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OpenGL Optimizer Programmer's Guide: An Open API for Large-Model Visualization
(document number: 007-2852-002 / published: 1998-06-09)    table of contents  |  additional info  |  download
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List of Tables

| Table of Contents | List of Figures | List of Examples | List of Tables |

Table 10-1. Topology Building Methods
Table 10-2. Adding Topology and Tessellations to .iv and .csb Files
Table 10-3. Reading .csb Files: With and Without Tessellations
Table 12-1. opDFTravAction Callbacks
Table 12-2. opBFTravAction Callbacks
Table 14-1. Modes of Executing Multithreaded Tasks and Their Action Objects
Table 15-1. Error Priority Levels: Lowest to Highest
Table A-1. Libraries Used by OpenGL Optimizer

OpenGL Optimizer Programmer's Guide: An Open API for Large-Model Visualization
(document number: 007-2852-002 / published: 1998-06-09)    table of contents  |  additional info  |  download

    Front Matter
    About This Guide
    Part I. Getting Started
    Part II. High-Level Strategic Tools for Fast Rendering
    Part III. Specific Tools for Fast Rendering
    Part IV. Managing and Rendering Higher-Order Geometric Primitives
    Part V. Traversers, Low-Level Geometry Processing, and Multiprocessing
    Part VI. Utilities and Troubleshooting
    Part VII. Appendices
    Glossary
    Index


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