- Creating a Subdivision Surface
- pfSubdivSurfaceMesh()
- Creating a Subdivision Surface
- pfSubdivSurfaceUpdateControlMesh()
- Dynamic Modification of Vertices
- pfSubdivSurfaceVal()
- Creating a Subdivision Surface
- pfSubloadMultiTex()
- Texture Formats
- pfSubloadTex()
- Texture Management
- Texture Management
- pfSubloadTexLevel()
- Texture Management
- pfSubloadTexMultiLevel()
- Texture Formats
- pfSubMat()
- Matrix Operations
- pfSubVec3()
- Vector Operations
- pfSwapWinBuffers()
- Programming with Hyperpipes
- pfSwitchVal()
- pfSwitch Nodes
- pfSync()
- Application Traversal
- Fixing the Frame Rate
- Stage Timing Graph
- Stage Timing Graph
- Stage Timing Graph
- Stage Timing Graph
- Application Optimizations
- pfSync() Events
- Extending a pfvViewer—Module Entry Points
- pfTEnvBlendColor()
- Setting the Texture Environment with pfTexEnv
- pfTevMode()
- Draw Stage and Graphics Pipeline Optimizations
- pfTexAnisotropy()
- Texture Management
- pfTexDetail()
- pfDelete() and Reference Counting
- Texture Management
- pfTexFilter()
- Texture Management
- Draw Stage and Graphics Pipeline Optimizations
- pfTexFormat()
- Texture Management
- Texture Management
- Texture Formats
- Configuring an Image Cache Level
- Configuring a
pfTexture
- Texturing
- pfTexFrame()
- Texture Management
- pfTexImage()
- pfDelete() and Reference Counting
- Texture
- Texture
- Texture Formats
- Configuring an Image Cache Level
- Configuring a
pfTexture
- pfTexLevel()
- Texture Management
- pfTexList()
- Texture Management
- pfTexLoadImage()
- Texture Management
- pfTexLoadMode()
- Texture
- Texture Management
- Texture Management
- pfTexLoadOrigin()
- Texture
- pfTexLoadSize()
- Texture Management
- pfTexMultiImage()
- Texture Formats
- pfTexMultiName()
- Texture Formats
- pfTexName()
- Configuring an Image Cache Level
- pfTexSpline()
- Texture Management
- pfTGenMode()
- Automatic Texture Coordinate Generation
- pfTGenPlane()
- Automatic Texture Coordinate Generation
- pfTranslate()
- Graphics Library Matrix Routines
- pfTransparency()
- Rules for Invoking Functions While Multiprocessing
- Immediate Mode
- Transparency
- Local and Global State
- Draw Stage and Graphics Pipeline Optimizations
- Fill Bottlenecks
- pfTransposeMat()
- Matrix Operations
- pfTriIsectSeg()
- Intersecting with Planes and Triangles
- pfuAddMPClipTexturesToPipes
- Post-Load-Time Configuration
- pfuCollideSetup()
- Cull and Intersection Optimizations
- pfuDownloadTexList()
- Programming with Hyperpipes
- Draw Process Tips
- pfuFreeClipTexConfig()
- Cliptexture Configuration
- pfuFreeImgCacheConfig()
- Image Cache Configuration
- pfuInitClipTexConfig()
- Cliptexture Configuration
- pfuInitImgCacheConfig()
- Image Cache Configuration
- pfuLockDownApp()
- Process Pipeline Tuning Tips
- pfuLockDownCull()
- Process Pipeline Tuning Tips
- pfuLockDownDraw()
- Process Pipeline Tuning Tips
- pfuLockDownProc()
- Process Pipeline Tuning Tips
- pfuMakeClipTexture()
- Cliptexture Configuration
- pfuMakeImageCache()
- Image Cache Configuration
- pfUnbindPWinPVChans()
- Configuring pfPipeWindows and pfChannels
- pfUnref()
- pfDelete() and Reference Counting
- pfUnrefDelete()
- pfDelete() and Reference Counting
- pfUpdatePart()
- pfPartition Nodes
- pfPartition Nodes
- pfuPrioritizeProcs()
- Process Pipeline Tuning Tips
- pfUserData()
- Subclassing pfObjects
- pfVAttrDataType()
- pfGeoArray Attributes
- pfVAttrName()
- pfGeoArray Attributes
- pfVAttrPtr()
- pfGeoArray Attributes
- pfVAttrSize()
- pfGeoArray Attributes
- pfVAttrStride()
- pfGeoArray Attributes
- pfVClockSync()
- Video Refresh Counter (VClock)
- pfViewMat()
- Sprite Transformations
- pfVolFogAddChannel()
- Initializing a pfVolFog
- Initializing a pfVolFog
- Updating the View
- pfVolFogAddColoredPoint()
- Creating Layered Fog
- Initializing a pfVolFog
- Layered Fog
- pfVolFogAddNode()
- Animating Patchy Fog
- Creating Patchy Fog
- Initializing a pfVolFog
- pfVolFogAddPoint()
- Creating Layered Fog
- Initializing a pfVolFog
- Layered Fog
- pfVolFogSetAttr()
- Initializing a pfVolFog
- Layered Fog
- Patchy Fog
- pfVolFogSetColor()
- Initializing a pfVolFog
- Layered Fog
- pfVolFogSetDensity()
- Initializing a pfVolFog
- pfVolFogSetFlags()
- Initializing a pfVolFog
- Layered Fog
- pfVolFogSetVal()
- Layered Patchy Fog
- Initializing a pfVolFog
- Layered Fog
- Patchy Fog
- pfVolFogUpdateView()
- Initializing a pfVolFog
- Updating the View
- pfWinFBconfig()
- Configuring the Framebuffer of a pfWindow
- pfWindows and GL Windows
- pfWindows and GL Windows
- pfWinFBConfigAttrs()
- Configuring the Framebuffer of a pfWindow
- pfWinFullScreen()
- Creating a pfWindow
- Creating, Configuring and Opening pfPipeWindow
- pfWinGLCxt()
- pfWindows and GL Windows
- pfWindows and GL Windows
- pfWindows and GL Windows
- pfWinIndex()
- Manipulating a pfWindow
- Manipulating a pfWindow
- Alternate Framebuffer Configuration Windows
- pfWinMode()
- Manipulating a pfWindow
- pfWinOriginSize()
- Creating a pfWindow
- pfWinOverlayWin()
- Alternate Framebuffer Configuration Windows
- pfWinScreen()
- Creating a pfWindow
