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OpenGL Optimizer Programmer's Guide: An Open API for Large-Model Visualization
(document number: 007-2852-002 / published: 1998-06-09)    table of contents  |  additional info  |  download
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High-Level Strategic Tools for Fast Rendering

The first three chapters in this section discuss tools that help reduce the amount of scene-graph data that the graphics hardware must process. With the exception of the level-of-detail nodes, discussed in Chapter 4, all of these tools also reduce the size of the host's data management task.

This section consists of the following chapters:

Chapter 3, “Sending Efficient Graphics Data to the Hardware” discusses techniques for optimizing the graphics pipeline.

Chapter 4, “Rendering Appropriate Levels of Detail”explains how to use the OpenGL Optimizer simplification tools.

Chapter 5, “Culling Unneeded Objects From the Scene Graph”discusses organizing a scene graph to facilitate traversals, particularly view frustum culling, picking and highlighting, and occlusion culling.

Chapter 6, “Organizing the Scene Graph Spatially” explains how to structure the scene graph to reflect the spatial relationships of objects in the scene.

OpenGL Optimizer Programmer's Guide: An Open API for Large-Model Visualization
(document number: 007-2852-002 / published: 1998-06-09)    table of contents  |  additional info  |  download

    Front Matter
    About This Guide
    Part I. Getting Started
    Part II. High-Level Strategic Tools for Fast Rendering
    Part III. Specific Tools for Fast Rendering
    Part IV. Managing and Rendering Higher-Order Geometric Primitives
    Part V. Traversers, Low-Level Geometry Processing, and Multiprocessing
    Part VI. Utilities and Troubleshooting
    Part VII. Appendices
    Glossary
    Index


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