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OpenGL Performer Programmer's Guide
(document number: 007-1680-100 / published: 2004-12-07)    table of contents  |  additional info  |  download
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New Features in This Guide

This revision of the guide documents OpenGL Performer 3.2, which has support for the following features:

  • Silicon Graphics Prism visualization systems

  • OpenGL 2.0 Shading Language

  • Scene graph optimizer

  • New compositor API

  • Maya 6.0 exporter

OpenGL Performer Programmer's Guide
(document number: 007-1680-100 / published: 2004-12-07)    table of contents  |  additional info  |  download

    Front Matter
    New Features in This Guide
    About This Guide
    Chapter 1. OpenGL Performer Programming Interface
    Chapter 2. Setting Up the Display Environment
    Chapter 3. Nodes and Node Types
    Chapter 4. Database Traversal
    Chapter 5. Frame and Load Control
    Chapter 6. Creating Visual Effects
    Chapter 7. Importing Databases
    Chapter 8. Geometry
    Chapter 9. Higher-Order Geometric Primitives
    Chapter 10. Creating and Maintaining Surface Topology
    Chapter 11. Rendering Higher-Order Primitives: Tessellators
    Chapter 12. Graphics State
    Chapter 13. Shaders
    Chapter 14. Using Scalable Graphics Hardware
    Chapter 15. ClipTextures
    Chapter 16. Windows
    Chapter 17. pfPipeWindows and pfPipeVideoChannels
    Chapter 18. Managing Nongraphic System Tasks
    Chapter 19. Dynamic Data
    Chapter 20. Active Surface Definition
    Chapter 21. Light Points
    Chapter 22. Math Routines
    Chapter 23. Statistics
    Chapter 24. Performance Tuning and Debugging
    Chapter 25. Building a Visual Simulation Application Using libpfv
    Chapter 26. Programming with C++
    Glossary
    Index


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