- pfWinShare()
- Alternate Framebuffer Configuration Windows
- pfWinStatsWin()
- Alternate Framebuffer Configuration Windows
- pfWinType()
- Creating a pfWindow
- pfWinWSDrawable()
- pfWindows and GL Windows
- pfWindows and GL Windows
- pfWindows and GL Windows
- pfWinWSWindow()
- pfWindows and GL Windows
- pfWindows and GL Windows
- Manipulating a pfWindow
- Alternate Framebuffer Configuration Windows
- pfWriteEvents()
- Controlling the Collection of OpenGL Performer Internal Events
- pfWriteFile()
- Asynchronous I/O (IRIX only)
- Asynchronous I/O (IRIX only)
- pfXformBox()
- Transforming Bounding Volumes
- pfXformPt3()
- Vector Operations
- pfXformVec3()
- Vector Operations
- postConfig()
- Extending a pfvViewer—Module Entry Points
- postCull()
- Extending a pfvViewer—Module Entry Points
- postDraw()
- Extending a pfvViewer—Module Entry Points
- preConfig()
- Extending a pfvViewer—Module Entry Points
- preCull()
- Extending a pfvViewer—Module Entry Points
- preDraw()
- Extending a pfvViewer—Module Entry Points
- setAntialiasJitter()
- Managing Screen Space, Channel Clipping, and Antialiasing
- setChannelClipped()
- Managing Screen Space, Channel Clipping, and Antialiasing
- setChildViewport()
- Managing Screen Space, Channel Clipping, and Antialiasing
- setLoadBalancer()
- Load Balancing
- setMode()
- The pfCompositor Class
- Setting Compositor Modes
- setNumActiveChildren()
- Querying pfCompositors
- setVal()
- Load Balancing
- setViewport()
- Managing Screen Space, Channel Clipping, and Antialiasing
- sync()
- Extending a pfvViewer—Module Entry Points
- RPC database format
- ArchVision RPC Format
- ruled surfaces
- Ruled Surfaces
- s_streams
-
num_streams,
s_streams,
t_streams, and
r_streams
- sample applications
- repTest
- Geometric Primitives: The Base Class pfRep and the Application repTest
- Parametric Surfaces
- pfSphereSurface Example
- Sample of a Trimmed pfNurbSurface From repTest
- topoTest
- Summary of Topology Building Strategies
- sample code
- More Sample Programs, Configuration Files, and Source Code
- repTest
- Sample of a Trimmed pfNurbSurface From repTest
- sample code. See example code
- One Window per Pipe, Multiple Channels per Window
- sampling, program counter
- Using pixie, prof, and gprof to Measure Performance
- Scalable Graphics Compositor
- Using Scalable Graphics Hardware
- Using OpenGL Performer with an SGI Scalable Graphics Compositor
- scalar functions
- Classes for Scalar Functions
- see functions
- Classes for Scalar Functions
- scalars
- defining
- Classes for Scalar Functions
- scan rate
- Fixing the Frame Rate
- scene complexity, definition
- Glossary
- scene graph
- defined
- Glossary
- state inheritance
- State Inheritance
- scene graph topology tools
- Summary of Scene Graph Topology: pfTopo
- scene graphs
- Scene Graph Hierarchy
- scene, definition
- Glossary
- screen-door transparency
- Transparency
- SCS. See pfSCS nodes
- pfSCS Nodes
- pfDoubleSCS Nodes
- search paths
- File Search Paths
- definition
- Glossary
- See formats.
- Importing Databases
- segments
- Creating and Working with Line Segments
- See also pfSegSet
- Creating and Working with Line Segments
- self-shadowing
- Simulating Self-Shadowing in Patchy Fog
- semaphores, allocating
- Allocating Locks and Semaphores
- sense, definition of
- Glossary
- setAntialiasJitter()
- Managing Screen Space, Channel Clipping, and Antialiasing
- setChannelClipped()
- Managing Screen Space, Channel Clipping, and Antialiasing
- setChildViewport()
- Managing Screen Space, Channel Clipping, and Antialiasing
- setLoadBalancer()
- Load Balancing
- setMode()
- The pfCompositor Class
- Setting Compositor Modes
- setmon()
- Video Refresh Counter (VClock)
- setNumActiveChildren()
- Querying pfCompositors
- setrlimit()
- Shared Arenas
- Shared Arenas
- setSyncGroup
- Adding a Q
uery Array
- setVal()
- Load Balancing
- setViewport()
- Managing Screen Space, Channel Clipping, and Antialiasing
- SGF database format
- USNA Standard Graphics Format
- SGO format. See formats
- SGI SGO Format
- shaders
- Rendering Modes
- Enable / Disable
- Rendering Attributes
- Shaders
- shading
- flat
- Shading Model
- Gouraud
- Shading Model
- shadow
- Casting a
Shadow
- shadow map
- defined
- Glossary
- shadows
- Real-Time Shadows
- share groups
- Master/Slave Share Masks
- Glossary
- share mask
- S
hare Masks
- Master/Slave Share Masks
- Glossary
- shared arena, memory mapping
- Shared Arenas
- shared instancing
- Shared Instancing
- defined
- Glossary
- shared memory
- allocation
- Creating and Deleting OpenGL Performer Objects
- arenas
- Allocating Memory With pfMalloc()
- datapools
- Datapools
- debugging and
- Shared Memory
- sharing channel attributes
- Using Channel Groups
- sharpen texture
- Graphics and Modeling Techniques to Improve Performances
- shininess, definition
- Glossary
- siblings, of a node, defined
- Glossary
- Sierpinski sponge
- Sierpinski Sponge Loader
- Silicon Graphics Object format. See formats
- SGI SGO Format
- Simplify application
- The Simplify Application
- simulation-based design
- Why Use OpenGL Performer?
