IRIX 6.5 » Books » Developer » OpenGL Optimizer Programmer's Guide: An Open API for Large-Model Visualization (document number: 007-2852-002 / published: 1998-06-09) table of contents | additional info | downloadfind in page
The two chapters in this section introduce OpenGL Optimizer features, show you how to link to the library, and discuss sample applications.
These are the chapters in Part One:
Chapter 1, “OpenGL Optimizer Overview”
Chapter 2, “Basic I/O: Getting Started with OpenGL Optimizer”
Table of Contents
OpenGL Optimizer Programmer's Guide: An Open API for Large-Model Visualization (document number: 007-2852-002 / published: 1998-06-09) table of contents | additional info | download Front Matter About This Guide Part I. Getting Started Part II. High-Level Strategic Tools for Fast Rendering Part III. Specific Tools for Fast Rendering Part IV. Managing and Rendering Higher-Order Geometric Primitives Part V. Traversers, Low-Level Geometry Processing, and Multiprocessing Part VI. Utilities and Troubleshooting Part VII. Appendices Glossary Index