The first three chapters in this section discuss tools that help reduce the amount of scene-graph data that the graphics hardware must process. With the exception of the level-of-detail nodes, discussed in Chapter 4, all of these tools also reduce the size of the host's data management task.
OpenGL Optimizer Programmer's Guide: An Open API for Large-Model Visualization
(document number: 007-2852-002 / published: 1998-06-09)
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