- single inheritance
- Inheritance Graph
- single-precision arithmetic
- Special Coding Tips
- slave cliptexture
- Making Masters and Slaves
- slew table
- Slew Values
- smallest_icache
-
smallest_icache
- Software Systems
- MultiGen OpenFlight Format
- solids
- Collecting Connected Surfaces: pfSolid
- forming with surface patches
- Collecting Connected Surfaces: pfSolid
- Soma cube puzzle
- Designer's Workbench DWB Format
- sorting
- pfQueue Modes
- defined
- Glossary
- sorting for transparency
- Transparency
- source code
- database loaders
- Creating an OpenGL Performer Database Converter using libpfdu
- Initialization and Type Definition
- database loading
- Database Loading Details
- database processing tools
- Overview of OpenGL Performer Database Creation and Conversion
- fill statistics
- Fill Statistics
- libpfutil
- Process Pipeline Tuning Tips
- Draw Process Tips
- MIPmap
- Texture
- Perfly
- Glossary
- pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- pfPipeWindows in Action
- pfTexture
- Texture
- See also example code
- Texture
- statistics
- Displaying Statistics Simply
- Setting Statistics Class Enables and Modes
- X input
- Draw Process Tips
- spacing
- character
- pfFont
- definition
- Glossary
- spatial curves
- Spatial Curves
- spatial decomposition
- Hyperpipe Concepts
- spatial organization
- Organizing a Database for Efficient Culling
- definition
- Glossary
- specifying surface cross sections
- Planar Curves
- SPF format. See formats
- USNA Simple Polygon File Format
- spheres
- pfSphereSurface
- as bounding volumes
- Spheres
- splines
- Hermite-Spline Curves in the Plane
- Hermite spline
- Hermite-Spline Surfaces
- SPONGE format. See formats
- Sierpinski Sponge Loader
- sprite
- Sprite Transformations
- defined
- Glossary
- sproc()
- Multiprocessing and Memory
- Asynchronous I/O (IRIX only)
- Efficient Intersection and Traversals
- More on Shared Memory and the Type System
- stage timing graph
- Interpreting Statistics Displays
- Stage Timing Graph
- See also statistics
- Interpreting Statistics Displays
- stage, definition
- Glossary
- stages of rendering
- Review of Rendering Stages
- STAR format. See formats
- Star Chart Format
- state
- changes
- Draw Stage and Graphics Pipeline Optimizations
- defined
- Glossary
- inheritance
- State Inheritance
- local and global
- Local and Global State
- state elements
- Immediate Mode
- state specification
- global
- Local and Global State
- local
- Local and Global State
- static coordinate systems. See pfSCS nodes
- pfSCS Nodes
- pfDoubleSCS Nodes
- static data in C++ classes
- Static Member Data
- statistics
- Statistics
- average
- The pfStats Data Structure
- CPU
- CPU Statistics
- cumulative
- The pfStats Data Structure
- current
- The pfStats Data Structure
- data structures
- Statistics
- The pfStats Data Structure
- displaying
- Statistics
- Interpreting Statistics Displays
- Displaying Statistics Simply
- enabling
- Statistics Rules of Use
- fill
- Fill Statistics
- graphics
- Rendering Statistics
- previous
- The pfStats Data Structure
- stage timing
- defaults
- Enabling and Disabling Statistics for a Channel
- graph
- Stage Timing Graph
- use in applications
- Collecting and Accessing Statistics in Your Application
- stencil decaling
- Decals
- defined
- Glossary
- stereo display
- One Window per Pipe, Multiple Channels per Window
- stitching surfaces
- Creating and Maintaining Surface Topology
- STL format. See formats
- 3D Lithography STL Format
- stream
-
num_streams,
s_streams,
t_streams, and
r_streams
- stress filter
- Customizing DVR
- stress filter for DVR
- Understanding the Stre
ss Filter
- stress management
- Dynamic Load Management
- stress management. See load management
- Load and
Stress
- stress, definition
- Glossary
- structures
- libpfdu
- pfdBuilder
- SGI GFO Format
- sub-bin
- Sorting the Scene
- subclassing
- Subclassing pfObjects
- subdivision surfaces
- Subdivision Surfaces
- subgraph, definition
- Glossary
- superquadric curves
- in space
- Superquadrics in Space
- in the plane
- Superquadric Curves: pfSuperQuadCurve2d
- supersampled data
- Supersampled Data
- SuperViewer
- SuperViewer SV Format
- surface contact information
- Creating and Maintaining Surface Topology
- surface edges
- Adjacency Information: pfEdge
- surfaces
- adding
- Building Topology Incrementally: A Single-Traversal Build
- adjacency information
- Adjacency Information: pfEdge
- Coons patch
- Coons Patches
- defining edges
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- Hermite spline
- Hermite-Spline Surfaces
- NURBS
- Trimmed NURBS
- NURBS curve
- NURBS Surfaces
- parametric
- Parametric Surfaces
- ruled surface
- Ruled Surfaces
- specifying cross sections
- Planar Curves
- swept surfaces
- Swept Surfaces
- SV format. See formats
- SuperViewer SV Format
- swept surfaces
- Swept Surfaces
- Frenet frame
- pfFrenetSweptSurface
- specifying cross sections
- Planar Curves
- switch nodes
- pfSwitch Nodes
- sync()
- Extending a pfvViewer—Module Entry Points
- synchronization of frames
- Frame Synchronization
- t_streams
-
num_streams,
s_streams,
t_streams, and
r_streams
- tearing
- Decals
- temporal decomposition
- Hyperpipe Concepts
- tessalation
- illustration
- Tessellators for Varying Levels of Detail
- tessellation
- adjacent surfaces
- Creating and Maintaining Surface Topology
- consistent
- Summary of Scene Graph Topology: pfTopo
- controlling cracks
- Tessellators and Topology: Managing Cracks
- deleting data
- Reading and Writing Topology Information: Using Pseudo Loaders
- parametric surfaces
- Tessellating Parametric Surfaces
- tessellator
- definition
- Rendering Higher-Order Primitives: Tessellators
- testing
- intersections. See intersections
- Creating and Working with Line Segments
