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OpenGL Performer Getting Started Guide
(document number: 007-3560-002 / published: 2000-11-14)    table of contents  |  additional info  |  download
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List of Examples

| Table of Contents | List of Figures | List of Examples | List of Tables |

Example 3-1. How to Use User Data
Example 3-2. Objects and Reference Counts
Example 3-3. Using pfDelete() with libpr Objects
Example 3-4. Using pfDelete() with libpf Objects
Example 3-5. Using pfCopy()
Example 3-6. General-Purpose Scene Graph Traverser
Example 4-1. Synchronization Loop
Example 4-2. Handling Keyboard Input
Example 5-1. Channel Callback Using Passthrough Data
Example 9-1. Connecting Engines and Fluxes
Example 14-1. Implementing User Interaction
Example A-1. Structure of an OpenGL Performer Application
Example A-2. pfStageConfigFunc() Callback
Example A-3. Sample OpenPipeline() Routine

OpenGL Performer Getting Started Guide
(document number: 007-3560-002 / published: 2000-11-14)    table of contents  |  additional info  |  download

    Front Matter
    New Features in This Guide
    About This Guide
    Part I. Overview of OpenGL Performer
    Part II. Programming With OpenGL Performer
    Appendix A. Building a Visual Simulation Application
    Appendix B. Image Gallery
    Glossary
    Index


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