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IRIX 6.5 » Books » Developer »
OpenGL on Silicon Graphics Systems
(document number: 007-2392-003 / published: 2005-03-31)
table of contents | additional info | download find in page
OpenGL® on Silicon Graphics SystemsDocument Number: 007-2392-003
CONTRIBUTORS Written by Renate Kempf and Jed Hartman. Revised by Ken Jones. Illustrated by Dany Galgani, Martha Levine, and Chrystie Danzer Production by Allen Clardy and Karen Jacobson Engineering contributions by Allen Akin, Steve Anderson, David Blythe, Sharon Rose Clay, Terrence Crane, Kathleen Danielson, Tom Davis, Celeste Fowler, Ziv Gigus, David Gorgen, Paul Hansen, Paul Ho, Simon Hui, George Kyriazis, Mark Kilgard, Phil Lacroute, Jon Leech, Mark Peercy, Dave Shreiner, Chris Tanner, Joel Tesler, Gianpaolo Tommasi, Bill Torzewski, Bill Wehner, Nancy Cam Winget, Paula Womack, David Yu, and others. Some of the material in this book is from “OpenGL from the EXTensions to the SOLutions,” which is part of the developer's toolbox. St. Peter's Basilica image courtesy of ENEL SpA and InfoByte SpA. Disk Thrower image courtesy of Xavier Berenguer, Animatica. COPYRIGHT © 1996, 1998, 2005 Silicon Graphics, Inc. All rights reserved; provided portions may be copyright in third parties, as indicated elsewhere herein. No permission is granted to copy, distribute, or create derivative works from the contents of this electronic documentation in any manner, in whole or in part, without the prior written permission of Silicon Graphics, Inc.
LIMITED RIGHTS LEGEND The software described in this document is "commercial computer software" provided with restricted rights (except as to included open/free source) as specified in the FAR 52.227-19 and/or the DFAR 227.7202, or successive sections. Use beyond license provisions is a violation of worldwide intellectual property laws, treaties and conventions. This document is provided with limited rights as defined in 52.227-14.
TRADEMARKS AND ATTRIBUTIONS Silicon Graphics, the Silicon Graphics logo, Fuel, InfiniteReality, IRIS, IRIS Indigo, IRIX, OpenGL, and Tezro are registered trademarks and Developer Magic, IMPACT, IRIS GL, IRIS InSight, IRIS ViewKit, Elan, Express, Indy, Indigo, Indigo2, Indigo2 IMPACT, Indigo2 High IMPACT, Indigo2 Maximum IMPACT, InfinitePerformance, O2, Onyx, Onyx4, Open Inventor, OpenGL Performer, R8000, R10000, RapidApp, RealityEngine, SGI ProPack, Silicon Graphics Prism, UltimateVision, and VPro are trademarks of Silicon Graphics, Inc.
ATI is a registered trademark of ATI Technologies, Inc. Extreme is a trademark used under license by Silicon Graphics Inc. GNOME is a trademark of the GNOME Foundation. Intel and AGP are registered trademarks and Itanium is a trademark of Intel Corporation. Linux is a registered trademark of Linus Torvalds. MIPS is a registered trademark of MIPS Technologies, Inc. OS/2 is a trademark of International Business Machines Corporation. Windows NT is a trademark and Microsoft and Windows are registered trademarks of Microsoft Corporation. Motif and OSF/Motif are trademarks of Open Software Foundation. X Window System is a trademark of The Open Group. XFree86 is a trademark of the XFree86 Project, Inc. All other trademarks mentioned herein are the property of their respective owners.
Record of Revision| Revision 001 | | 1996 | | | Original publication.
| | Revision 002 | | 1998 | | | Updated to support OpenGL 1.1.
| | Revision 003 | | March 2005 | | | Updated to support OpenGL 1.3 and extensions to support Onyx4 and Silicon Graphics Prism systems.
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OpenGL on Silicon Graphics Systems
(document number: 007-2392-003 / published: 2005-03-31)
table of contents | additional info | download
Front Matter
New Features in This Guide
About This Guide
Chapter 1. OpenGL on Silicon Graphics Systems
Chapter 2. OpenGL and X: Getting Started
Chapter 3. OpenGL and X: Examples
Chapter 4. OpenGL and X: Advanced Topics
Chapter 5. Introduction to OpenGL Extensions
Chapter 6. Resource Control Extensions
Chapter 7. Vertex Processing Extensions
Chapter 8. Texturing Extensions
Chapter 9. Rendering Extensions
Chapter 10. Imaging Extensions
Chapter 11. Video Extensions
Chapter 12. Miscellaneous OpenGL Extensions
Chapter 13. Vertex and Fragment Program Extensions
Chapter 14. OpenGL Tools
Chapter 15. Tuning Graphics Applications: Fundamentals
Chapter 16. Tuning the Pipeline
Chapter 17. Tuning Graphics Applications: Examples
Chapter 18. System-Specific Tuning
Appendix A. Benchmarks
Appendix B. Benchmarking Libraries: libpdb and libisfast
Appendix C. System Support for OpenGL Versions and Extensions
Appendix D. XFree86 Configuration Specifics
Index
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