- visibility
- Visibility Testing
- tex region
- Cliptexture Levels
- tex_region_size
-
icache_size,
mem_region_size, and
tex_region_size
- texel coordinates
- Overview
- texel data
- Texel Data
- Formatting Im
age Data
- texel format
- libpr Functionality
- texel tile
- Tiling an Im
age
- texel, definition
- Glossary
- texload time
- Total Texload Time and Texload Time Fraction
- text
- pfText Nodes
- texture
- coordinate generation
- Automatic Texture Coordinate Generation
- coordinates
- Attribute Data Array
- detail
- Graphics and Modeling Techniques to Improve Performances
- loading
- Controlling Texture LOD with pfTexLOD
- magnification
- Graphics and Modeling Techniques to Improve Performances
- mapping, defined
- Glossary
- memory
- Image Cache
- minification
- Graphics and Modeling Techniques to Improve Performances
- paging
- Texture Management
- sharpen
- Graphics and Modeling Techniques to Improve Performances
- tiling
- Tiling an Im
age
- texturing
- overview
- Texture
- performance cost
- Transform Bottlenecks
- Multisampling
- RealityEngine graphics
- Texturing
- representing complex objects
- Graphics and Modeling Techniques to Improve Performances
- tile size
- Tile Size
- tile, algorithm
- Building a MIPmap
- tile, default
- Configuring the Default Tile
- tile, defined
- Glossary
- tile, updates
- Doing Per-tile Updates
- tile_base
-
tile_base,
tile_format and
tile_params
- tile_files
- tile_files
- tile_format
-
tile_format and
tile_params
-
tile_base,
tile_format and
tile_params
- tile_params
-
tile_format and
tile_params
-
tile_base,
tile_format and
tile_params
- tile_size
-
header_offset,
tiles_in_file, and
tile_size
- tiles
- Cliptexture Levels
- tiles_in_file
-
header_offset,
tiles_in_file, and
tile_size
- tiling an image
- Tiling an Im
age
- tiling, strategy
- Tiling Strategies
- TIN
- Triangulated Irregular Networks
- tokens
- APP_CULL_DRAW
- Using pixie, prof, and gprof to Measure Performance
- PF_MAX_ANISOTROPY
- Texture Management
- PF_MAX_LIGHTS
- Lighting
- PF_OFF
- Rendering Modes
- Rendering Modes
- Rendering Modes
- PFAA_OFF
- Rendering Modes
- PFAF_ALWAYS
- Rendering Modes
- PFAF_GREATER
- Alpha Function
- PFBOUND_FLUX
- Animating a Geometry
- PFBOUND_STATIC
- Bounding Volumes
- PFCF_BACK
- Frontface / Backface
- PFCF_BOTH
- Frontface / Backface
- PFCF_FRONT
- Frontface / Backface
- PFCF_OFF
- Rendering Modes
- Frontface / Backface
- PFCHAN_EARTHSKY
- Using Channel Groups
- PFCHAN_FOV
- Using Channel Groups
- PFCHAN_LOD
- Using Channel Groups
- Using Channel Groups
- PFCHAN_NEARFAR
- Using Channel Groups
- PFCHAN_SCENE
- Using Channel Groups
- PFCHAN_STRESS
- Using Channel Groups
- PFCHAN_SWAPBUFFERS
- Using Channel Groups
- Using Channel Groups
- PFCHAN_SWAPBUFFERS_HW
- Synchronization of Buffer Swap for Multiple Windows
- Multiple pfPipeWindows and Multiple pfPipes
- PFCHAN_VIEW
- Using Channel Groups
- PFCHAN_VIEW_OFFSETS
- Using Channel Groups
- PFCULL_GSET
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- PFCULL_IGNORE_LSOURCES
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- PFCULL_PROGRAM
- pfChannel Traversal Modes
- PFCULL_SORT
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- Cull and Intersection Optimizations
- PFCULL_VIEW
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- PFDECAL_BASE_STENCIL
- Decals
- Decals
- PFDECAL_LAYER_STENCIL
- Decals
- PFDECAL_OFF
- Rendering Modes
- Decals
- PFDL_RING
- Display Lists
- PFDRAW_OFF
- pfChannel Traversal Modes
- PFDRAW_ON
- pfChannel Traversal Modes
- PFEN_COLORTABLE
- Enable / Disable
- PFEN_FOG
- Enable / Disable
- PFEN_FRAGPROG
- Enable / Disable
- PFEN_HIGHLIGHTING
- Enable / Disable
- PFEN_LIGHTING
- Enable / Disable
- PFEN_LPOINTSTATE
- Enable / Disable
- PFEN_SHADPROG
- Enable / Disable
- PFEN_TEXGEN
- Enable / Disable
- PFEN_TEXTURE
- Enable / Disable
- PFEN_VTXPROG
- Enable / Disable
- PFEN_WIREFRAME
- Enable / Disable
- PFENG_ALIGN
- Creating and Deleting Engines
- PFENG_ANIMATE
- Creating and Deleting Engines
- PFENG_ANIMATE_BASE_MATRIX
- Setting Engine Types and Modes
- PFENG_ANIMATE_ROT
- Setting Engine Types and Modes
- PFENG_ANIMATE_SCALE_UNIFORM
- Setting Engine Types and Modes
- PFENG_ANIMATE_SCALE_XYZ
- Setting Engine Types and Modes
- PFENG_ANIMATE_TRANS
- Setting Engine Types and Modes
- PFENG_BBOX
- Creating and Deleting Engines
- PFENG_BLEND
- Creating and Deleting Engines
- PFENG_MATRIX
- Creating and Deleting Engines
- PFENG_MORPH
- Creating and Deleting Engines
- PFENG_MORPH_FRAME
- PFENG_MORPH Engines
- PFENG_MORPH_SRC(n)
- PFENG_MORPH Engines
- PFENG_MORPH_WEIGHTS
- PFENG_MORPH Engines
- PFENG_RANGE_CHECK
- Evaluating pfEngines
- PFENG_STROBE
- Creating and Deleting Engines
- PFENG_TIME
- Creating and Deleting Engines
- PFENG_TRANSFORM
- Creating and Deleting Engines
- PFENG_USER_FUNCTION
- Creating and Deleting Engines
- PFES_BUFFER_CLEAR
- Using pfEarthSky
- PFES_FAST
- Atmospheric Effects
- PFES_GRND_FAR
- Using pfEarthSky
- PFES_GRND_HT
- Using pfEarthSky
- PFES_GRND_NEAR
- Using pfEarthSky
- PFES_SKY
- Atmospheric Effects
- PFES_SKY_CLEAR
- Atmospheric Effects
- PFES_SKY_GRND
- Using pfEarthSky
- Atmospheric Effects
- PFFB_ACCUM_ALPHA_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_ACCUM_BLUE_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_ACCUM_GREEN_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_ACCUM_RED_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_ALPHA_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_AUX_BUFFER
- Configuring the Framebuffer of a pfWindow
- PFFB_BLUE_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_BUFFER_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_DEPTH_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_DOUBLEBUFFER
