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(document number: 007-1680-100 / published: 2004-12-07)
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This guide describes a programming interface (with ANSI C and C++ bindings) for creating real-time graphics applications with high-performance rendering in an easy-to-use 3D graphics toolkit. OpenGL Performer interfaces with the OpenGL library and runs on the IRIX, Linux, or Microsoft Windows operating system. Topics covered include an overview of real-time image generation and OpenGL Performer, information on application and scene-graph structure, details of database traversal, hints on load management and special effects, a description of the dozens of file loaders provided with OpenGL Performer, and information about the low-level libpr rendering library, math tools, statistics gathering and reporting, application tuning, and the C++ programmer's API.
table of contents (expand all | collapse all) | list of figures | list of tables | list of examples | list of procedures |
Front Matter
New Features in This Guide
About This Guide
Chapter 1. OpenGL Performer Programming Interface
Chapter 2. Setting Up the Display Environment
Chapter 3. Nodes and Node Types
Chapter 4. Database Traversal
Chapter 5. Frame and Load Control
Chapter 6. Creating Visual Effects
Chapter 7. Importing Databases
Chapter 8. Geometry
Chapter 9. Higher-Order Geometric Primitives
Chapter 10. Creating and Maintaining Surface Topology
Chapter 11. Rendering Higher-Order Primitives: Tessellators
Chapter 12. Graphics State
Chapter 13. Shaders
Chapter 14. Using Scalable Graphics Hardware
Chapter 15. ClipTextures
Chapter 16. Windows
Chapter 17. pfPipeWindows and pfPipeVideoChannels
Chapter 18. Managing Nongraphic System Tasks
Chapter 19. Dynamic Data
Chapter 20. Active Surface Definition
Chapter 21. Light Points
Chapter 22. Math Routines
Chapter 23. Statistics
Chapter 24. Performance Tuning and Debugging
Chapter 25. Building a Visual Simulation Application Using libpfv
Chapter 26. Programming with C++
Glossary
Index
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