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  • Linux  »  Books  »  Developer  »  
    OpenGLŪ on Silicon Graphics Systems
    (document number: 007-2392-003  /  published: 2005-03-31)   additional info | download

    OpenGL on Silicon Graphics Systems describes how to use the OpenGL graphics library on Silicon Graphics visualization systems. The guide expands the description of OpenGL programming presented in the OpenGL Programming Guide. This guide describes integrating OpenGL programs with the X Window System, using OpenGL extensions, debugging OpenGL programs, and achieving maximum performance on different hardware. This version of the guide has been updated for OpenGL 1.3 and includes new extensions and performance tips for new systems.

    table of contents (expand all | collapse all)  |  list of figures  |  list of tables  |  list of examples  |  list of procedures  |  

       Front Matter
       New Features in This Guide
     - About This Guide
           Silicon Graphics Visualization Systems
           What This Guide Contains
           What You Should Know Before Reading This Guide
           Background Reading
           OpenGL and Associated Tools and Libraries
           X Window System: Xlib, X Toolkit, and OSF/Motif
           Other Sources
           Obtaining Publications
         + Conventions Used in This Guide
           Reader Comments
     + Chapter 1. OpenGL on Silicon Graphics Systems
     + Chapter 2. OpenGL and X: Getting Started
     + Chapter 3. OpenGL and X: Examples
     + Chapter 4. OpenGL and X: Advanced Topics
     - Chapter 5. Introduction to OpenGL Extensions
         + Determining Extension Availability
         + ARB_get_proc_address—The Dynamic Query-Function-Pointer Extension
         + Finding Information About Extensions
     + Chapter 6. Resource Control Extensions
     + Chapter 7. Vertex Processing Extensions
     + Chapter 8. Texturing Extensions
     + Chapter 9. Rendering Extensions
     + Chapter 10. Imaging Extensions
     + Chapter 11. Video Extensions
     + Chapter 12. Miscellaneous OpenGL Extensions
     + Chapter 13. Vertex and Fragment Program Extensions
     + Chapter 14. OpenGL Tools
     + Chapter 15. Tuning Graphics Applications: Fundamentals
     + Chapter 16. Tuning the Pipeline
     + Chapter 17. Tuning Graphics Applications: Examples
     + Chapter 18. System-Specific Tuning
       Appendix A. Benchmarks
     + Appendix B. Benchmarking Libraries: libpdb and libisfast
     + Appendix C. System Support for OpenGL Versions and Extensions
     + Appendix D. XFree86 Configuration Specifics
       Index


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