- Configuring the Framebuffer of a pfWindow
- PFFB_GREEN_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_RED_SIZE
- Configuring the Framebuffer of a pfWindow
- PFFB_RGBA
- Configuring the Framebuffer of a pfWindow
- PFFB_STENCIL
- Configuring the Framebuffer of a pfWindow
- PFFB_STEREO
- Configuring the Framebuffer of a pfWindow
- PFFB_USE_GL
- Configuring the Framebuffer of a pfWindow
- PFFLUX_BASIC_MASK
- Triggering pfFlux Evaluation
- PFFLUX_DEFAULT_NUM_BUFFERS
- Creating and Deleting a pfFlux
- PFFLUX_ON_DEMAND
- Reading pfFlux Buffers
- Fluxed Coordinate Systems
- PFFOG_PIX_EXP
- Fog
- PFFOG_PIX_EXP2
- Fog
- PFFOG_PIX_LIN
- Fog
- PFFOG_PIX_SPLINE
- Fog
- Fog
- PFFOG_VTX_EXP
- Fog
- PFFOG_VTX_EXP2
- Fog
- PFFOG_VTX_LIN
- Fog
- PFFONT_BBOX
- pfFont
- PFFONT_CHAR_SPACING
- pfFont
- PFFONT_CHAR_SPACING_FIXED
- pfFont
- PFFONT_CHAR_SPACING_VARIABLE
- pfFont
- PFFONT_GSTATE
- pfFont
- PFFONT_NAME
- pfFont
- PFFONT_NUM_CHARS
- pfFont
- PFFONT_RETURN_CHAR
- pfFont
- PFFONT_SPACING
- pfFont
- PFGS_COLOR4
- Color Tables
- PFGS_COMPILE_GL
- pfGeoSet Draw Mode
- pfGeoSet Operations
- PFGS_COORD3
- Writing to pfFlux Buffers
- PFGS_FLAT_LINESTRIPS
- Primitive Types
- Attribute Bindings
- PFGS_FLAT_TRISTRIPS
- Primitive Types
- Attribute Bindings
- PFGS_FLATSHADE
- pfGeoSet Draw Mode
- PFGS_LINES
- Primitive Types
- PFGS_LINESTRIPS
- Primitive Types
- PFGS_OFF
- Attribute Bindings
- PFGS_OVERALL
- Attribute Bindings
- PFGS_PER_PRIM
- Attribute Bindings
- PFGS_PER_VERTEX
- Attribute Bindings
- Attribute Bindings
- PFGS_POINTS
- Primitive Types
- PFGS_POLYS
- Primitive Types
- PFGS_QUADS
- Primitive Types
- Intersecting with pfGeoSets
- PFGS_TRIS
- Primitive Types
- Intersecting with pfGeoSets
- PFGS_TRISTRIPS
- Primitive Types
- Intersecting with pfGeoSets
- PFGS_WIREFRAME
- pfGeoSet Draw Mode
- PFHL_BBOX_FILL
- Highlights
- PFHL_BBOX_LINES
- Highlights
- PFHL_FILL
- Highlights
- PFHL_FILL_R
- Highlights
- PFHL_FILLPAT
- Highlights
- PFHL_FILLPAT2
- Highlights
- PFHL_FILLTEX
- Highlights
- PFHL_LINES
- Highlights
- PFHL_LINES_R
- Highlights
- PFHL_LINESPAT
- Highlights
- PFHL_LINESPAT2
- Highlights
- PFHL_NORMALS
- Highlights
- PFHL_POINTS
- Highlights
- PFHL_SKIP_BASE
- Highlights
- PFIS_ALL_IN
- pfNode Cull and Draw Callbacks
- pfNode Cull and Draw Callbacks
- Volume-Volume Intersection Tests
- Intersecting with Volumes
- PFIS_FALSE
- pfNode Cull and Draw Callbacks
- Point-Volume Intersection Tests
- Volume-Volume Intersection Tests
- Intersecting with Planes and Triangles
- PFIS_MAYBE
- Volume-Volume Intersection Tests
- Volume-Volume Intersection Tests
- Volume-Volume Intersection Tests
- Volume-Volume Intersection Tests
- Intersecting with Volumes
- Intersecting with Volumes
- PFIS_PICK_MASK
-
Picking
- PFIS_START_IN
- Intersecting with Volumes
- PFIS_TRUE
- Point-Volume Intersection Tests
- Volume-Volume Intersection Tests
- Volume-Volume Intersection Tests
- Intersecting with Volumes
- Intersecting with Volumes
- Intersecting with Planes and Triangles
- PFLUX_WRITE_ONCE
- Writing to pfFlux Buffers
- PFMP_APP_CULL_DRAW
- Choosing a Multiprocessing Model
- Multiple Rendering Pipelines
- Rules for Invoking Functions While Multiprocessing
- Multiprocessing and Memory
- Stage Timing Graph
- PFMP_APP_CULLDRAW
- Choosing a Multiprocessing Model
- Forcing Display List Generation
- Rules for Invoking Functions While Multiprocessing
- PFMP_APPCULL_DRAW
- Choosing a Multiprocessing Model
- Multiple Rendering Pipelines
- PFMP_APPCULLDRAW
- Choosing a Multiprocessing Model
- Forcing Display List Generation
- Multiple Rendering Pipelines
- Use the Simplest Process Model
- PFMP_CULL_DL_DRAW
- Choosing a Multiprocessing Model
- Forcing Display List Generation
- Draw Stage and Graphics Pipeline Optimizations
- Cull and Intersection Optimizations
- PFMP_CULLoDRAW
- Choosing a Multiprocessing Model
- Cull-Overlap-Draw Mode
- Cull-Overlap-Draw Mode
- Forcing Display List Generation
- Stage Timing Graph
- PFMP_FORK_COMPUTE
- Compute Process
- PFMP_FORK_CULL
- Choosing a Multiprocessing Model
- Choosing a Multiprocessing Model
- PFMP_FORK_DBASE
- DBASE Process
- PFMP_FORK_DRAW
- Choosing a Multiprocessing Model
- Choosing a Multiprocessing Model
- Choosing a Multiprocessing Model
- Cull-Overlap-Draw Mode
- PFMP_FORK_ISECT
- Intersection Pipeline
- PFMTL_CMODE_AD
- Transform Bottlenecks
- PFNFY_ALWAYS
- Error Handling and Notification
- PFNFY_DEBUG
- Shell Environment Variables
- Error Handling and Notification
- Avoid Floating-Point Exceptions
- PFNFY_FATAL
- Allocating Memory With pfMalloc()
- Error Handling and Notification
- PFNFY_FP_DEBUG
- Error Handling and Notification
- Error Handling and Notification
- Error Handling and Notification
- PFNFY_INFO
- Error Handling and Notification
- PFNFY_NOTICE
- Error Handling and Notification
- PFNFY_WARN
- Error Handling and Notification
- PFPB_LEVEL
- Configuring the Framebuffer of a pfWindow
- PFPHASE_FLOAT
- Frame Synchronization
- PFPHASE_FREE_RUN
- Frame Synchronization
- Creating, Configuring and Opening pfPipeWindow
- PFPHASE_LIMIT
- Frame Synchronization
- PFPHASE_LOCK
- Frame Synchronization
- PFPK_M_ALL
-
Picking
- PFPK_M_NEAREST
-
Picking
- PFPROC_APP
- Creating and Configuring a pfPipe
- PFPROC_CULL
- Creating and Configuring a pfPipe
- PFPROC_DBASE
- Creating and Configuring a pfPipe
- PFPROC_DRAW
- Creating and Configuring a pfPipe
- PFPROC_ISECT
- Creating and Configuring a pfPipe
- PFPVC_DVR_AUTO
- Maintaining Frame Rate Using D
ynamic Vid
eo Res
olution
- DVR Scaling
- Use pfPipeVideoChannels to Control Frame Rate
- PFPVC_DVR_MANUAL
- DVR Scaling
- Use pfPipeVideoChannels to Control Frame Rate
- PFPWIN_TYPE_NONEVENTS
- Creating, Configuring and Opening pfPipeWindow
- PFPWIN_TYPE_NOPORT
- Creating a pfWindow
- PFPWIN_TYPE_OVERLAY
- Creating a pfWindow
