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OpenGL on Silicon Graphics Systems
(document number: 007-2392-003 / published: 2005-03-31)    table of contents  |  additional info  |  download
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List of Figures

| Table of Contents | List of Figures | List of Examples | List of Tables |

Figure 1-1. How X, OpenGL, and Toolkits Are Layered
Figure 2-1. Display From simplest.c Example Program
Figure 4-1. Overlay Plane Used for Transient Information
Figure 4-2. X Pixmaps and GLX Pixmaps
Figure 8-1. 3D Texture
Figure 8-2. Extracting a Planar Texture From a 3D Texture Volume
Figure 8-3. LOD Interpolation Curves
Figure 8-4. LOD Extrapolation Curves
Figure 8-5. Clipmap Component Diagram
Figure 8-6. Moving the Clip Center
Figure 8-7. Invalid Border
Figure 8-8. Virtual Clipmap
Figure 8-9. Original Image
Figure 8-10. Image With Positive LOD Bias
Figure 8-11. Image with Negative LOD Bias
Figure 9-1. Sample Processing During Multisampling
Figure 9-2. Rendering From the Light Source Point of View
Figure 9-3. Rendering From Normal Viewpoint
Figure 9-4. Sprites Viewed with Axial Sprite Mode
Figure 9-5. Sprites Viewed With Object Aligned Mode
Figure 9-6. Sprites Viewed With Eye Aligned Mode
Figure 10-1. OpenGL Pixel Paths
Figure 10-2. Extensions that Modify Pixels During Transfer
Figure 10-3. Convolution, Histogram, and Color Table in the Pipeline
Figure 10-4. Interlacing and Pixel Texture in the Pixel Pipeline
Figure 10-5. Conversion to Fragments
Figure 10-6. Convolution Equations
Figure 10-7. How the Histogram Extension Collects Information
Figure 10-8. Interlaced Video (NTSC, Component 525)
Figure 14-1. ogldebug Main Window
Figure 14-2. Setup Panel
Figure 14-3. ogldebug File Menu
Figure 14-4. ogldebug Commands Menu
Figure 14-5. Information Menu Commands (First Screen)
Figure 14-6. Information Menu Commands (Second Screen)
Figure 14-7. Enumerants Window
Figure 15-1. A Three-Stage Model of the Graphics Pipeline
Figure 15-2. Flowchart of the Tuning Process
Figure 17-1. Lighted Sphere Created by perf.c
Figure D-1. Four Monitors in a Line
Figure D-2. Four Monitors in a Square

OpenGL on Silicon Graphics Systems
(document number: 007-2392-003 / published: 2005-03-31)    table of contents  |  additional info  |  download

    Front Matter
    New Features in This Guide
    About This Guide
    Chapter 1. OpenGL on Silicon Graphics Systems
    Chapter 2. OpenGL and X: Getting Started
    Chapter 3. OpenGL and X: Examples
    Chapter 4. OpenGL and X: Advanced Topics
    Chapter 5. Introduction to OpenGL Extensions
    Chapter 6. Resource Control Extensions
    Chapter 7. Vertex Processing Extensions
    Chapter 8. Texturing Extensions
    Chapter 9. Rendering Extensions
    Chapter 10. Imaging Extensions
    Chapter 11. Video Extensions
    Chapter 12. Miscellaneous OpenGL Extensions
    Chapter 13. Vertex and Fragment Program Extensions
    Chapter 14. OpenGL Tools
    Chapter 15. Tuning Graphics Applications: Fundamentals
    Chapter 16. Tuning the Pipeline
    Chapter 17. Tuning Graphics Applications: Examples
    Chapter 18. System-Specific Tuning
    Appendix A. Benchmarks
    Appendix B. Benchmarking Libraries: libpdb and libisfast
    Appendix C. System Support for OpenGL Versions and Extensions
    Appendix D. XFree86 Configuration Specifics
    Index


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