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IRIX 6.4 » Books » Developer »
OpenGL Performer Getting Started Guide
(document number: 007-3560-002 / published: 2000-11-14)
table of contents | additional info | download find in page
Programming With OpenGL Performer
Chapter 3, “OpenGL Performer Programming Interface”.
Chapter 4, “Introduction to OpenGL Performer Concepts”.
Chapter 5, “Creating a Display with pfChannel”.
Chapter 6, “Creating Scene Graphs”.
Chapter 7, “Creating Geometry with pfGeoSet”.
Chapter 8, “Specifying the Appearance of Geometry with pfState and pfGeoState”.
Chapter 9, “Placing Geometry in a Scene ”.
Chapter 10, “Controlling Frame Rate”.
Chapter 11, “Multiprocessing”.
Chapter 12, “Database Paging”.
Chapter 13, “Intersection Testing”.
Chapter 14, “Creating a User Interface”.
Chapter 15, “Optimizing Performance”.
OpenGL Performer Getting Started Guide
(document number: 007-3560-002 / published: 2000-11-14)
table of contents | additional info | download
Front Matter
New Features in This Guide
About This Guide
Part I. Overview of OpenGL Performer
Part II. Programming With OpenGL Performer
Appendix A. Building a Visual Simulation Application
Appendix B. Image Gallery
Glossary
Index
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