- PFPWIN_TYPE_SHARE
- Creating, Configuring and Opening pfPipeWindow
- Multiple pfPipeWindows and Multiple pfPipes
- PFPWIN_TYPE_STATS
- Creating a pfWindow
- Creating, Configuring and Opening pfPipeWindow
- PFPWIN_TYPE_X
- Creating a pfWindow
- Creating, Configuring and Opening pfPipeWindow
- PFQHIT_FLAGS
- Intersection Return Data: pfHit Objects
- Intersection Return Data: pfHit Objects
- PFQHIT_GSET
- Intersection Return Data: pfHit Objects
- PFQHIT_NAME
- Intersection Return Data: pfHit Objects
- PFQHIT_NODE
- Intersection Return Data: pfHit Objects
- PFQHIT_NORM
- Intersection Return Data: pfHit Objects
- PFQHIT_PATH
- Intersection Return Data: pfHit Objects
- PFQHIT_POINT
- Intersection Return Data: pfHit Objects
- PFQHIT_PRIM
- Intersection Return Data: pfHit Objects
- PFQHIT_SEG
- Intersection Return Data: pfHit Objects
- PFQHIT_SEGNUM
- Intersection Return Data: pfHit Objects
- PFQHIT_TRI
- Intersection Return Data: pfHit Objects
- PFQHIT_VERTS
- Intersection Return Data: pfHit Objects
- PFQHIT_XFORM
- Intersection Return Data: pfHit Objects
- PFSM_FLAT
- Shading Model
- PFSM_GOURAUD
- Rendering Modes
- Shading Model
- PFSORT_BACK_TO_FRONT
- Sorting the Scene
- PFSORT_BY_STATE
- Sorting the Scene
- PFSORT_END
- Sorting the Scene
- PFSORT_FRONT_TO_BACK
- Sorting the Scene
- PFSORT_NO_ORDER
- Sorting the Scene
- PFSORT_QUICK
- Sorting the Scene
- PFSORT_STATE_BGN
- Sorting the Scene
- PFSORT_STATE_END
- Sorting the Scene
- PFSPRITE_AXIAL_ROT
- Sprite Transformations
- PFSPRITE_MATRIX_THRESHOLD
- Sprite Transformations
- PFSPRITE_POINT_ROT_EYE
- Sprite Transformations
- PFSPRITE_POINT_ROT_WORLD
- Sprite Transformations
- PFSPRITE_ROT
- Sprite Transformations
- PFSTATE_ALPHAFUNC
- Rendering Modes
- PFSTATE_ALPHAREF
- Rendering Values
- PFSTATE_ANTIALIAS
- Rendering Modes
- PFSTATE_BACKMTL
- Rendering Attributes
- PFSTATE_COLORTABLE
- Rendering Attributes
- PFSTATE_CULLFACE
- Rendering Modes
- PFSTATE_DECAL
- Rendering Modes
- PFSTATE_ENCOLORTABLE
- Rendering Modes
- PFSTATE_ENFOG
- Rendering Modes
- PFSTATE_ENFRAGPROG
- Rendering Modes
- PFSTATE_ENHIGHLIGHTING
- Rendering Modes
- PFSTATE_ENLIGHTING
- Rendering Modes
- Local and Global State
- PFSTATE_ENLPOINTSTATE
- Rendering Modes
- PFSTATE_ENSHADPROG
- Rendering Modes
- PFSTATE_ENTEXGEN
- Rendering Modes
- PFSTATE_ENTEXTURE
- Rendering Modes
- Local and Global State
- PFSTATE_ENVTXPROG
- Rendering Modes
- PFSTATE_ENWIREFRAME
- Rendering Modes
- PFSTATE_FOG
- Rendering Attributes
- PFSTATE_FRAGPROG
- Rendering Attributes
- PFSTATE_FRONTMTL
- Rendering Attributes
- PFSTATE_GPROGPARMS
- Rendering Attributes
- PFSTATE_HIGHLIGHT
- Rendering Attributes
- PFSTATE_LIGHTMODEL
- Rendering Attributes
- PFSTATE_LIGHTS
- Rendering Attributes
- PFSTATE_LPOINTSTATE
- Rendering Attributes
- PFSTATE_SHADEMODEL
- Rendering Modes
- PFSTATE_SHADPROG
- Rendering Attributes
- PFSTATE_TEXENV
- Rendering Attributes
- PFSTATE_TEXGEN
- Rendering Attributes
- PFSTATE_TEXTURE
- Rendering Attributes
- PFSTATE_TRANSPARENCY
- Immediate Mode
- Rendering Modes
- PFSTATE_VTXPROG
- Rendering Attributes
- PFSTATS_ENGFX
- Rendering Statistics
- Rendering Statistics
- PFSTATS_ON
- Rendering Statistics
- Rendering Statistics
- PFSTR_CENTER
- pfString
- PFSTR_CHAR
- pfString
- PFSTR_CHAR_SIZE
- pfString
- PFSTR_FIRST
- pfString
- PFSTR_INT
- pfString
- PFSTR_JUSTIFY
- pfString
- PFSTR_LAST
- pfString
- PFSTR_LEFT
- pfString
- PFSTR_MIDDLE
- pfString
- PFSTR_RIGHT
- pfString
- PFSTR_SHORT
- pfString
- PFSWITCH_OFF
- pfSwitch Nodes
- PFSWITCH_ON
- pfSwitch Nodes
- PFTEX_BASE_APPLY
- Texture Management
- PFTEX_BASE_AUTO_REPLACE
- Texture Management
- PFTEX_BASE_AUTO_SUBLOAD
- Texture Management
- PFTEX_FAST
- Texture Management
- PFTEX_LIST_APPLY
- Texture Management
- PFTEX_LIST_AUTO_IDLE
- Texture Management
- PFTEX_LIST_AUTO_SUBLOAD
- Texture Management
- PFTEX_LOAD_BASE
- Texture Management
- PFTEX_LOAD_LIST
- Texture Management
- PFTEX_LOAD_SOURCE
- Texture
- PFTEX_SOURCE_FRAMEBUFFER
- Texture
- PFTEX_SOURCE_IMAGE
- Texture
- PFTEX_SOURCE_VIDEO
- Texture
- PFTEX_SUBLOAD_FORMAT
- Texture Management
- PFTG_EYE_DISTANCE_TO_LINE
- Automatic Texture Coordinate Generation
- PFTG_EYE_LINEAR
- Automatic Texture Coordinate Generation
- PFTG_EYE_LINEAR_IDENT
- Automatic Texture Coordinate Generation
- PFTG_NORMAL_MAP
- Automatic Texture Coordinate Generation
- PFTG_OBJECT_DISTANCE_TO_LINE
- Automatic Texture Coordinate Generation
- PFTG_OBJECT_LINEAR
- Automatic Texture Coordinate Generation
- PFTG_OFF
- Automatic Texture Coordinate Generation
- PFTG_REFLECTION_MAP
- Automatic Texture Coordinate Generation
- PFTG_SPHERE_MAP
- Automatic Texture Coordinate Generation
- PFTR_BLEND_ALPHA
- Transparency
- PFTR_FAST
- Transparency
- PFTR_HIGH_QUALITY
- Transparency
- PFTR_MS_ALPHA
- Transparency
- PFTR_NO_OCCLUDE
- Transparency
- PFTR_OFF
- Rendering Modes
- Transparency
- PFTR_ON
- Transparency
- PFTRAV_CONT
- pfNode Cull and Draw Callbacks
- Discriminator Callbacks
- Discriminator Callbacks
- PFTRAV_CULL
- pfChannel Traversal Modes
- pfChannel Traversal Modes
- Process Callbacks and Passthrough Data
- PFTRAV_DRAW
- Process Callbacks and Passthrough Data
- PFTRAV_IS_BCYL
- Intersection Methods for Segments
- PFTRAV_IS_CACHE
- Cull and Intersection Optimizations
- PFTRAV_IS_CLIP_END
- Line Segment Clipping
- Discriminator Callbacks
- PFTRAV_IS_CLIP_START
- Line Segment Clipping
- Discriminator Callbacks
- PFTRAV_IS_CULL_BACK
- Front Face/Back Face
- PFTRAV_IS_GEODE
- Discriminator Callbacks
- PFTRAV_IS_GSET
- Discriminator Callbacks
- Intersection Methods for Segments
- Intersecting with pfGeoSets
- Intersecting with pfGeoSets
- PFTRAV_IS_IGNORE
- Discriminator Callbacks
- Discriminator Callbacks
- PFTRAV_IS_NO_PART
- pfPartition Nodes
- PFTRAV_IS_NODE
