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OpenGL Performer Getting Started Guide
(document number: 007-3560-002 / published: 2000-11-14)    table of contents  |  additional info  |  download
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OpenGLPerformer™ Getting Started Guide

Document Number: 007-3560-002

CONTRIBUTORS

Written by George Eckel, Ken Jones, and Tammy Domeier

Illustrated by Dany Galgani, Chrystie Danzer, and Chris Wengelski

Edited by Susan Wilkening and Connie Boltz

Production by Diane Ciardelli and Adrian Daley

Engineering contributions by the Performer Team, including Sharon Clay, Tom McReynolds, Don Hatch, Jenny Zhao, Remi Arnaud, Yair Kurzion, Rob Mace, Marcin Romaszewicz, Allan Schaffer, Tom Flynn, Radomir Mech, Angus Dorbie, and Alexandre Naaman.

CONTRIBUTORS

Cover Design By Sarah Bolles, Sarah Bolles Design, and Dany Galgani, SGI Technical Publications.

COPYRIGHT

© 2000 Silicon Graphics, Inc. All rights reserved; provided portions may be copyright in third parties, as indicated elsewhere herein. No permission is granted to copy, distribute, or create derivative works from the contents of this electronic documentation in any manner, in whole or in part, without the prior written permission of Silicon Graphics, Inc.

LIMITED RIGHTS LEGEND

The electronic (software) version of this document was developed at private expense; if acquired under an agreement with the USA government or any contractor thereto, it is acquired as "commercial computer software" subject to the provisions of its applicable license agreement, as specified in (a) 48 CFR 12.212 of the FAR; or, if acquired for Department of Defense units, (b) 48 CFR 227-7202 of the DoD FAR Supplement; or sections succeeding thereto. Contractor/manufacturer is Silicon Graphics, Inc., 1600 Amphitheatre Pkwy 2E, Mountain View, CA 94043-1351.

TRADEMARKS AND ATTRIBUTIONS

Silicon Graphics is a registered trademark and SGI and the SGI logo are trademarks of Silicon Graphics, Inc.

Silicon Graphics, the Silicon Graphics logo, Geometry Engine, Indigo, and OpenGL are registered trademarks and Geometry Pipeline, GL, Graphics Library, Indigo Magic, IndigoMagic2, Power Indigo2, InfiniteReality, Optimizer, OpenGL Optimizer, Inventor, IRIS GL, IRIS Graphics Library, IRIS Insight, IRIS Inventor, OpenGL Performer, IRIX, O2, Power Onyx and Onyx2 are trademarks of Silicon Graphics, Inc.

Designer's Workbench is a trademark of Centric Software, Inc. OpenFlight is a trademark of Multigen. Motif is a registered trademark and OSF/Motif is a trademark of Open Software Foundation. Netscape is a trademark of Netscape Communications Corporation. X Window System is a trademark of Massachusetts Institute of Technology. DI-GUY is a trademark of Boston Dynamics, Inc. Lightscape is a trademark of Autodesk, Inc. Linux is a registered trademark of Linus Torvolds. Weather Environment Simulation Technology and WEST are trademarks of Southwest Research Institute. All other trademarks are the properties of their respective owners.

Yosemite image copyright of Delphi International. DI-GUY image copyright of Bostom Dynamics Inc. Palace image copyright of Pinxi. Clouds image copyright of SWRI. Ocean and Marine Effects Simulation image copyright of Paradigm Simulation Inc.

PATENT DISCLOSURE

Many of the techniques and methods disclosed in the Getting Started Guide are covered by patents held by Silicon Graphics including U.S. Patent Nos. 5,051,737; 5,369,739; 5,438,654; 5,394,170; 5,528,737; 5,528,738; 5,581,680; 5,471,572 and patent applications pending.

We encourage you to use these features in your OpenGL Performer application on SGI systems.

This functionality and OpenGL Performer are not available for re-implementation and distribution on other platforms without the explicit permission of Silicon Graphics, Inc.

Record of Revision

Revision 0011997 
Original publication.

Revision 002November 2000 
Updated for the 2.4 version of OpenGL Performer.

OpenGL Performer Getting Started Guide
(document number: 007-3560-002 / published: 2000-11-14)    table of contents  |  additional info  |  download

    Front Matter
    New Features in This Guide
    About This Guide
    Part I. Overview of OpenGL Performer
    Part II. Programming With OpenGL Performer
    Appendix A. Building a Visual Simulation Application
    Appendix B. Image Gallery
    Glossary
    Index


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