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OpenGL on Silicon Graphics Systems
(document number: 007-2392-003 / published: 2005-03-31)    table of contents  |  additional info  |  download
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List of Tables

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Table 2-1. Headers and Link Lines for OpenGL and Associated Libraries
Table 2-2. Integrating OpenGL and X
Table 4-1. X Visuals and Supported OpenGL Rendering Modes
Table 4-2. Visual Attributes Introduced by the FBConfigs
Table 4-3. FBConfig Attribute Defaults and Sorting Criteria
Table 6-1. Type and Context Information for GLX Context Attributes
Table 6-2. Heuristics for Visual Selection
Table 8-1. Additional Texture Combiner Operations
Table 8-2. New Arguments for Texture Combiner Operations
Table 8-3. New Arguments for Texture Combiner Operations (Alpha-Related)
Table 8-4. New Floating Point Internal Formats for Textures
Table 8-5. S3TC Compressed Formats and Corresponding Base Formats
Table 8-6. Modification of Texture Components
Table 8-7. Texture and Texture Color Tables on InfiniteReality Systems
Table 8-8. Magnification Filters for Detail Texture
Table 8-9. How Detail Texture Is Computed
Table 8-10. Magnification Filters for Sharpen Texture
Table 8-11. Texture Select Host Format Components Mapping
Table 9-1.  Blending Factors Defined by the Blend Color Extension
Table 9-2. Mapping of SGIS and ARB tokens for Multisampling
Table 10-1. Types That Use Packed Pixels
Table 12-1. NURBS Tessellator Callbacks and Their Description
Table 12-2. Tessellation Methods
Table 13-1. Builtin and Generic Vertex Program Attributes
Table 13-2. Fragment Program Attributes
Table 13-3. Program Environment and Local Parameters
Table 13-4. Material Property Bindings
Table 13-5. Light Property Bindings
Table 13-6. Texture Coordinate Generation Property Bindings
Table 13-7. Texture Environment Property Bindings
Table 13-8. Fog Property Bindings
Table 13-9. Clip Plane Property Bindings
Table 13-10. Point Property Bindings
Table 13-11. Depth Property Bindings
Table 13-12. Matrix Property Bindings
Table 13-13. Vertex Program Output
Table 13-14. Fragment Program Output
Table 13-15. Program Instructions (Fragment and Vertex Programs)
Table 13-16. Program Instructions (Fragment Programs Only)
Table 13-17. Program Instructions (Vertex Programs Only)
Table 13-18. Program Resource Limits
Table 13-19. Program Resource Usage
Table 14-1. Command-Line Options for ogldebug
Table 14-2. Command Buttons and Shortcuts
Table 14-3. ogldebug Check Boxes
Table 15-1. Factors Influencing Performance
Table B-1. Errors Returned by libpdb Routines
Table C-1. Support for OpenGL Core Versions
Table C-2. OpenGL Extensions on Different Silicon Graphics Systems
Table C-3. GLX Extensions on Different Silicon Graphics Systems
Table D-1. Input Video Formats (Framelock)
Table D-2. Options for Monitor Layout

OpenGL on Silicon Graphics Systems
(document number: 007-2392-003 / published: 2005-03-31)    table of contents  |  additional info  |  download

    Front Matter
    New Features in This Guide
    About This Guide
    Chapter 1. OpenGL on Silicon Graphics Systems
    Chapter 2. OpenGL and X: Getting Started
    Chapter 3. OpenGL and X: Examples
    Chapter 4. OpenGL and X: Advanced Topics
    Chapter 5. Introduction to OpenGL Extensions
    Chapter 6. Resource Control Extensions
    Chapter 7. Vertex Processing Extensions
    Chapter 8. Texturing Extensions
    Chapter 9. Rendering Extensions
    Chapter 10. Imaging Extensions
    Chapter 11. Video Extensions
    Chapter 12. Miscellaneous OpenGL Extensions
    Chapter 13. Vertex and Fragment Program Extensions
    Chapter 14. OpenGL Tools
    Chapter 15. Tuning Graphics Applications: Fundamentals
    Chapter 16. Tuning the Pipeline
    Chapter 17. Tuning Graphics Applications: Examples
    Chapter 18. System-Specific Tuning
    Appendix A. Benchmarks
    Appendix B. Benchmarking Libraries: libpdb and libisfast
    Appendix C. System Support for OpenGL Versions and Extensions
    Appendix D. XFree86 Configuration Specifics
    Index


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