- Intersection Methods for Segments
- PFTRAV_IS_PRIM
- Discriminator Callbacks
- Intersecting with pfGeoSets
- Intersecting with pfGeoSets
- PFTRAV_IS_UNCACHE
- Writing to pfFlux Buffers
- PFTRAV_PRUNE
- pfNode Cull and Draw Callbacks
- pfNode Cull and Draw Callbacks
- Discriminator Callbacks
- Discriminator Callbacks
- PFTRAV_TERM
- pfNode Cull and Draw Callbacks
- pfNode Cull and Draw Callbacks
- Discriminator Callbacks
- Discriminator Callbacks
- PFVCHAN_AUTO_APPLY
- Use pfPipeVideoChannels to Control Frame Rate
- PFVCHAN_SYNC
- Use pfPipeVideoChannels to Control Frame Rate
- PFVCHAN_SYNC_FIELD
- Use pfPipeVideoChannels to Control Frame Rate
- PFVFOG_3D_TEX_SIZE
- Initializing a pfVolFog
- PFVFOG_COLOR
- Initializing a pfVolFog
- PFVFOG_DENSITY
- Initializing a pfVolFog
- PFVFOG_DENSITY_BIAS
- Initializing a pfVolFog
- PFVFOG_EXP
- Patchy Fog
- PFVFOG_EXP2
- Patchy Fog
- PFVFOG_FLAG_CLOSE_SURFACES
- Initializing a pfVolFog
- PFVFOG_FLAG_FORCE_2D_TEXTURE
- Initializing a pfVolFog
- PFVFOG_FLAG_FORCE_PATCHY_PASS
- Initializing a pfVolFog
- PFVFOG_FLAG_LAYERED_PATCHY_FOG
- Initializing a pfVolFog
- PFVFOG_LAYERED_MODE
- Initializing a pfVolFog
- PFVFOG_LIGHT_SHAFT_ATTEN_SCALE
- Initializing a pfVolFog
- PFVFOG_LIGHT_SHAFT_ATTEN_TRANSLATE
- Initializing a pfVolFog
- PFVFOG_LIGHT_SHAFT_DARKEN_FACTOR
- Initializing a pfVolFog
- PFVFOG_LINEAR
- Initializing a pfVolFog
- Patchy Fog
- PFVFOG_PATCHY_MODE
- Initializing a pfVolFog
- PFVFOG_PATCHY_TEXTURE_BOTTOM
- Initializing a pfVolFog
- PFVFOG_PATCHY_TEXTURE_TOP
- Initializing a pfVolFog
- PFVFOG_RESOLUTION
- Initializing a pfVolFog
- PFVFOG_ROTATE_NODE
- Initializing a pfVolFog
- PFWIN_AUTO_RESIZE
- Manipulating a pfWindow
- PFWIN_EXIT
- Manipulating a pfWindow
- PFWIN_GFX_WIN
- Alternate Framebuffer Configuration Windows
- Creating, Configuring and Opening pfPipeWindow
- Creating, Configuring and Opening pfPipeWindow
- PFWIN_HAS_OVERLAY
- Manipulating a pfWindow
- PFWIN_HAS_STATS
- Manipulating a pfWindow
- PFWIN_NOBORDER
- Manipulating a pfWindow
- PFWIN_ORIGIN_LL
- Manipulating a pfWindow
- PFWIN_OVERLAY_WIN
- Manipulating a pfWindow
- Manipulating a pfWindow
- Alternate Framebuffer Configuration Windows
- Creating, Configuring and Opening pfPipeWindow
- PFWIN_SHARE_GL_CXT
- Window Share Groups
- PFWIN_SHARE_GL_OBJS
- Window Share Groups
- PFWIN_SHARE_STATE
- Window Share Groups
- PFWIN_STATS_WIN
- Alternate Framebuffer Configuration Windows
- Creating, Configuring and Opening pfPipeWindow
- PFWIN_TYPE_NOPORT
- Creating a pfWindow
- Creating a pfWindow
- PFWIN_TYPE_OVERLAY
- Creating a pfWindow
- PFWIN_TYPE_STATS
- Creating a pfWindow
- topology
- adding to file
- Reading and Writing Topology Information: Using Pseudo Loaders
- Reading and Writing Topology Information: Using Pseudo Loaders
- information, reading and writing
- Reading and Writing Topology Information: Using Pseudo Loaders
- solids
- Collecting Connected Surfaces: pfSolid
- tools
- Summary of Scene Graph Topology: pfTopo
- topology-building
- from list of surfaces
- Building Topology From a List of Surfaces
- general tasks
- Overview of Topology Tasks
- imported surfaces
- Building Topology “by Hand”: Imported Surfaces
- strategies
- Building Topology: Computing and Using Connectivity Information
- summary
- Summary of Topology Building Strategies
- two traversals
- Building Topology From All Scene Graph Surfaces: A Two-Traversal Build
- topoTest sample application
- Summary of Topology Building Strategies
- tori
- pfTorusSurface
- toroidal loading
- Toroidal Loading
- transformations
- affine
- Matrix Operations
- definied
- Glossary
- inheritance through scene graph
- State Inheritance
- order of composition
- Matrix Operations
- orthogonal
- Matrix Operations
- orthonormal
- Matrix Operations
- Transforming Bounding Volumes
- specified by matrices
- Matrix Operations
- transition distance, definition
- Glossary
- transparency
- Transparency
- Transparency
- traversals
- activation
- Database Traversal
- application
- Application Traversal
- attributes
- Database Traversal
- culling
- Database Traversal
- Cull Traversal
- Custom Visibility Culling
- customizing
- Cull Traversal
- Custom Visibility Culling
- node pruning
- Traversal Order
- visibility testing
- Visibility Culling
- database. See databases
- Database Traversal
- definition
- Glossary
- draw
- Database Traversal
- Draw Traversal
- intersection
- Database Traversal
- Intersection Traversal
- two traversal topology
- Building Topology From All Scene Graph Surfaces: A Two-Traversal Build
- TRI format. See formats
- Geometry Center Triangle Format
- Triangle data structure
- Triangle Data Structure
- triangle strip
- Triangle Strips
- Triangle Strips
- triangulated irregular networks
- Triangulated Irregular Networks
- trigger routine, definition
- Glossary
- trigonometric functions
- Trigonometric Functions
- Trigonometric Functions
- trim curve
- Planar Curves
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- trim loop
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- trim loops and curves
- Defining Edges of a Parametric Surface: Trim Loops and Curves
- tristrip
- Triangle Strips
- tsid
- Triangle Strips
- values
- Triangle Strips
- two traversal topology
- Building Topology From All Scene Graph Surfaces: A Two-Traversal Build
- type system
- multiprocessing implications
- More on Shared Memory and the Type System
- type, actual, of objects
- Determining Ob
ject Type
- typographical conventions
- Conventions
- UNC format. See formats
- UNC Walkthrough Format
- up vector, defined
- Glossary
- updatable objects
- Multiprocessing and libpf Objects
- updates, latency-critical
- Process Pipeline Tuning Tips
- user data
- User Data
- User Data
- usinit()
- State Management
- usnewlock()
- Shared Memory and pfInit()
- Shared Arenas
- Shared Arenas
- Allocating Locks and Semaphores
- usnewsema()
- Shared Arenas
- Shared Arenas
- Allocating Locks and Semaphores
- ussetlock()
- Shared Memory and pfInit()
- usunsetlock()
- Shared Memory and pfInit()
- utilities
- cliptexture configuration
- Configuration Utilities
- VClock. See video counter
- Video Refresh Counter (VClock)
- vector routines
- Vector Operations
- vectors
- New Types Required for Reps
- 2-component
- Vector Operations
- 3-component
- Vector Operations
- 4-component
- Vector Operations
- vertex data structure
- Vertex Data Structure
- vertex neighborhoods
- Vertex Data Structure
- vertex programs
- Rendering Modes
- Enable / Disable
- Rendering Attributes
- Using OpenGL Performer with GPUs
- vertical stripes
- How the Compositor Functions
- video
- counter
- Video Refresh Counter (VClock)
- dynamic video resolution
- Maintaining Frame Rate Using D
ynamic Vid
eo Res
olution
- field
- Stage Timing Graph
- multiple outputs
- Controlling Video Displays
- output
- Controlling Video Displays
- scan rate
- Fixing the Frame Rate
- Video Digital Multiplexer (DPLEX)
- Using Scalable Graphics Hardware
- video splitting
- One Window per Pipe, Multiple Channels per Window
- view
- inset
- One Window per Pipe, Multiple Channels per Window
- matrix
- Setting Up a Viewpoint
- offset
- Setting Up a Viewpoint
- view volume visualization, definition
- Glossary
- viewing angles
- Setting Up a Viewpoint
- viewing frustum
- definition
- Glossary
- intersection with
- Visibility Testing
- viewing offsets
- Setting Up a Viewpoint
- viewing parameters
- Setting Up a Viewing Frustum
- Setting Up a Viewpoint
- viewpoint
- Setting Up a Viewpoint
- definition
- Glossary
- viewports
- Setting Up a Viewport
- defined
- Glossary
- virt_size
-
virt_size and
clip_size
- virtual addresses and multiprocessing
- Virtual Address Spaces and Virtual Functions
- virtual cliptexture
- Virtual Cliptextures on InfiniteReality Systems
- Virtual ClipTextures
- Virtualizing Cliptextures
- parameters
- How to Choose Virt
ual Cliptexture Parameters
- set parameters
- How to Set Virtual Cliptexture Parameters
- virtual functions, address space issues
- Virtual Address Spaces and Virtual Functions
- virtual offset
- Virtual Cliptextures on InfiniteReality Systems
- virtual reality
- Why Use OpenGL Performer?
- virtual reality markup language
- Application Traversal
- See also VRML
- Application Traversal
- virtual set
- Why Use OpenGL Performer?
- virtualLODOffset
- Per-Tile Setting of Virtual Cliptexture Parameters
- VISI bus
- Calligraphic Light Points
- visibility culling
- Visibility Culling
- visual priority. See coplanar geometry
- pfLayer Nodes
- visual simulation
- Why Use OpenGL Performer?
- visual, defined
- Glossary
- VME bus
- LPB Hardware Configuration
- volumes
- bounding
- Bounding Volumes
- boxes
- Creating and Transforming Volumes
- creating
- Creating Bounding Volumes
- cylinders
- Creating and Transforming Volumes
- Efficient Intersection and Traversals
- dynamic
- Bounding Volumes
- extending
- Creating Bounding Volumes
- hierarchical
- Hierarchical Bounding Volumes
- intersection testing
- Volume-Volume Intersection Tests
- spheres
- Creating and Transforming Volumes
- visibility testing
- Visibility Testing
- boxes, axially aligned
- Axially Aligned Boxes
- cylinders
- Cylinders
- geometric
- Defining a Volume
- half-spaces
- Half-spaces (Planes)
- intersections. See intersections
- Intersecting Volumes
- primitives
- Creating and Transforming Volumes
- spheres
- Spheres
- transforming
- Transforming Bounding Volumes
- VRML
- Application Traversal
- SGI Open Inventor Format
- VRML 2.0
- WRL Format
- Wavefront
- Wavefront Technology OBJ Format
- weights for NURBS control points
- Weights for Control Points
- wglSwapBuffers()
- Using ogldebug to Observe Graphics Calls
- widget, defined
- Glossary
- windows
- Using pfPipeWindows
- Creating, Configuring and Opening pfPipeWindow
- WindRiver
- Performance Measurement Tools
- WindView
- Performance Measurement Tools
- winged data structures
- Summary of Scene Graph Topology: pfTopo
- wireframe
- pfGeoSet Draw Mode
- WorkShop
- Performance Measurement Tools
- write()
- Asynchronous I/O (IRIX only)
- wrl format
- WRL Format
- X Windows
- Motif
- XCreateWindow()
- pfWindows and GL Windows
- XML configuration files
- More Sample Programs, Configuration Files, and Source Code
- Reading XML Configuration Files
- XSGIvc library
- Controlling Video Displays
- z-fighting
- Decals
OpenGL Performer Programmer's Guide
(document number: 007-1680-100 / published: 2004-12-07)
table of contents | additional info | download
Front Matter
New Features in This Guide
About This Guide
Chapter 1. OpenGL Performer Programming Interface
Chapter 2. Setting Up the Display Environment
Chapter 3. Nodes and Node Types
Chapter 4. Database Traversal
Chapter 5. Frame and Load Control
Chapter 6. Creating Visual Effects
Chapter 7. Importing Databases
Chapter 8. Geometry
Chapter 9. Higher-Order Geometric Primitives
Chapter 10. Creating and Maintaining Surface Topology
Chapter 11. Rendering Higher-Order Primitives: Tessellators
Chapter 12. Graphics State
Chapter 13. Shaders
Chapter 14. Using Scalable Graphics Hardware
Chapter 15. ClipTextures
Chapter 16. Windows
Chapter 17. pfPipeWindows and pfPipeVideoChannels
Chapter 18. Managing Nongraphic System Tasks
Chapter 19. Dynamic Data
Chapter 20. Active Surface Definition
Chapter 21. Light Points
Chapter 22. Math Routines
Chapter 23. Statistics
Chapter 24. Performance Tuning and Debugging
Chapter 25. Building a Visual Simulation Application Using libpfv
Chapter 26. Programming with C++
Glossary
Index
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